/* gl_dyn_part.c OpenGL particle system. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/qargs.h" #include "QF/render.h" #include "QF/sys.h" #include "QF/vfs.h" #include "QF/GL/defines.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_explosions.h" #include "QF/GL/qf_textures.h" #include "compat.h" #include "r_cvar.h" #include "r_dynamic.h" #include "r_shared.h" #include "varrays.h" int ramp1[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 }; int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 }; int ramp3[8] = { 0x6d, 0x6b, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01 }; int part_tex_dot = 0; int part_tex_spark = 1; int part_tex_smoke = 2; int pVAsize; int *pVAindices; varray_t2f_c4ub_v3f_t *particleVertexArray; inline static void particle_new (ptype_t type, int texnum, const vec3_t org, float scale, const vec3_t vel, float die, int color, float alpha, float ramp) { particle_t *part; /* if (numparticles >= r_maxparticles) { Sys_Error ("FAILED PARTICLE ALLOC!\n"); return NULL; } */ part = &particles[numparticles++]; VectorCopy (org, part->org); part->color = color; part->tex = texnum; part->scale = scale; part->alpha = alpha; VectorCopy (vel, part->vel); part->type = type; part->die = die; part->ramp = ramp; } inline static void particle_new_random (ptype_t type, int texnum, const vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp) { int j; vec3_t porg, pvel; for (j = 0; j < 3; j++) { if (org_fuzz) porg[j] = qfrandom (org_fuzz * 2) - org_fuzz + org[j]; if (vel_fuzz) pvel[j] = qfrandom (vel_fuzz * 2) - vel_fuzz; } particle_new (type, texnum, porg, scale, pvel, die, color, alpha, ramp); } inline void R_ClearParticles (void) { numparticles = 0; } void R_InitParticles (void) { int i; if (r_maxparticles && r_init) { if (vaelements > 3) pVAsize = min (vaelements - (vaelements % 4), r_maxparticles * 4); else pVAsize = r_maxparticles * 4; Con_Printf ("%i maximum vertex elements.\n", pVAsize); if (particleVertexArray) free (particleVertexArray); particleVertexArray = (varray_t2f_c4ub_v3f_t *) calloc (pVAsize, sizeof (varray_t2f_c4ub_v3f_t)); qfglInterleavedArrays (GL_T2F_C4UB_V3F, 0, particleVertexArray); if (pVAindices) free (pVAindices); pVAindices = (int *) calloc (pVAsize, sizeof (int)); for (i = 0; i < pVAsize; i++) pVAindices[i] = i; } else { if (particleVertexArray) { free (particleVertexArray); particleVertexArray = 0; } if (pVAindices) { free (pVAindices); pVAindices = 0; } } } void R_ReadPointFile_f (void) { char name[MAX_OSPATH], *mapname, *t1; int c, r; vec3_t org; VFile *f; mapname = strdup (r_worldentity.model->name); if (!mapname) Sys_Error ("Can't duplicate mapname!"); t1 = strrchr (mapname, '.'); if (!t1) Sys_Error ("Can't find .!"); t1[0] = '\0'; snprintf (name, sizeof (name), "%s.pts", mapname); free (mapname); COM_FOpenFile (name, &f); if (!f) { Con_Printf ("couldn't open %s\n", name); return; } Con_Printf ("Reading %s...\n", name); c = 0; for (;;) { char buf[64]; Qgets (f, buf, sizeof (buf)); r = sscanf (buf, "%f %f %f\n", &org[0], &org[1], &org[2]); if (r != 3) break; c++; if (numparticles >= r_maxparticles) { Con_Printf ("Not enough free particles\n"); break; } else { particle_new (pt_static, part_tex_dot, org, 1.5, vec3_origin, 99999, (-c) & 15, 1.0, 0.0); } } Qclose (f); Con_Printf ("%i points read\n", c); } void R_ParticleExplosion_QF (const vec3_t org) { /* R_NewExplosion (org); */ if (numparticles >= r_maxparticles) return; particle_new_random (pt_smokecloud, part_tex_smoke, org, 4, 30, 8, r_realtime + 5.0, (rand () & 7) + 8, 0.5 + qfrandom (0.25), 0.0); } void R_ParticleExplosion2_QF (const vec3_t org, int colorStart, int colorLength) { unsigned int i; unsigned int colorMod = 0, j = 512; if (numparticles >= r_maxparticles) return; else if (numparticles + j >= r_maxparticles) j = r_maxparticles - numparticles; for (i = 0; i < j; i++) { particle_new_random (pt_blob, part_tex_dot, org, 16, 2, 256, r_realtime + 0.3, colorStart + (colorMod % colorLength), 1.0, 0.0); colorMod++; } } void R_BlobExplosion_QF (const vec3_t org) { unsigned int i; unsigned int j = 1024; if (numparticles >= r_maxparticles) return; else if (numparticles + j >= r_maxparticles) j = r_maxparticles - numparticles; for (i = 0; i < j >> 1; i++) { particle_new_random (pt_blob, part_tex_dot, org, 12, 2, 256, r_realtime + 1.0 + (rand () & 7) * 0.05, 66 + rand () % 6, 1.0, 0.0); } for (i = 0; i < j / 2; i++) { particle_new_random (pt_blob2, part_tex_dot, org, 12, 2, 256, r_realtime + 1.0 + (rand () & 7) * 0.05, 150 + rand () % 6, 1.0, 0.0); } } static inline void R_RunSparkEffect_QF (const vec3_t org, int count, int ofuzz) { if (numparticles >= r_maxparticles) return; particle_new (pt_smokecloud, part_tex_smoke, org, ofuzz * 0.08, vec3_origin, r_realtime + 9, 12 + (rand () & 3), 0.25 + qfrandom (0.125), 0.0); if (numparticles + count >= r_maxparticles) count = r_maxparticles - numparticles; while (count--) particle_new_random (pt_fallfadespark, part_tex_dot, org, ofuzz * 0.75, 0.7, 96, r_realtime + 5.0, ramp1[rand () & 7], 1.0, 0.0); } static inline void R_BloodPuff_QF (const vec3_t org, int count) { if (numparticles >= r_maxparticles) return; particle_new (pt_bloodcloud, part_tex_smoke, org, count / 5, vec3_origin, r_realtime + 99.0, 70 + (rand () & 3), 0.5, 0.0); } void R_BloodPuffEffect_QF (const vec3_t org, int count) { R_BloodPuff_QF (org, count); } void R_GunshotEffect_QF (const vec3_t org, int count) { int scale = 16; if (count > 120) scale = 24; R_RunSparkEffect_QF (org, count >> 1, scale); } void R_LightningBloodEffect_QF (const vec3_t org) { int count = 7; R_BloodPuff_QF (org, 50); if (numparticles >= r_maxparticles) return; particle_new (pt_smokecloud, part_tex_smoke, org, 3, vec3_origin, r_realtime + 9.0, 12 + (rand () & 3), 0.25 + qfrandom (0.125), 0.0); if (numparticles + count >= r_maxparticles) count = r_maxparticles - numparticles; while (count--) particle_new_random (pt_fallfadespark, part_tex_spark, org, 12, 2, 128, r_realtime + 5.0, 244 + (rand () % 3), 1.0, 0.0); } void R_RunParticleEffect_QF (const vec3_t org, const vec3_t dir, int color, int count) { float scale; unsigned int i, j; vec3_t porg; if (numparticles >= r_maxparticles) return; if (count > 130) scale = 3.0; else if (count > 20) scale = 2.0; else scale = 1.0; if (numparticles + count >= r_maxparticles) count = r_maxparticles - numparticles; for (i = 0; i < count; i++) { for (j = 0; j < 3; j++) { porg[j] = org[j] + scale * ((rand () & 15) - 7.5); } // Note that ParseParticleEffect handles (dir * 15) particle_new (pt_grav, part_tex_dot, porg, 1.5, dir, r_realtime + 0.1 * (rand () % 5), (color & ~7) + (rand () & 7), 1.0, 0.0); } } void R_SpikeEffect_QF (const vec3_t org) { R_RunSparkEffect_QF (org, 5, 8); } void R_SuperSpikeEffect_QF (const vec3_t org) { R_RunSparkEffect_QF (org, 10, 8); } void R_KnightSpikeEffect_QF (const vec3_t org) { unsigned int count = 10; if (numparticles >= r_maxparticles) return; particle_new (pt_smokecloud, part_tex_smoke, org, 1, vec3_origin, r_realtime + 9, 234, 0.25 + qfrandom (0.125), 0.0); if (numparticles + count >= r_maxparticles) count = r_maxparticles - numparticles; while (count--) particle_new_random (pt_fallfadespark, part_tex_dot, org, 6, 0.7, 96, r_realtime + 5, 234, 1.0, 0.0); } void R_WizSpikeEffect_QF (const vec3_t org) { unsigned int count = 15; if (numparticles >= r_maxparticles) return; particle_new (pt_smokecloud, part_tex_smoke, org, 2, vec3_origin, r_realtime + 9, 52 + (rand () & 3), 0.25 + qfrandom (0.125), 0.0); if (numparticles + count >= r_maxparticles) count = r_maxparticles - numparticles; while (count--) particle_new_random (pt_fallfadespark, part_tex_dot, org, 12, 0.7, 96, r_realtime + 5, 52 + (rand () & 3), 1.0, 0.0); } void R_LavaSplash_QF (const vec3_t