/* soundphs.c PHS (possible hearable set) for ambient brushes Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2002 Colin Thompson This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #include #include #ifdef HAVE_UNISTD_H # include #endif #ifdef HAVE_IO_H # include #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include #include #include #include "QF/bspfile.h" #include "QF/cmd.h" #include "QF/mathlib.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "vis.h" /* Some textures (sky, water, slime, lava) are considered ambient sound emiters. Find an aproximate distance to the nearest emiter of each class for each leaf. */ static void SurfaceBBox (dface_t *s, vec3_t mins, vec3_t maxs) { int vi, e, i, j; float *v; mins[0] = mins[1] = mins[2] = 999999; maxs[0] = maxs[1] = maxs[2] = -99999; for (i = 0; i < s->numedges; i++) { e = bsp->surfedges[s->firstedge + i]; if (e >= 0) vi = bsp->edges[e].v[0]; else vi = bsp->edges[-e].v[1]; v = bsp->vertexes[vi].point; for (j = 0; j < 3; j++) { if (v[j] < mins[j]) mins[j] = v[j]; if (v[j] > maxs[j]) maxs[j] = v[j]; } } } void CalcAmbientSounds (void) { byte *vis; int ambient_type, ofs, i, j, k, l; float maxd, vol, d; float dists[NUM_AMBIENTS]; dface_t *surf; dleaf_t *leaf, *hit; vec3_t mins, maxs; texinfo_t *info; miptex_t *miptex; for (i = 0; i < numrealleafs - 1; i++) { leaf = &bsp->leafs[i + 1]; // clear ambients for (j = 0; j < NUM_AMBIENTS; j++) dists[j] = 1020; vis = &uncompressed[leafcluster[i] * bitbytes_l]; for (j = 0; j < numrealleafs - 1; j++) { if (!(vis[j >> 3] & (1 << (j & 7)))) continue; if (!bsp->texdata) continue; // check this leaf for sound textures hit = &bsp->leafs[j + 1]; for (k = 0; k < hit->nummarksurfaces; k++) { surf = &bsp->faces[bsp->marksurfaces[hit->firstmarksurface + k]]; info = &bsp->texinfo[surf->texinfo]; ofs = ((dmiptexlump_t *) bsp->texdata)->dataofs[info->miptex]; miptex = (miptex_t *) (&bsp->texdata[ofs]); if (!strncasecmp (miptex->name, "*water", 6)) ambient_type = AMBIENT_WATER; else if (!strncasecmp (miptex->name, "sky", 3)) ambient_type = AMBIENT_SKY; else if (!strncasecmp (miptex->name, "*slime", 6)) ambient_type = AMBIENT_WATER; else if (!strncasecmp (miptex->name, "*lava", 6)) ambient_type = AMBIENT_LAVA; else if (!strncasecmp (miptex->name, "*04water", 8)) ambient_type = AMBIENT_WATER; else continue; // find distance from source leaf to polygon SurfaceBBox (surf, mins, maxs); maxd = 0; for (l = 0; l < 3; l++) { if (mins[l] > leaf->maxs[l]) d = mins[l] - leaf->maxs[l]; else if (maxs[l] < leaf->mins[l]) d = leaf->mins[l] - mins[l]; else d = 0; if (d > maxd) maxd = d; } maxd = 0.25; if (maxd < dists[ambient_type]) dists[ambient_type] = maxd; } } for (j = 0; j < NUM_AMBIENTS; j++) { if (dists[j] < 100) vol = 1.0; else { vol = 1.0 - dists[2] * 0.002; if (vol < 0) vol = 0; } leaf->ambient_level[j] = vol * 255; } } }