/*
	screen.c

	master for refresh, status bar, console, chat, notify, etc

	Copyright (C) 1996-1997  Id Software, Inc.

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

	$Id$
*/

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif

#include <time.h>

#include "cl_parse.h"
#include "client.h"
#include "QF/cmd.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "d_iface.h"
#include "draw.h"
#include "host.h"
#include "QF/keys.h"
#include "pcx.h"
#include "sbar.h"
#include "skin.h"
#include "QF/sys.h"
#include "vid.h"
#include "view.h"

/*

background clear
rendering
turtle/net/ram icons
sbar
centerprint / slow centerprint
notify lines
intermission / finale overlay
loading plaque
console
menu

required background clears
required update regions


syncronous draw mode or async
One off screen buffer, with updates either copied or xblited
Need to double buffer?


async draw will require the refresh area to be cleared, because it will be
xblited, but sync draw can just ignore it.

sync
draw

 CenterPrint ()
 SlowPrint ()
 Screen_Update ();
 Con_Printf ();

net 
turn off messages option

the refresh is always rendered, unless the console is full screen


console is:
	notify lines
	half
	full
	

*/

// only the refresh window will be updated unless these variables are flagged 
int         scr_copytop;
int         scr_copyeverything;

float       scr_con_current;
float       scr_conlines;				// lines of console to display

int         oldscreensize, oldfov;
int         oldsbar;
cvar_t     *scr_viewsize;
cvar_t     *scr_fov;					// 10 - 170
cvar_t     *scr_conspeed;
cvar_t     *scr_consize;
cvar_t     *scr_centertime;
cvar_t     *scr_showram;
cvar_t     *scr_showturtle;
cvar_t     *scr_showpause;
cvar_t     *scr_printspeed;
cvar_t     *crosshair;
cvar_t     *crosshaircolor;
cvar_t     *cl_crossx;
cvar_t     *cl_crossy;

qboolean    scr_initialized;			// ready to draw

qpic_t     *scr_ram;
qpic_t     *scr_net;
qpic_t     *scr_turtle;

int         scr_fullupdate;

int         clearconsole;
int         clearnotify;

extern int  sb_lines;

viddef_t    vid;						// global video state

vrect_t    *pconupdate;
vrect_t     scr_vrect;

qboolean    scr_disabled_for_loading;

qboolean    scr_skipupdate;

qboolean    block_drawing;

void        SCR_ScreenShot_f (void);
void        SCR_RSShot_f (void);

/*
	CENTER PRINTING
*/

char        scr_centerstring[1024];
float       scr_centertime_start;		// for slow victory printing
float       scr_centertime_off;
int         scr_center_lines;
int         scr_erase_lines;
int         scr_erase_center;

/*
	SCR_CenterPrint

	Called for important messages that should stay in the center of the screen
	for a few moments
*/
void
SCR_CenterPrint (char *str)
{
	strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1);
	scr_centertime_off = scr_centertime->value;
	scr_centertime_start = cl.time;

	// count the number of lines for centering
	scr_center_lines = 1;
	while (*str) {
		if (*str == '\n')
			scr_center_lines++;
		str++;
	}
}

void
SCR_DrawCenterString (void)
{
	char       *start;
	int         l;
	int         j;
	int         x, y;
	int         remaining;

	// the finale prints the characters one at a time
	if (cl.intermission)
		remaining = scr_printspeed->value * (cl.time - scr_centertime_start);
	else
		remaining = 9999;

	scr_erase_center = 0;
	start = scr_centerstring;

	if (scr_center_lines <= 4)
		y = vid.height * 0.35;
	else
		y = 48;

	do {
		// scan the width of the line
		for (l = 0; l < 40; l++)
			if (start[l] == '\n' || !start[l])
				break;
		x = (vid.width - l * 8) / 2;
		for (j = 0; j < l; j++, x += 8) {
			Draw_Character8 (x, y, start[j]);
			if (!remaining--)
				return;
		}

		y += 8;

		while (*start && *start != '\n')
			start++;

		if (!*start)
			break;
		start++;						// skip the \n
	} while (1);
}

void
SCR_CheckDrawCenterString (void)
{
	scr_copytop = 1;
	if (scr_center_lines > scr_erase_lines)
		scr_erase_lines = scr_center_lines;

	scr_centertime_off -= host_frametime;

	if (scr_centertime_off <= 0 && !cl.intermission)
		return;
	if (key_dest != key_game)
		return;

