/* options_util.qc Utilities for the options menu Copyright (C) 2002 Robin Redeker This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #include "debug.h" #include "cvar.h" #include "draw.h" #include "system.h" #include "string.h" #include "key.h" #include "sound.h" #include "Array.h" #include "gui/Text.h" #include "gui/Rect.h" #include "gui/Slider.h" #include "options_util.h" @implementation MenuGroup -(id) init { if ((self = [super init])) current = base = 0; } -(void)setBase:(integer)b { if (b >= [views count]) b = [views count] - 1; if (b < 0) b = 0; current = base = b; } - (integer) keyEvent:(integer)key unicode:(integer)unicode down:(integer)down { switch (key) { case QFK_DOWN: case QFM_WHEEL_DOWN: [self next]; return 1; case QFK_UP: case QFM_WHEEL_UP: [self prev]; return 1; default: return [[views getItemAt:current] keyEvent:key unicode:unicode down:down]; } } -(void) next { if (++current >= [views count]) current = base; S_LocalSound ("misc/menu1.wav"); } -(void) prev { if (--current < base) current = [views count] - 1; S_LocalSound ("misc/menu1.wav"); } - (void) draw { local View cur; [super draw]; cur = (View) [views getItemAt:current]; opt_cursor (cur.xabs - 8, cur.yabs); } @end @implementation CvarObject -(id)init { self = [super init]; name = str_new (); return self; } -(id)initWithCvar:(string)cvname { self = [self init]; str_copy (name, cvname); return self; } -(void)dealloc { str_free (name); } @end @implementation CvarToggle -(void)toggle { Cvar_Toggle (name); } -(BOOL)value { return Cvar_GetInteger (name); } @end @implementation MouseToggle -(void)toggle { if (Cvar_GetFloat ("m_pitch") < 0) { Cvar_SetFloat ("m_pitch", 0.022); } else { Cvar_SetFloat ("m_pitch", -0.022); } } -(BOOL)value { return Cvar_GetFloat ("m_pitch") < 0; } @end @implementation RunToggle -(void)toggle { if (Cvar_GetFloat ("cl_forwardspeed") < 400) { Cvar_SetFloat ("cl_forwardspeed", 400); Cvar_SetFloat ("cl_backspeed", 400); } else { Cvar_SetFloat ("cl_forwardspeed", 200); Cvar_SetFloat ("cl_backspeed", 200); } } -(BOOL)value { return Cvar_GetFloat ("cl_forwardspeed") >= 400; } @end @implementation CvarToggleView -(void)update { [value setText:[toggle value] ? "On" : "Off"]; } -(id)initWithBounds:(Rect)aRect title:(string)_title :(CvarToggle)_toggle { local Rect rect; self = [super initWithBounds:aRect]; toggle = _toggle; rect = makeRect (0, 0, strlen (_title) * 8, 8); title = [[Text alloc] initWithBounds:rect text:_title]; rect.size.width = 3 * 8; rect.origin.x = xlen - rect.size.width; value = [[Text alloc] initWithBounds:rect]; [self addView:title]; [self addView:value]; [self update]; return self; } -(void)toggle { [toggle toggle]; [self update]; S_LocalSound ("misc/menu3.wav"); } - (integer) keyEvent:(integer)key unicode:(integer)unicode down:(integer)down { switch (key) { case QFK_RETURN: case QFM_BUTTON1: [self toggle]; return 1; default: return 0; } } @end @implementation CvarColor -(void)next { local float val = Cvar_GetFloat (name); val = min_max_cnt (0, 13, 1, val, 1); Cvar_SetFloat (name, val); } -(void)prev { local float val = Cvar_GetFloat (name); val = min_max_cnt (0, 13, 1, val, 0); Cvar_SetFloat (name, val); } -(integer)value { return Cvar_GetInteger (name); } @end @implementation CvarColorView -(id)initWithBounds:(Rect)aRect :(CvarColor)_color { self = [self initWithBounds:aRect]; color = _color; return self; } -(void)next { [color next]; S_LocalSound ("misc/menu2.wav"); } -(void)prev { [color prev]; S_LocalSound ("misc/menu2.wav"); } -(void)draw { local integer xl; xl = xlen / 8 - 2; text_box (xabs, yabs, xl, ylen / 8 - 2); xl = (xl + 1) & ~1; // text_box does only multiples of 2 Draw_Fill (xabs + 8, yabs + 8, xl * 8, ylen - 16, [color value] * 16 + 8); } - (integer) keyEvent:(integer)key unicode:(integer)unicode down:(integer)down { switch (key) { case QFK_DOWN: case QFM_WHEEL_DOWN: [self