#ifndef ZView_h #define ZView_h #include #include "QF/mathlib.h" #include "render.h" extern id zview_i; // zplane controls the objects displayed in the xyview extern float zplane; extern float zplanedir; @interface ZView: NSView { float minheight, maxheight; float oldminheight, oldmaxheight; float topbound, bottombound; // for floor clipping float scale; vec3_t origin; NSBezierPath *checker; } - (id) clearBounds; - (id) getBounds: (float *)top : (float *)bottom; - (id) getPoint: (NSPoint *)pt; - (id) setPoint: (NSPoint *)pt; - (id) addToHeightRange: (float)height; - (id) newRealBounds; - (id) newSuperBounds; - (void) XYDrawSelf; - (BOOL) XYmouseDown: (NSPoint *)pt; - (id) setXYOrigin: (NSPoint *)pt; - (id) setOrigin: (NSPoint)pt scale: (float)sc; @end #endif // ZView_h