	SCR_DrawCenterString ();
}

//=============================================================================

/*
	CalcFov
*/
float
CalcFov (float fov_x, float width, float height)
{
	float       a;
	float       x;

	if (fov_x < 1 || fov_x > 179)
		Sys_Error ("Bad fov: %f", fov_x);

	x = width / tan (fov_x / 360 * M_PI);

	a = (x == 0) ? 90 : atan (height / x);	// 0 shouldn't happen

	a = a * 360 / M_PI;

	return a;
}

/*
	SCR_CalcRefdef

	Must be called whenever vid changes
	Internal use only
*/
static void
SCR_CalcRefdef (void)
{
	vrect_t     vrect;
	float       size;
	int         h;
	qboolean    full = false;

	scr_fullupdate = 0;					// force a background redraw
	vid.recalc_refdef = 0;

	// force the status bar to redraw
	Sbar_Changed ();

//========================================

	// bound viewsize
	Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));

	// bound field of view
	Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170));

	if (scr_viewsize->int_val >= 120)
		sb_lines = 0;					// no status bar at all
	else if (scr_viewsize->int_val >= 110)
		sb_lines = 24;					// no inventory
	else
		sb_lines = 24 + 16 + 8;

	if (scr_viewsize->int_val >= 100) {
		full = true;
		size = 100.0;
	} else {
		size = scr_viewsize->int_val;
	}
	// intermission is always full screen
	if (cl.intermission) {
		full = true;
		size = 100.0;
		sb_lines = 0;
	}
	size /= 100.0;

	if (!cl_sbar->int_val && full)
		h = vid.height;
	else
		h = vid.height - sb_lines;

	r_refdef.vrect.width = vid.width * size + 0.5;
	if (r_refdef.vrect.width < 96) {
		size = 96.0 / r_refdef.vrect.width;
		r_refdef.vrect.width = 96;		// min for icons
	}

	r_refdef.vrect.height = vid.height * size + 0.5;
	if (cl_sbar->int_val || !full) {
		if (r_refdef.vrect.height > vid.height - sb_lines)
			r_refdef.vrect.height = vid.height - sb_lines;
	} else if (r_refdef.vrect.height > vid.height)
		r_refdef.vrect.height = vid.height;
	r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
	if (full)
		r_refdef.vrect.y = 0;
	else
		r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;

	r_refdef.fov_x = scr_fov->int_val;
	r_refdef.fov_y =
		CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);

	scr_vrect = r_refdef.vrect;

	// these calculations mirror those in R_Init() for r_refdef, but take no
	// account of water warping
	vrect.x = 0;
	vrect.y = 0;
	vrect.width = vid.width;
	vrect.height = vid.height;

	R_SetVrect (&vrect, &scr_vrect, sb_lines);

	// guard against going from one mode to another that's less than half the
	// vertical resolution
	if (scr_con_current > vid.height)
		scr_con_current = vid.height;

	// notify the refresh of the change
	R_ViewChanged (&vrect, sb_lines, vid.aspect);
}


/*
	SCR_SizeUp_f

	Keybinding command
*/
void
SCR_SizeUp_f (void)
{
	if (scr_viewsize->int_val < 120) {
		Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
		vid.recalc_refdef = 1;
	}
}


/*
	SCR_SizeDown_f

	Keybinding command
*/
void
SCR_SizeDown_f (void)
{
	Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
	vid.recalc_refdef = 1;
}