next]; return 1; case QFK_UP: case QFM_WHEEL_UP: [self prev]; return 1; } } @end @implementation CvarRange -(id)initWithCvar:(string)cvname min:(float)_min max:(float)_max step:(float)_step { self = [super init]; name = str_new (); str_copy (name, cvname); min = _min; max = _max; step = _step; return self; } -(void)inc { local float val = Cvar_GetFloat (name); val = min_max_cnt (min, max, step, val, 1); Cvar_SetFloat (name, val); } -(void)dec { local float val = Cvar_GetFloat (name); val = min_max_cnt (min, max, step, val, 0); Cvar_SetFloat (name, val); } -(float)value { return Cvar_GetFloat (name); } -(integer)percentage { return to_percentage(min, max, Cvar_GetFloat (name)); } @end @implementation CvarRangeView -(void)update { [slider setIndex:[range percentage]]; [value setText:ftos ([range value])]; } -(id)initWithBounds:(Rect)aRect title:(string)_title sliderWidth:(integer)width :(CvarRange)_range { local Rect rect; self = [super initWithBounds:aRect]; range = _range; rect = makeRect (0, 0, strlen (_title) * 8, 8); title = [[Text alloc] initWithBounds:rect text:_title]; rect.origin.x += rect.size.width + 8; rect.size.width = width; if (rect.origin.x + rect.size.width > xlen) rect.size.width = xlen - rect.origin.x; slider = [[Slider alloc] initWithBounds:rect size:100]; rect.origin.x += rect.size.width + 8; rect.size.width = xlen - rect.origin.x; value = [[Text alloc] initWithBounds:rect]; [self addView:title]; [self addView:slider]; [self addView:value]; [self update]; return self; } -(void)inc { [range inc]; [self update]; S_LocalSound ("misc/menu3.wav"); } -(void)dec { [range dec]; [self update]; S_LocalSound ("misc/menu3.wav"); } - (integer) keyEvent:(integer)key unicode:(integer)unicode down:(integer)down { switch (key) { case QFK_RIGHT: [self inc]; return 1; case QFK_LEFT: [self dec]; return 1; } } @end @implementation CrosshairCvar -(void) next { local integer val = Cvar_GetInteger (name); Cvar_SetInteger (name, (val + 1) % 4); } -(integer) crosshair { return Cvar_GetInteger (name); } @end @implementation CrosshairView { CrosshairCvar crosshair; } -(id)initWithBounds:(Rect)aRect :(CrosshairCvar)_crosshair { self = [self initWithBounds:aRect]; crosshair = _crosshair; return self; } -(void) next { [crosshair next]; S_LocalSound ("misc/menu2.wav"); } -(void) draw { Draw_Fill (xabs, yabs, xlen, ylen, 0); Draw_Crosshair ([crosshair crosshair], xabs + xlen / 2, yabs + ylen / 2); } - (integer) keyEvent:(integer)key unicode:(integer)unicode down:(integer)down { switch (key) { case QFK_RETURN: case QFM_BUTTON1: [self next]; return 1; default: return 0; } } @end @implementation ProxyView -(id)initWithBounds:(Rect)aRect title:(View)aTitle view:(View)aView { self = [super initWithBounds:aRect]; if (!self) return self; title = aTitle; view = aView; return self; } - (integer) keyEvent:(integer)key unicode:(integer)unicode down:(integer)down { return [view keyEvent:key unicode:unicode down:down]; } - (void) draw { [title draw]; [view draw]; } - (void) setBasePosFromView: (View) aview { [super setBasePosFromView:aview]; [title setBasePosFromView:self]; [view setBasePosFromView:self]; } @end /* opt_cursor function for drawing the cursor */ void (integer x, integer y) opt_cursor = { // use time becaus we want a nice rotaing cursor Draw_Character (x, y, 12 + ((integer) (time * 4) & 1)); }; /* draw_item Draws a item with a specific spacing between label and value to position x, y. Used as helper function for draw_val_item. */ void (integer x, integer y, integer spacing, string spacechar, string label, string valstr) draw_item = { local integer i; Draw_String (x, y, label); for (i = x + (integer) strlen (label) * 8; i < (x+spacing); i += 8) { Draw_String (i, y, spacechar); } Draw_String (x + spacing, y, valstr); }; /* draw_val_item Draws a nice menu item. Use this function for a consistent look of menu items! Example: