/* joystick.h QuakeForge joystick DPI (driver programming interface) Copyright (C) 1996-1997 Jeff Teunissen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_joystick_h_ #define __QF_joystick_h_ #include #define JOY_MAX_AXES 8 #define JOY_MAX_BUTTONS 18 extern struct cvar_s *joy_device; // Joystick device name extern struct cvar_s *joy_enable; // Joystick enabling flag struct joy_axis_button{ float threshold; int key; int state; }; typedef enum { js_none, // ignore axis js_position, // linear delta js_angles, // linear delta js_button, // axis button } js_dest_t; struct joy_axis { int current; float amp; float pre_amp; float offset; js_dest_t dest; int axis; // if linear delta int num_buttons; // if axis button struct joy_axis_button *axis_buttons; // if axis button }; extern qboolean joy_found; // Joystick present? extern qboolean joy_active; // Joystick in use? struct joy_button { int old; int current; }; extern struct joy_axis joy_axes[JOY_MAX_AXES]; extern struct joy_button joy_buttons[JOY_MAX_BUTTONS]; /* JOY_Command () Use this function to process joystick button presses and generate key events. It is called inside the IN_Commands () input function, once each frame. You should exit this function immediately if either joy_active or joy_enable->int_val are zero. */ void JOY_Command (void); /* JOY_Move (usercmd_t *) // FIXME: Not anymore! Use this function to process joystick movements to move the player around. You should exit this function immediately if either joy_active or joy_enable->int_val are zero. */ void JOY_Move (void); /* JOY_Init () Use this function to initialize the joystick Cvars, open your joystick device, and get it ready for use. You MUST obey the value of the joy_enable Cvar. Set joy_found if there is a device, and joy_active if you have successfully enabled it. */ void JOY_Init (void); void JOY_Init_Cvars (void); /* JOY_Shutdown () Use this function to close the joystick device and tell QuakeForge that it is no longer available. It is called from IN_Init (), but may be called elsewhere to disable the device. */ void JOY_Shutdown (void); /* JOY_Open () JOY_Close () OS-specific joystick init/deinit */ int JOY_Open (void); void JOY_Close (void); /* JOY_Read () OS-specific joystick reading */ void JOY_Read (void); #endif // __QF_joystick_h_