/* cl_main.c entity parsing and management Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #include "QF/cbuf.h" #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/input.h" #include "QF/keys.h" #include "QF/msg.h" #include "QF/plugin.h" #include "QF/qfplist.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/va.h" #include "chase.h" #include "client.h" #include "compat.h" #include "host.h" #include "host.h" #include "r_cvar.h" #include "r_dynamic.h" #include "server.h" byte *vid_colormap; // these two are not intended to be set directly cvar_t *cl_name; cvar_t *cl_writecfg; cvar_t *cl_shownet; cvar_t *cl_nolerp; cvar_t *cl_cshift_bonus; cvar_t *cl_cshift_contents; cvar_t *cl_cshift_damage; cvar_t *cl_cshift_powerup; cvar_t *lookspring; cvar_t *m_pitch; cvar_t *m_yaw; cvar_t *m_forward; cvar_t *m_side; cvar_t *hud_fps; cvar_t *hud_time; int fps_count; client_static_t cls; client_state_t cl; void CL_InitCvars (void) { cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE, NULL, "Show bonus flash on item pickup"); cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE, NULL, "Shift view colors for contents " "(water, slime, etc)"); cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE, NULL, "Shift view colors on damage"); cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE, NULL, "Shift view colors for powerups"); cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, NULL, "Player name"); cl_color = Cvar_Get ("_cl_color", "0", CVAR_ARCHIVE, NULL, "Player color"); cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, NULL, "turn `run' speed multiplier"); cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL, "backward speed"); cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, NULL, "forward speed"); cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL, "move `run' speed multiplier"); cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL, "look up/down speed"); cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, NULL, "strafe speed"); cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL, "swim/fly up/down speed"); cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL, "turning speed"); cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL, "write config files?"); cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL, "show network packets. 0=off, 1=basic, 2=verbose"); cl_nolerp = Cvar_Get ("cl_nolerp", "0", CVAR_NONE, NULL, "linear motion interpolation"); lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL, "Snap view " "to center when moving and no mlook/klook"); m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL, "mouse pitch (up/down) multipier"); m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE, NULL, "mouse yaw (left/right) multipiler"); m_forward = Cvar_Get ("m_forward", "1", CVAR_ARCHIVE, NULL, "mouse forward/back speed"); m_side = Cvar_Get ("m_side", "0.8", CVAR_ARCHIVE, NULL, "mouse strafe speed"); hud_fps = Cvar_Get ("hud_fps", "0", CVAR_ARCHIVE, NULL, "display realtime frames per second"); Cvar_MakeAlias ("show_fps", hud_fps); hud_time = Cvar_Get ("hud_time", "0", CVAR_ARCHIVE, NULL, "display the current time"); } void CL_ClearState (void) { if (!sv.active) Host_ClearMemory (); if (cl.edicts) PL_Free (cl.edicts); // wipe the entire cl structure memset (&cl, 0, sizeof (cl)); cl.chase = 1; r_force_fullscreen = 0; CL_Init_Entity (&cl.viewent); r_view_model = &cl.viewent; SZ_Clear (&cls.message); Skin_ClearTempSkins (); CL_ClearTEnts (); R_ClearEfrags (); R_ClearDlights (); R_ClearParticles (); CL_ClearEnts (); } /* CL_StopCshifts Cleans the Cshifts, so your screen doesn't stay red after a timedemo :) */ static void CL_StopCshifts (void) { int i; for (i = 0; i < NUM_CSHIFTS; i++) cl.cshifts[i].percent = 0; for (i = 0; i < MAX_CL_STATS; i++) cl.stats[i] = 0; } /* CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors */ void CL_Disconnect (void) { // stop sounds (especially looping!) S_StopAllSounds (); // Clean the Cshifts CL_StopCshifts (); // bring the console down and fade the colors back to normal // SCR_BringDownConsole (); // if running a local server, shut it down if (cls.demoplayback) CL_StopPlayback (); else if (cls.state == ca_connected) { if (cls.demorecording) CL_StopRecording (); Sys_MaskPrintf (SYS_DEV, "Sending clc_disconnect\n"); SZ_Clear (&cls.message); MSG_WriteByte (&cls.message, clc_disconnect); NET_SendUnreliableMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); NET_Close (cls.netcon); CL_SetState (ca_disconnected); if (sv.active) Host_ShutdownServer (false); } cls.signon = 0; cl.worldmodel = NULL; } void CL_Disconnect_f (void) { CL_Disconnect (); if (sv.active) Host_ShutdownServer (false); } /* CL_EstablishConnection Host should be either "local" or a net address to be passed on */ void CL_EstablishConnection (const char *host) { if (cls.state == ca_dedicated) return; if (cls.demoplayback) return; CL_Disconnect (); cls.netcon = NET_Connect (host); if (!cls.netcon) Host_Error ("CL_Connect: connect failed\n"); Sys_MaskPrintf (SYS_DEV, "CL_EstablishConnection: connected to %s\n", host); cls.demonum = -1; // not in the demo loop now CL_SetState (ca_connected); cls.signon = 0; // need all the signon messages // before playing Key_SetKeyDest (key_game); } /* CL_SignonReply An svc_signonnum has been received, perform a client side setup */ void CL_SignonReply (void) { char str[8192]; Sys_MaskPrintf (SYS_DEV, "CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "prespawn"); break; case 2: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va ("name \"%s\"\n", cl_name->string)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va ("color %i %i\n", (cl_color->int_val) >> 4, (cl_color->int_val) & 15)); MSG_WriteByte (&cls.message, clc_stringcmd); snprintf (str, sizeof (str), "spawn %s", cls.spawnparms); MSG_WriteString (&cls.message, str); break; case 3: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); Cache_Report (); // print remaining memory break; case 4: cl.loading = false; break; } } /* CL_NextDemo Called to play the next demo in the demo loop */ void CL_NextDemo (void) { if (cls.demonum == -1) return; // don't play demos cl.loading = true; CL_UpdateScreen(cl.time); if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { Sys_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; return; } } Cbuf_InsertText (host_cbuf, va ("playdemo %s\n", cls.demos[cls.demonum])); cls.demonum++; } static void CL_PrintEntities_f (void) { entity_t *ent; int i; for (i = 0, ent = cl_entities; i < cl.num_entities; i++, ent++) { Sys_Printf ("%3i:", i); if (!ent->model) { Sys_Printf ("EMPTY\n"); continue; } Sys_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n", ent->model->name, ent->frame, VectorExpand (ent->origin), VectorExpand (ent->angles)); } } /* CL_ReadFromServer Read all incoming data from the server */ int CL_ReadFromServer (void) { int ret; cl.oldtime = cl.time; cl.time += host_frametime; do { ret = CL_GetMessage (); if (ret == -1) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; cl.last_received_message = realtime; CL_ParseServerMessage (); } while (ret && cls.state == ca_connected); if (cl_shownet->int_val) Sys_Printf ("\n"); CL_RelinkEntities (); CL_UpdateTEnts (); // bring the links up to date return 0; } void CL_SendCmd (void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { CL_BaseMove (&cmd); // send the unreliable message CL_SendMove (&cmd); } if (cls.demoplayback) { SZ_Clear (&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage (cls.netcon)) { Sys_MaskPrintf (SYS_DEV, "CL_WriteToServer: can't send\n"); return; } if (NET_SendMessage (cls.netcon, &cls.message) == -1) Host_Error ("CL_WriteToServer: lost server connection"); SZ_Clear (&cls.message); } void CL_SetState (cactive_t state) { cactive_t old_state = cls.state; cls.state = state; if (old_state != state) { if (state == ca_active) { // entering active state r_active = true; Key_SetKeyDest (key_game); IN_ClearStates (); VID_SetCaption (""); } else if (old_state == ca_active) { // leaving active state r_active = false; Key_SetKeyDest (key_console); VID_SetCaption ("Disconnected"); } if (state == ca_connected) S_AmbientOn (); else S_AmbientOff (); } if (con_module) con_module->data->console->force_commandline = (state != ca_active); } static void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } void CL_Init (void) { SZ_Alloc (&cls.message, 1024); CL_Input_Init (); CL_TEnts_Init (); CL_ClearState (); Cmd_AddCommand ("entities", CL_PrintEntities_f, "No Description"); Cmd_AddCommand ("disconnect", CL_Disconnect_f, "No Description"); Cmd_AddCommand ("maplist", Con_Maplist_f, "List available maps"); Cmd_AddCommand ("skyboxlist", Con_Skyboxlist_f, "List skyboxes available"); Cmd_AddCommand ("demolist", Con_Demolist_DEM_f, "List available demos"); Cmd_AddCommand ("force_centerview", Force_CenterView_f, "force the view " "to be level"); }