//============================================================================

/*
	SCR_Init
*/
void
SCR_Init_Cvars (void)
{
	scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, 0, "field of view. 90 is normal, smaller numbers zoom");
	scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, 0, "Set the screen size 30 minimum, 120 maximum");
	scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, 0, "fraction of the screen the console covers when down");
	scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, 0, "How quickly in the console screen scrolls up and down");
	scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, 0, "Show ram icon when low on ram in game");
	scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, 0, "Show turtle icon when fps is lower than 10");
	scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, 0, "Show paused graphic when paused");
	scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, 0, "How long in seconds the screen hints are displayed on the screen");
	scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, 0, "How fast the text is displayed at the end of the single player episodes");

	crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, 0, "Crosshair 2's color");
	crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, 0, "Crosshair type. 0 off, 1 old, 2 new with color");
	cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, 0, "Sets the position of the crosshair on the X-axis");
	cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, 0, "Sets the position of the crosshair on the Y-axis");
}

void
SCR_Init (void)
{
	//
	// register our commands
	//
	Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "Take a screenshot and write it as qfxxx.tga in the current directory");
	Cmd_AddCommand ("snap", SCR_RSShot_f, "Take a screenshot and upload it to the server");
	Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increase the size of the screen");
	Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decrease the size of the screen");

	scr_ram = Draw_PicFromWad ("ram");
	scr_net = Draw_PicFromWad ("net");
	scr_turtle = Draw_PicFromWad ("turtle");

	scr_initialized = true;
}

/*
	SCR_DrawRam
*/
void
SCR_DrawRam (void)
{
	if (!scr_showram->int_val)
		return;

	if (!r_cache_thrash)
		return;

	Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
}

/*
	SCR_DrawTurtle
*/
void
SCR_DrawTurtle (void)
{
	static int  count;

	if (!scr_showturtle->int_val)
		return;

	if (host_frametime < 0.1) {
		count = 0;
		return;
	}

	count++;
	if (count < 3)
		return;

	Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
}

/*
	SCR_DrawNet
*/
void
SCR_DrawNet (void)
{
	if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged <
		UPDATE_BACKUP - 1)
		return;
	if (cls.demoplayback)
		return;

	Draw_Pic (scr_vrect.x + 64, scr_vrect.y, scr_net);
}

extern cvar_t *show_fps;
extern cvar_t *show_time;

void
SCR_DrawFPS (void)
{
	static double lastframetime;
	double      t;
	extern int  fps_count;
	static int  lastfps;
	int         i, x, y;
	char        st[80];

	if (!show_fps->int_val)
		return;

	t = Sys_DoubleTime ();
	if ((t - lastframetime) >= 1.0) {
		lastfps = fps_count;
		fps_count = 0;
		lastframetime = t;
	}
	snprintf (st, sizeof (st), "%3d FPS", lastfps);
	/* Misty: New trick! (for me) the ? makes this work like a if then else - 
	   IE: if cl_hudswap->int_val is not null, do first case, else (else is a 
	   : here) do second case. Deek taught me this trick */
	if (show_time->int_val <= 0) {
		i = 8;
	} else if (show_time->int_val == 1) {
		i = 56;
	} else {
		i = 80;
	}
	x = cl_hudswap->int_val ? vid.width - ((strlen (st) * 8) + i) : i;
	y = vid.height - (sb_lines + 8);
	Draw_String8 (x, y, st);
}

/*
	SCR_DrawTime

	Draw a clock on the screen
	Written by Misty, rewritten by Deek
*/
void
SCR_DrawTime (void)
{
	int 		x, y;
	char		st[80];

	time_t		utc = 0;
	struct tm	*local = NULL;
	char		*timefmt = NULL;

	// any cvar that can take multiple settings must be able to handle abuse. 
	if (show_time->int_val <= 0)
		return;

	// Get local time
	utc = time (NULL);
	local = localtime (&utc);

	if (show_time->int_val == 1) {	// Use international format
		timefmt = "%k:%M";
	} else if (show_time->int_val >= 2) {	// US AM/PM display
		timefmt = "%l:%M %P";
	}

	// Print it next to the fps meter
	strftime (st, sizeof (st), timefmt, local);
	x = cl_hudswap->int_val ? (vid.width - ((strlen (st) * 8) + 8)) : 8;
	y = vid.height - (sb_lines + 8);
	Draw_String8 (x, y, st);
}

/*
	DrawPause
*/
void
SCR_DrawPause (void)
{
	qpic_t     *pic;

	if (!scr_showpause->int_val)		// turn off for screenshots
		return;

	if (!cl.paused)
		return;

	pic = Draw_CachePic ("gfx/pause.lmp", true);
	Draw_Pic ((vid.width - pic->width) / 2,
			  (vid.height - 48 - pic->height) / 2, pic);
}


//=============================================================================


/*
	SCR_SetUpToDrawConsole
*/
void
SCR_SetUpToDrawConsole (void)
{
	Con_CheckResize ();

	// decide on the height of the console
	if (cls.state != ca_active) {
		scr_conlines = vid.height;		// full screen
		scr_con_current = scr_conlines;
	} else if (key_dest == key_console)
		scr_conlines = vid.height * bound (0.2, scr_consize->value, 1);
	else
		scr_conlines = 0;				// none visible

	if (scr_conlines < scr_con_current) {
		scr_con_current -= scr_conspeed->value * host_frametime;
		if (scr_conlines > scr_con_current)
			scr_con_current = scr_conlines;

	} else if (scr_conlines > scr_con_current) {
		scr_con_current += scr_conspeed->value * host_frametime;
		if (scr_conlines < scr_con_current)
			scr_con_current = scr_conlines;
	}

	if (clearconsole++ < vid.numpages) {
		Sbar_Changed ();
	} else if (clearnotify++ < vid.numpages) {
	} else
		con_notifylines = 0;
}

/*
	SCR_DrawConsole
*/
void
SCR_DrawConsole (void)
{
	if (scr_con_current) {
		scr_copyeverything = 1;
		Con_DrawConsole (scr_con_current);
		Con_DrawDownload (scr_con_current);
		clearconsole = 0;
	} else {
		if (key_dest == key_game || key_dest == key_message)
			Con_DrawNotify ();			// only draw notify in game
	}
}


/* 
						SCREEN SHOTS 
*/


/* 
	SCR_ScreenShot_f
*/
void
SCR_ScreenShot_f (void)
{
	char        pcxname[MAX_OSPATH];

	// find a file name to save it to 
	if (!COM_NextFilename (pcxname, "qf", ".pcx")) {
		Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
		return;
	}

	// enable direct drawing of console to back buffer
	D_EnableBackBufferAccess ();

	// save the pcx file
	WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
				  host_basepal, false, false);

	// for adapters that can't stay mapped in for linear writes all the time
	D_DisableBackBufferAccess ();

	Con_Printf ("Wrote %s\n", pcxname);
}

/*
Find closest color in the palette for named color
*/
int
MipColor (int r, int g, int b)
{
	int         i;
	float       dist;
	int         best = 0;
	float       bestdist;
	int         r1, g1, b1;
	static int  lr = -1, lg = -1, lb = -1;
	static int  lastbest;

	if (r == lr && g == lg && b == lb)
		return lastbest;

	bestdist = 256 * 256 * 3;

	for (i = 0; i < 256; i++) {
		r1 = host_basepal[i * 3] - r;
		g1 = host_basepal[i * 3 + 1] - g;
		b1 = host_basepal[i * 3 + 2] - b;
		dist = r1 * r1 + g1 * g1 + b1 * b1;
		if (dist < bestdist) {
			bestdist = dist;
			best = i;
		}
	}
	lr = r;
	lg = g;
	lb = b;
	lastbest = best;
	return best;
}

// in draw.c
extern byte *draw_chars;				// 8*8 graphic characters

void
SCR_DrawCharToSnap (int num, byte * dest, int width)
{
	int         row, col;
	byte       *source;
	int         drawline;
	int         x;

	row = num >> 4;
	col = num & 15;
	source = draw_chars + (row << 10) + (col << 3);

	drawline = 8;

	while (drawline--) {
		for (x = 0; x < 8; x++)
			if (source[x])
				dest[x] = source[x];
			else
				dest[x] = 98;
		source += 128;
		dest += width;
	}

}

void
SCR_DrawStringToSnap (const char *s, byte * buf, int x, int y, int width)
{
	byte       *dest;
	const unsigned char *p;

	dest = buf + ((y * width) + x);

	p = (const unsigned char *) s;
	while (*p) {
		SCR_DrawCharToSnap (*p++, dest, width);
		dest += 8;
	}
}


/* 
	SCR_RSShot_f
*/
void
SCR_RSShot_f (void)
{
	int         x, y;
	unsigned char *src, *dest;
	char        pcxname[80];
	unsigned char *newbuf;
	int         w, h;
	int         dx, dy, dex, dey, nx;
	int         r, b, g;
	int         count;
	float       fracw, frach;
	char        st[80];
	time_t      now;

	if (CL_IsUploading ())
		return;							// already one pending

	if (cls.state < ca_onserver)
		return;							// gotta be connected

	Con_Printf ("Remote screen shot requested.\n");

	snprintf (pcxname, sizeof (pcxname), "rss.pcx");

	// 
	// save the pcx file 
	// 
	D_EnableBackBufferAccess ();		// enable direct drawing of console
	// to back
	// buffer

	w = (vid.width < RSSHOT_WIDTH) ? vid.width : RSSHOT_WIDTH;
	h = (vid.height < RSSHOT_HEIGHT) ? vid.height : RSSHOT_HEIGHT;

	fracw = (float) vid.width / (float) w;
	frach = (float) vid.height / (float) h;

	newbuf = calloc (1, w * h);

	for (y = 0; y < h; y++) {
		dest = newbuf + (w * y);

		for (x = 0; x < w; x++) {
			r = g = b = 0;

			dx = x * fracw;
			dex = (x + 1) * fracw;
			if (dex == dx)
				dex++;					// at least one
			dy = y * frach;
			dey = (y + 1) * frach;
			if (dey == dy)
				dey++;					// at least one

			count = 0;
			for ( /* */ ; dy < dey; dy++) {
				src = vid.buffer + (vid.rowbytes * dy) + dx;
				for (nx = dx; nx < dex; nx++) {
					r += host_basepal[*src * 3];
					g += host_basepal[*src * 3 + 1];
					b += host_basepal[*src * 3 + 2];
					src++;
					count++;
				}
			}
			r /= count;
			g /= count;
			b /= count;
			*dest++ = MipColor (r, g, b);
		}
	}

	time (&now);
	strcpy (st, ctime (&now));
	st[strlen (st) - 1] = 0;
	SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, 0, w);

	strncpy (st, cls.servername, sizeof (st));
	st[sizeof (st) - 1] = 0;
	SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, 10, w);

	strncpy (st, name->string, sizeof (st));
	st[sizeof (st) - 1] = 0;
	SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, 20, w);

	WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true, false);

	free (newbuf);

	D_DisableBackBufferAccess ();		// for adapters that can't stay
	// mapped in
	// for linear writes all the time

	Con_Printf ("Wrote %s\n", pcxname);
	Con_Printf ("Sending shot to server...\n");
}


//=============================================================================

char       *scr_notifystring;

void
SCR_DrawNotifyString (void)
{
	char       *start;
	int         l;
	int         j;
	int         x, y;

	start = scr_notifystring;

	y = vid.height * 0.35;

	do {
		// scan the width of the line
		for (l = 0; l < 40; l++)
			if (start[l] == '\n' || !start[l])
				break;
		x = (vid.width - l * 8) / 2;
		for (j = 0; j < l; j++, x += 8)
			Draw_Character8 (x, y, start[j]);

		y += 8;

		while (*start && *start != '\n')
			start++;

		if (!*start)
			break;
		start++;						// skip the \n
	} while (1);
}


//=============================================================================

/*
	SCR_UpdateScreen

	This is called every frame, and can also be called explicitly to flush
	text to the screen.

