/* sv_progs.c Quick QuakeC server code Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((unused)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include "string.h" #endif #ifdef HAVE_STRINGS_H # include "strings.h" #endif #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/quakefs.h" #include "compat.h" #include "host.h" #include "server.h" #include "sv_progs.h" #include "world.h" progs_t sv_pr_state; sv_globals_t sv_globals; sv_funcs_t sv_funcs; sv_fields_t sv_fields; cvar_t *sv_progs; cvar_t *sv_progs_zone; cvar_t *sv_progs_ext; cvar_t *pr_checkextensions; cvar_t *nomonsters; cvar_t *gamecfg; cvar_t *scratch1; cvar_t *scratch2; cvar_t *scratch3; cvar_t *scratch4; cvar_t *savedgamecfg; cvar_t *saved1; cvar_t *saved2; cvar_t *saved3; cvar_t *saved4; func_t EndFrame; static int sv_range; static unsigned bi_map (progs_t *pr, unsigned binum) { unsigned range; if (sv_range != PR_RANGE_NONE) { range = (binum & PR_RANGE_MASK) >> PR_RANGE_SHIFT; if (!range && binum > PR_RANGE_ID_MAX) binum |= sv_range << PR_RANGE_SHIFT; } return binum; } static int prune_edict (progs_t *pr, edict_t *ent) { // remove things from different skill levels or deathmatch if (deathmatch->int_val) { if (((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH)) { return 1; } } else if ((current_skill == 0 && ((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_EASY)) || (current_skill == 1 && ((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM)) || (current_skill >= 2 && ((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_HARD))) { return 1; } return 0; } static void ED_PrintEdicts_f (void) { ED_PrintEdicts (&sv_pr_state, Cmd_Argv (1)); } /* ED_PrintEdict_f For debugging, prints a single edicy */ static void ED_PrintEdict_f (void) { int i; i = atoi (Cmd_Argv (1)); Con_Printf ("\n EDICT %i:\n", i); ED_PrintNum (&sv_pr_state, i); } static void ED_Count_f (void) { ED_Count (&sv_pr_state); } void PR_Profile_f (void) { if (!sv_pr_state.progs) { Con_Printf ("no progs loaded\n"); return; } PR_Profile (&sv_pr_state); } static int parse_field (progs_t *pr, const char *key, const char *value) { return 0; } typedef struct sv_def_s { etype_t type; unsigned short offset; const char *name; void *field; } sv_def_t; static sv_def_t nq_defs[] = { {ev_entity, 28, "self", &sv_globals.self}, {ev_entity, 29, "other", &sv_globals.other}, {ev_entity, 30, "world", &sv_globals.world}, {ev_float, 31, "time", &sv_globals.time}, {ev_float, 32, "frametime", &sv_globals.frametime}, {ev_float, 33, "force_retouch", &sv_globals.force_retouch}, {ev_string, 34, "mapname", &sv_globals.mapname}, {ev_float, 35, "deathmatch", &sv_globals.deathmatch}, {ev_float, 36, "coop", &sv_globals.coop}, {ev_float, 37, "teamplay", &sv_globals.teamplay}, {ev_float, 38, "serverflags", &sv_globals.serverflags}, {ev_float, 39, "total_secrets", &sv_globals.total_secrets}, {ev_float, 40, "total_monsters", &sv_globals.total_monsters}, {ev_float, 41, "found_secrets", &sv_globals.found_secrets}, {ev_float, 42, "killed_monsters", &sv_globals.killed_monsters}, //parm1-16 form an array {ev_float, 43, "parm1", &sv_globals.parms}, {ev_vector, 59, "v_forward", &sv_globals.v_forward}, {ev_vector, 62, "v_up", &sv_globals.v_up}, {ev_vector, 65, "v_right", &sv_globals.v_right}, {ev_float, 68, "trace_allsolid", &sv_globals.trace_allsolid}, {ev_float, 69, "trace_startsolid", &sv_globals.trace_startsolid}, {ev_float, 70, "trace_fraction", &sv_globals.trace_fraction}, {ev_vector, 