# # Newtree makefile for MINGW (http://www.mingw.org) # # Copyright (C) 2000 Jukka Sorjonen # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # # Where quakeforge source is located QFROOT = D:\PROJECT\QUAKE1\NEWTREE # Mingw root directory CROOT = C:\MINGW32 # Path to your Direct-X libraries and includes DIRECTXSDK=D:\project\dx7sdk # Path to ZLIB includes (if not with mingw includes) ZLIB=D:\PROJECT\ZLIB # Path to SDLSDK SDLSDK=D:\project\SDL-1.1.6 # Target filenames qf_client_win_PROGRAM = qfwin.exe qf_client_wgl_PROGRAM = qfwgl.exe qf_client_sgl_PROGRAM = qfsgl.exe qf_client_sdl_PROGRAM = qfsdl.exe qf_server_PROGRAM = qfserver.exe #qf_client_win_PROGRAM = qf-client-win.exe #qf_client_wgl_PROGRAM = qf-client-wgl.exe #qf_client_sgl_PROGRAM = qf-client-sgl.exe #qf_client_sdl_PROGRAM = qf-client-sdl.exe #qf_server_PROGRAM = qf-server.exe # # Common sources # #!if ASM_ARCH #math_ASM = math.S sys_x86.S #!endif common_SOURCES= buildnum.c checksum.c cmd.c com.c crc.c cvar.c info.c link.c \ locs.c mathlib.c mdfour.c model.c model_brush.c msg.c \ net_chan.c net_com.c net_udp.c pmove.c pmovetst.c qargs.c \ qendian.c quakefs.c quakeio.c sizebuf.c va.c zone.c hash.c \ $(math_ASM) sound_SOURCES= snd_dma.c snd_mem.c snd_mix.c # # Win32 specific # WIN32_GENERAL = cl_sys_win.c fnmatch.c dirent.c sys_win.c WIN32_SOUND = snd_win.c WIN32_OTHER = cd_win.c joy_win.c in_win.c # # Client itself # #if ASM_ARCH #client_ASM= snd_mixa.S cl_math.S #endif client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \ cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \ console.c keys.c menu.c model_alias.c model_sprite.c nonintel.c \ pcx.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c $(client_ASM) # # OPENGL rendering # ogl_SOURCES= fractalnoise.c gl_draw.c gl_dyn_fires.c gl_dyn_part.c \ gl_dyn_textures.c gl_mesh.c gl_ngraph.c r_efrag.c \ gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c \ gl_sky.c gl_sky_clip.c gl_skin.c gl_view.c gl_warp.c \ gl_model_alias.c gl_model_brush.c gl_model_fullbright.c \ gl_model_sprite.c qfgl_ext.c # # Software-rendering clients # # ... Common stuff # #if ASM_ARCH soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \ d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \ surf16.S surf8.S #endif soft_SOURCES= sw_skin.c d_edge.c d_fill.c d_init.c d_modech.c \ d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c \ d_vars.c d_zpoint.c draw.c r_aclip.c r_alias.c r_bsp.c \ r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \ r_part.c r_sky.c r_sprite.c r_surf.c r_vars.c sw_view.c \ screen.c $(soft_ASM) sw_model_alias.c sw_model_brush.c \ sw_model_sprite.c # # # #if ASM_ARCH #world_ASM = worlda.S #endif server_SYS = fnmatch.c dirent.c sv_sys_win.c sys_win.c server_SOURCES= sv_pr_cmds.c pr_edict.c pr_exec.c pr_offs.c sv_ccmds.c sv_cvar.c \ sv_ents.c sv_init.c sv_main.c sv_misc.c sv_model.c \ sv_move.c sv_nchan.c sv_phys.c sv_send.c sv_user.c \ ver_check.c world.c sv_progs.c $(world_ASM) # Microsoft Opengl Win32 wgl_SOURCES= vid_wgl.c # # ... SciTech MGL # mgl_SOURCES= vid_mgl.c # # ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher # sdl_SOURCES= vid_sdl.c in_sdl.c joy_null.c cd_sdl.c SDL_main.c # sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c joy_null.c cd_sdl.c SDL_main.c # # # qf_client_wgl_SOURCES = $(common_SOURCES) $(wgl_SOURCES) $(client_SOURCES) $(ogl_SOURCES) \ $(WIN32_GENERAL) $(WIN32_SOUND) $(WIN32_OTHER) $(sound_SOURCES) qf_client_win_SOURCES = $(common_SOURCES) $(mgl_SOURCES) $(client_SOURCES) $(soft_SOURCES) \ $(WIN32_GENERAL) $(WIN32_SOUND) $(WIN32_OTHER) $(sound_SOURCES) sys_x86.S qf_client_sgl_SOURCES = $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) \ $(WIN32_SOUND) $(sgl_SOURCES) $(sound_SOURCES) fnmatch.c dirent.c sys_win.c cl_sys_sdl.c qf_client_sdl_SOURCES = $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) \ $(WIN32_SOUND) $(sdl_SOURCES) $(sound_SOURCES) fnmatch.c dirent.c sys_win.c cl_sys_sdl.c sys_x86.S qf_server_SOURCES = $(common_SOURCES) $(server_SOURCES) $(server_SYS) # # # DEFS = -DHAVE_CONFIG_H=1 -D_WINDOWS=1 -DWINDOWS=1 -D_WIN32=1 -DWIN32=1 -DHAVE_FNMATCH_H=1 #-DUSE_INTEL_ASM=1 # For Pentium Pro and higher #MACHINEDEPOPTS = -mpentiumpro -march=pentiumpro -malign-loops=2 -malign-jumps=2 -malign-functions=2 #OPTIMIZATION = $(MACHINEDEPOPTS) -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations # For 386 MACHINEDEPOPTS = -m386 -march=i386 -malign-loops=2 -malign-jumps=2 -malign-functions=2 OPTIMIZATION = $(MACHINEDEPOPTS) -O3 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations COPTS = -g $(OPTIMIZATION) -Wall #-DHAVE_MGRAPH_H=1 # Libraries common_libs = -lcomctl32 -lwsock32 -lwininet -lwinmm -lz qf_client_wgl_LIBS = -lopengl32 -ldxguid $(common_libs) qf_client_win_LIBS = -lmglfx -ldxguid $(common_libs) qf_client_sdl_LIBS = -ldxguid -lsdl $(common_libs) qf_client_sgl_LIBS = -ldxguid -lsdl -lopengl32 $(common_libs) qf_server_LIBS = $(common_libs) QFINCLUDES = -I$(QFROOT)\include\win32\mingw -I$(QFROOT)\include\win32 -I$(QFROOT)\include -L. -I$(QFROOT)\include\win32\resources OTHERINCLUDES = -I$(DIRECTXSDK)\includes -I$(ZLIB) CFLAGS = -I$(SDLSDK)\include $(QFINCLUDES) $(OTHERINCLUDES) $(COPTS) $(DEFS) qf_client_wgl_OBJECTS = $(qf_client_wgl_SOURCES:.c=.o) qf_client_win_OBJECTS = $(qf_client_win_SOURCES:.c=.o) qf_client_sgl_OBJECTS = $(qf_client_sgl_SOURCES:.c=.o) qf_client_sdl_OBJECTS = $(qf_client_sdl_SOURCES:.c=.o) qf_server_OBJECTS = $(qf_server_SOURCES:.c=.o) all: qf-client-wgl qf-server qf-client-sgl qf-client-sdl #qf-client-win .S.o: gcc $(CFLAGS) -c $< qf-client-wgl: $(qf_client_wgl_OBJECTS) gcc $(CFLAGS) -o $(qf_client_wgl_PROGRAM) $(qf_client_wgl_OBJECTS) $(qf_client_wgl_LIBS) -mwindows strip --strip-all $(qf_client_wgl_PROGRAM) qf-client-sdl: $(qf_client_sdl_OBJECTS) gcc $(CFLAGS) -o $(qf_client_sdl_PROGRAM) $(qf_client_sdl_OBJECTS) $(qf_client_sdl_LIBS) strip --strip-all $(qf_client_sdl_PROGRAM) qf-client-sgl: $(qf_client_sgl_OBJECTS) gcc $(CFLAGS) -o $(qf_client_sgl_PROGRAM) $(qf_client_sgl_OBJECTS) $(qf_client_sgl_LIBS) strip --strip-all $(qf_client_sgl_PROGRAM) qf-server: $(qf_server_OBJECTS) gcc $(CFLAGS) -o $(qf_server_PROGRAM) $(qf_server_OBJECTS) $(qf_server_LIBS) strip --strip-all $(qf_server_PROGRAM) clean: rm -f $(PROGRAM) $(OBJECTS) # compile is not supported yet, probs with MGLFX #qf-client-win: $(qf_client_win_OBJECTS) # gcc -Xlinker --verbose $(CFLAGS) -ID:\scitech\includes -o $(qf_client_win_PROGRAM) $(qf_client_win_OBJECTS) $(qf_client_win_LIBS) -mwindows # strip --strip-all $(qf_client_win_PROGRAM)