	WARNING: be very careful calling this from elsewhere, because the refresh
	needs almost the entire 256k of stack space!
*/
void
SCR_UpdateScreen (void)
{
	static int  oldscr_viewsize;
	vrect_t     vrect;

	if (scr_skipupdate || block_drawing)
		return;

	if (scr_disabled_for_loading)
		return;

#ifdef _WIN32
	{									// don't suck up any cpu if minimized
		extern qboolean Minimized;

		if (Minimized)
			return;
	}
#endif

	scr_copytop = 0;
	scr_copyeverything = 0;

	if (!scr_initialized || !con_initialized)
		return;							// not initialized yet

	if (scr_viewsize->int_val != oldscr_viewsize) {
		oldscr_viewsize = scr_viewsize->int_val;
		vid.recalc_refdef = 1;
	}
	//
	// check for vid changes
	//
	if (oldfov != scr_fov->int_val) {
		oldfov = scr_fov->int_val;
		vid.recalc_refdef = true;
	}

	if (oldscreensize != scr_viewsize->int_val) {
		oldscreensize = scr_viewsize->int_val;
		vid.recalc_refdef = true;
	}

	if (oldsbar != cl_sbar->int_val) {
		oldsbar = cl_sbar->int_val;
		vid.recalc_refdef = true;
	}

	if (vid.recalc_refdef) {
		// something changed, so reorder the screen
		SCR_CalcRefdef ();
	}
	//
	// do 3D refresh drawing, and then update the screen
	//
	D_EnableBackBufferAccess ();		// of all overlay stuff if drawing
	// directly

	if (scr_fullupdate++ < vid.numpages) {	// clear the entire screen
		scr_copyeverything = 1;
		Draw_TileClear (0, 0, vid.width, vid.height);
		Sbar_Changed ();
	}

	pconupdate = NULL;


	SCR_SetUpToDrawConsole ();

	D_DisableBackBufferAccess ();		// for adapters that can't stay
	// mapped in
	// for linear writes all the time

	VID_LockBuffer ();
	V_RenderView ();
	VID_UnlockBuffer ();

	D_EnableBackBufferAccess ();		// of all overlay stuff if drawing
	// directly

	if (cl.intermission == 1 && key_dest == key_game) {
		Sbar_IntermissionOverlay ();
	} else if (cl.intermission == 2 && key_dest == key_game) {
		Sbar_FinaleOverlay ();
		SCR_CheckDrawCenterString ();
	} else {
		if (crosshair->int_val)
			Draw_Crosshair ();

		SCR_DrawRam ();
		SCR_DrawNet ();
		SCR_DrawFPS ();
		SCR_DrawTime ();
		SCR_DrawTurtle ();
		SCR_DrawPause ();
		SCR_CheckDrawCenterString ();
		Sbar_Draw ();
		SCR_DrawConsole ();
		// FIXME: MENUCODE
//		M_Draw ();
	}


	D_DisableBackBufferAccess ();		// for adapters that can't stay
	// mapped in
	// for linear writes all the time
	if (pconupdate) {
		D_UpdateRects (pconupdate);
	}

	V_UpdatePalette ();

	//
	// update one of three areas
	//
	if (scr_copyeverything) {
		vrect.x = 0;
		vrect.y = 0;
		vrect.width = vid.width;
		vrect.height = vid.height;
		vrect.pnext = 0;

		VID_Update (&vrect);
	} else if (scr_copytop) {
		vrect.x = 0;
		vrect.y = 0;
		vrect.width = vid.width;
		vrect.height = vid.height - sb_lines;
		vrect.pnext = 0;

		VID_Update (&vrect);
	} else {
		vrect.x = scr_vrect.x;
		vrect.y = scr_vrect.y;
		vrect.width = scr_vrect.width;
		vrect.height = scr_vrect.height;
		vrect.pnext = 0;

		VID_Update (&vrect);
	}
}

/*
	SCR_UpdateWholeScreen
*/
void
SCR_UpdateWholeScreen (void)
{
	scr_fullupdate = 0;
	SCR_UpdateScreen ();
}