71, "trace_endpos", &sv_globals.trace_endpos}, {ev_vector, 74, "trace_plane_normal", &sv_globals.trace_plane_normal}, {ev_float, 77, "trace_plane_dist", &sv_globals.trace_plane_dist}, {ev_entity, 78, "trace_ent", &sv_globals.trace_ent}, {ev_float, 79, "trace_inopen", &sv_globals.trace_inopen}, {ev_float, 80, "trace_inwater", &sv_globals.trace_inwater}, {ev_entity, 81, "msg_entity", &sv_globals.msg_entity}, {ev_void, 0, 0}, }; static sv_def_t nq_funcs[] = { {ev_func, 82, "main", &sv_funcs.main}, {ev_func, 83, "StartFrame", &sv_funcs.StartFrame}, {ev_func, 84, "PlayerPreThink", &sv_funcs.PlayerPreThink}, {ev_func, 85, "PlayerPostThink", &sv_funcs.PlayerPostThink}, {ev_func, 86, "ClientKill", &sv_funcs.ClientKill}, {ev_func, 87, "ClientConnect", &sv_funcs.ClientConnect}, {ev_func, 88, "PutClientInServer", &sv_funcs.PutClientInServer}, {ev_func, 89, "ClientDisconnect", &sv_funcs.ClientDisconnect}, {ev_func, 90, "SetNewParms", &sv_funcs.SetNewParms}, {ev_func, 91, "SetChangeParms", &sv_funcs.SetChangeParms}, {ev_void, 0, 0}, }; static sv_def_t nq_fields[] = { {ev_float, 0, "modelindex", &sv_fields.modelindex}, {ev_vector, 1, "absmin", &sv_fields.absmin}, {ev_vector, 4, "absmax", &sv_fields.absmax}, {ev_float, 7, "ltime", &sv_fields.ltime}, {ev_float, 8, "movetype", &sv_fields.movetype}, {ev_float, 9, "solid", &sv_fields.solid}, {ev_vector, 10, "origin", &sv_fields.origin}, {ev_vector, 13, "oldorigin", &sv_fields.oldorigin}, {ev_vector, 16, "velocity", &sv_fields.velocity}, {ev_vector, 19, "angles", &sv_fields.angles}, {ev_vector, 22, "avelocity", &sv_fields.avelocity}, {ev_vector, 25, "punchangle", &sv_fields.punchangle}, {ev_string, 28, "classname", &sv_fields.classname}, {ev_string, 29, "model", &sv_fields.model}, {ev_float, 30, "frame", &sv_fields.frame}, {ev_float, 31, "skin", &sv_fields.skin}, {ev_float, 32, "effects", &sv_fields.effects}, {ev_vector, 33, "mins", &sv_fields.mins}, {ev_vector, 36, "maxs", &sv_fields.maxs}, {ev_vector, 39, "size", &sv_fields.size}, {ev_func, 42, "touch", &sv_fields.touch}, {ev_func, 43, "use", &sv_fields.use}, {ev_func, 44, "think", &sv_fields.think}, {ev_func, 45, "blocked", &sv_fields.blocked}, {ev_float, 46, "nextthink", &sv_fields.nextthink}, {ev_entity, 47, "groundentity", &sv_fields.groundentity}, {ev_float, 48, "health", &sv_fields.health}, {ev_float, 49, "frags", &sv_fields.frags}, {ev_float, 50, "weapon", &sv_fields.weapon}, {ev_string, 51, "weaponmodel", &sv_fields.weaponmodel}, {ev_float, 52, "weaponframe", &sv_fields.weaponframe}, {ev_float, 53, "currentammo", &sv_fields.currentammo}, {ev_float, 54, "ammo_shells", &sv_fields.ammo_shells}, {ev_float, 55, "ammo_nails", &sv_fields.ammo_nails}, {ev_float, 56, "ammo_rockets", &sv_fields.ammo_rockets}, {ev_float, 57, "ammo_cells", &sv_fields.ammo_cells}, {ev_float, 58, "items", &sv_fields.items}, {ev_float, 59, "takedamage", &sv_fields.takedamage}, {ev_entity, 60, "chain", &sv_fields.chain}, {ev_float, 61, "deadflag", &sv_fields.deadflag}, {ev_vector, 62, "view_ofs", &sv_fields.view_ofs}, {ev_float, 65, "button0", &sv_fields.button0}, {ev_float, 66, "button1", &sv_fields.button1}, {ev_float, 67, "button2", &sv_fields.button2}, {ev_float, 68, "impulse", &sv_fields.impulse}, {ev_float, 69, "fixangle", &sv_fields.fixangle}, {ev_vector, 70, "v_angle", &sv_fields.v_angle}, {ev_float, 73, "idealpitch", &sv_fields.idealpitch}, {ev_string, 74, "netname", &sv_fields.netname}, {ev_entity, 75, "enemy", &sv_fields.enemy}, {ev_float, 76, "flags", &sv_fields.flags}, {ev_float, 77, "colormap", &sv_fields.colormap}, {ev_float, 78, "team", &sv_fields.team}, {ev_float, 79, "max_health", &sv_fields.max_health}, {ev_float, 80, "teleport_time", &sv_fields.teleport_time}, {ev_float, 81, "armortype", &sv_fields.armortype}, {ev_float, 82, "armorvalue", &sv_fields.armorvalue}, {ev_float, 83, "waterlevel", &sv_fields.waterlevel}, {ev_float, 84, "watertype", &sv_fields.watertype}, {ev_float, 85, "ideal_yaw", &sv_fields.ideal_yaw}, {ev_float, 86, "yaw_speed", &sv_fields.yaw_speed}, {ev_entity, 87, "aiment", &sv_fields.aiment}, {ev_entity, 88, "goalentity", &sv_fields.goalentity}, {ev_float, 89, "spawnflags", &sv_fields.spawnflags}, {ev_string, 90, "target", &sv_fields.target}, {ev_string, 91, "targetname", &sv_fields.targetname}, {ev_float, 92, "dmg_take", &sv_fields.dmg_take}, {ev_float, 93, "dmg_save", &sv_fields.dmg_save}, {ev_entity, 94, "dmg_inflictor", &sv_fields.dmg_inflictor}, {ev_entity, 95, "owner", &sv_fields.owner}, {ev_vector, 96, "movedir", &sv_fields.movedir}, {ev_string, 99, "message", &sv_fields.message}, {ev_float, 100, "sounds", &sv_fields.sounds}, {ev_string, 101, "noise", &sv_fields.noise}, {ev_string, 102, "noise1", &sv_fields.noise1}, {ev_string, 103, "noise2", &sv_fields.noise2}, {ev_string, 104, "noise3", &sv_fields.noise3}, {ev_void, 0, 0}, }; static sv_def_t nq_opt_defs[] = { {ev_entity, 0, "newmis", &sv_globals.newmis}, {ev_void, 0, 0}, }; static sv_def_t nq_opt_funcs[] = { {ev_func, 0, "EndFrame", &EndFrame}, {ev_void, 0, 0}, }; static sv_def_t nq_opt_fields[] = { // Quake 2 fields? {ev_float, 0, "dmg", &sv_fields.dmg}, {ev_float, 0, "dmgtime", &sv_fields.dmgtime}, {ev_float, 0, "air_finished", &sv_fields.air_finished}, {ev_float, 0, "pain_finished", &sv_fields.pain_finished}, {ev_float, 0, "radsuit_finished", &sv_fields.radsuit_finished}, {ev_float, 0, "speed", &sv_fields.speed}, {ev_float, 0, "basevelocity", &sv_fields.basevelocity}, {ev_float, 0, "drawPercent", &sv_fields.drawPercent}, {ev_float, 0, "mass", &sv_fields.mass}, {ev_float, 0, "light_level", &sv_fields.light_level}, {ev_float, 0, "items2", &sv_fields.items2}, {ev_float, 0, "pitch_speed", &sv_fields.pitch_speed}, {ev_float, 0, "lastruntime", &sv_fields.lastruntime}, {ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox}, {ev_float, 0, "gravity", &sv_fields.gravity}, {ev_void, 0, 0}, }; static const unsigned nq_crc = 5927; static void set_address (sv_def_t *def, void *address) { switch (def->type) { case ev_void: case ev_short: case ev_type_count: break; case ev_float: case ev_vector: case ev_quaternion: *(float **)def->field = (float *) address; break; case ev_string: case ev_entity: case ev_field: case ev_func: case ev_pointer: case ev_integer: case ev_uinteger: case ev_object: case ev_class: case ev_sel: case ev_array: case ev_struct: *(int **)def->field = (int *) address; break; } } static int resolve (progs_t *pr) { sv_def_t *def; ddef_t *ddef; dfunction_t *f; void *global; func_t func; if (pr->progs->crc == nq_crc) { for (def = nq_defs; def->name; def++) { global = &G_FLOAT(pr, def->offset); set_address (def, global); } for (def = nq_funcs; def->name; def++) { func = G_FUNCTION (pr, def->offset); *(func_t *)def->field = func; } for (def = nq_fields; def->name; def++) { *(int *)def->field = def->offset; } } else { for (def = nq_defs; def->name; def++) { global = PR_GetGlobalPointer (pr, def->name); set_address (def, global); } for (def = nq_funcs; def->name; def++) { *(func_t *)def->field = PR_GetFunctionIndex (pr, def->name); } for (def = nq_fields; def->name; def++) { *(int *)def->field = PR_GetFieldOffset (pr, def->name); } } for (def = nq_opt_defs; def->name; def++) { ddef = PR_FindGlobal (&sv_pr_state, "skill"); if (ddef) { global = &G_FLOAT(pr, ddef->ofs); set_address (def, global); } } for (def = nq_opt_funcs; def->name; def++) { if ((f = ED_FindFunction (pr, def->name)) != NULL) *(func_t *)def->field = (func_t) (f - pr->pr_functions); } for (def = nq_opt_fields; def->name; def++) { *(int *)def->field = ED_GetFieldIndex (pr, def->name); } // progs engine needs these globals anyway sv_pr_state.globals.self = sv_globals.self; sv_pr_state.globals.time = sv_globals.time; return 1; } void SV_LoadProgs (void) { const char *progs_name = "progs.dat"; const char *range; if (qfs_gamedir->gamecode && *qfs_gamedir->gamecode) progs_name = qfs_gamedir->gamecode; if (*sv_progs->string) progs_name = sv_progs->string; if (strequal (sv_progs_ext->string, "qf")) { sv_range = PR_RANGE_QF; range = "QF"; } else if (strequal (sv_progs_ext->string, "id")) { sv_range = PR_RANGE_ID; range = "ID"; } else { sv_range = PR_RANGE_NONE; range = "None"; } Con_DPrintf ("Using %s builtin extention mapping\n", range); PR_LoadProgs (&sv_pr_state, progs_name, sv.max_edicts, sv_progs_zone->int_val * 1024); if (!sv_pr_state.progs) Host_Error ("SV_LoadProgs: couldn't load %s", progs_name); } void SV_Progs_Init (void) { sv_pr_state.edicts = &sv.edicts; sv_pr_state.num_edicts = &sv.num_edicts; sv_pr_state.time = &sv.time; sv_pr_state.reserved_edicts = &svs.maxclients; sv_pr_state.unlink = SV_UnlinkEdict; sv_pr_state.parse_field = parse_field; sv_pr_state.prune_edict = prune_edict; sv_pr_state.bi_map = bi_map; sv_pr_state.resolve = resolve; SV_PR_Cmds_Init (); Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given " "edict in the game. (edict (edict number))"); Cmd_AddCommand ("edicts", ED_PrintEdicts_f, "Display information on all edicts in the game."); Cmd_AddCommand ("edictcount", ED_Count_f, "Display summary information on the edicts in the game."); Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information " "about QuakeC Stuff (\?\?\?) No Description"); } void SV_Progs_Init_Cvars (void) { sv_progs = Cvar_Get ("sv_progs", "", CVAR_ROM, NULL, "Override the default game progs."); sv_progs_zone = Cvar_Get ("sv_progs_zone", "256", CVAR_NONE, NULL, "size of the zone for progs in kb"); sv_progs_ext = Cvar_Get ("sv_progs_ext", "qf", CVAR_NONE, NULL, "extention mapping to use: " "none, id, qf"); pr_checkextensions = Cvar_Get ("pr_checkextensions", "1", CVAR_ROM, NULL, "indicate the presence of the " "checkextentions qc function"); nomonsters = Cvar_Get ("nomonsters", "0", CVAR_NONE, NULL, "No Description"); gamecfg = Cvar_Get ("gamecfg", "0", CVAR_NONE, NULL, "No Description"); scratch1 = Cvar_Get ("scratch1", "0", CVAR_NONE, NULL, "No Description"); scratch2 = Cvar_Get ("scratch2", "0", CVAR_NONE, NULL, "No Description"); scratch3 = Cvar_Get ("scratch3", "0", CVAR_NONE, NULL, "No Description"); scratch4 = Cvar_Get ("scratch4", "0", CVAR_NONE, NULL, "No Description"); savedgamecfg = Cvar_Get ("savedgamecfg", "0", CVAR_ARCHIVE, NULL, "No Description"); saved1 = Cvar_Get ("saved1", "0", CVAR_ARCHIVE, NULL, "No Description"); saved2 = Cvar_Get ("saved2", "0", CVAR_ARCHIVE, NULL, "No Description"); saved3 = Cvar_Get ("saved3", "0", CVAR_ARCHIVE, NULL, "No Description"); saved4 = Cvar_Get ("saved4", "0", CVAR_ARCHIVE, NULL, "No Description"); }