#ifndef CameraView_h #define CameraView_h #include #include "QF/mathlib.h" #include "SetBrush.h" #include "render.h" extern id cameraview_i; extern byte renderlist[1024 * 1024 * 4]; void CameraMoveto (vec3_t p); void CameraLineto (vec3_t p); extern BOOL timedrawing; @interface CameraView: NSView { float xa, ya, za; float move; int camwidth, camheight; float *zbuffer; unsigned *imagebuffer; BOOL angleChange; // JR 6.8.95 vec3_t origin; vec3_t matrix[3]; NSPoint dragspot; drawmode_t drawmode; NSBezierPath *xycamera; NSBezierPath *xycamera_aim; NSBezierPath *zcamera; // UI links id mode_radio_i; } - (id) setXYOrigin: (NSPoint *)pt; - (id) setZOrigin: (float)pt; - (id) setOrigin: (vec3_t)org angle: (float)angle; - (id) getOrigin: (vec3_t)org; - (float) yawAngle; - (id) matrixFromAngles; - (id) _keyDown: (NSEvent *)theEvent; - (id) drawMode: sender; - (id) setDrawMode: (drawmode_t)mode; - (id) homeView: sender; - (void) XYDrawSelf; // for drawing viewpoint in XY view - (void) ZDrawSelf; // for drawing viewpoint in XY view - (BOOL) XYmouseDown: (NSPoint *)pt // return YES if brush handled flags: (int)flags; - (BOOL) ZmouseDown: (NSPoint *)pt // return YES if brush handled flags: (int)flags; - (id) upFloor: sender; - (id) downFloor: sender; @end #endif // CameraView_h