org) { float vel; int rnd, i, j; int k = 256; vec3_t dir, porg, pvel; if (numparticles + k >= r_maxparticles) { return; } // else if (numparticles + k >= r_maxparticles) { // k = r_maxparticles - numparticles; // } dir[2] = 256; for (i = -128; i < 128; i += 16) { for (j = -128; j < 128; j += 16) { rnd = rand (); dir[0] = j + (rnd & 7); dir[1] = i + ((rnd >> 6) & 7); porg[0] = org[0] + dir[0]; porg[1] = org[1] + dir[1]; porg[2] = org[2] + ((rnd >> 9) & 63); VectorNormalize (dir); rnd = rand (); vel = 50 + (rnd & 63); VectorScale (dir, vel, pvel); particle_new (pt_grav, part_tex_dot, porg, 3, pvel, r_realtime + 2 + ((rnd >> 7) & 31) * 0.02, 224 + ((rnd >> 12) & 7), 0.75, 0.0); } } } void R_TeleportSplash_QF (const vec3_t org) { float vel; int rnd, i, j, k; int l = 896; vec3_t dir, pdir, porg, pvel; if (numparticles + l >= r_maxparticles) { return; } // else if (numparticles + l >= r_maxparticles) { // l = r_maxparticles - numparticles; // } for (i = -16; i < 16; i += 4) { dir[1] = i * 8; for (j = -16; j < 16; j += 4) { dir[0] = j * 8; for (k = -24; k < 32; k += 4) { dir[2] = k * 8; VectorCopy (dir, pdir); VectorNormalize (pdir); rnd = rand (); porg[0] = org[0] + i + (rnd & 3); porg[1] = org[1] + j + ((rnd >> 2) & 3); porg[2] = org[2] + k + ((rnd >> 4) & 3); vel = 50 + ((rnd >> 6) & 63); VectorScale (pdir, vel, pvel); particle_new (pt_grav, part_tex_spark, porg, 0.6, pvel, (r_realtime + 0.2 + (rand () & 15) * 0.01), (7 + ((rnd >> 12) & 7)), 1.0, 0.0); } } } } void R_RocketTrail_QF (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0.0; vec3_t vec; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 1.5 + qfrandom (1.5); while (len < maxlen) { pscalenext = 1.5 + qfrandom (1.5); dist = (pscale + pscalenext) * 3.0; percent = len * origlen; particle_new (pt_smoke, part_tex_smoke, ent->old_origin, pscale + percent * 4.0, vec3_origin, r_realtime + 2.0 - percent * 2.0, 12 + (rand () & 3), 0.5 + qfrandom (0.125) - percent * 0.40, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorMA (ent->old_origin, len, vec, ent->old_origin); pscale = pscalenext; } } void R_GrenadeTrail_QF (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0.0; vec3_t vec; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 6.0 + qfrandom (7.0); while (len < maxlen) { pscalenext = 6.0 + qfrandom (7.0); dist = (pscale + pscalenext) * 2.0; percent = len * origlen; particle_new (pt_smoke, part_tex_smoke, ent->old_origin, pscale + percent * 4.0, vec3_origin, r_realtime + 2.0 - percent * 2.0, 1 + (rand () & 3), 0.625 + qfrandom (0.125) - percent * 0.40, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorMA (ent->old_origin, len, vec, ent->old_origin); pscale = pscalenext; } } void R_BloodTrail_QF (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0.0; int j; vec3_t vec, porg, pvel; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 5.0 + qfrandom (10.0); while (len < maxlen) { pscalenext = 5.0 + qfrandom (10.0); dist = (pscale + pscalenext) * 1.5; for (j = 0; j < 3; j++) { pvel[j] = qfrandom (24.0) - 12.0; porg[j] = ent->old_origin[j] + qfrandom (3.0) - 1.5; } percent = len * origlen; pvel[2] -= percent * 40.0; particle_new (pt_grav, part_tex_smoke, porg, pscale, pvel, r_realtime + 2.0 - percent * 2.0, 68 + (rand () & 3), 1.0, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorMA (ent->old_origin, len, vec, ent->old_origin); pscale = pscalenext; } } void R_SlightBloodTrail_QF (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0.0; int j; vec3_t vec, porg, pvel; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 1.5 + qfrandom (7.5); while (len < maxlen) { pscalenext = 1.5 + qfrandom (7.5); dist = (pscale + pscalenext) * 1.5; for (j = 0; j < 3; j++) { pvel[j] = (qfrandom (12.0) - 6.0); porg[j] = ent->old_origin[j] + qfrandom (3.0) - 1.5; } percent = len * origlen; pvel[2] -= percent * 40; particle_new (pt_grav, part_tex_smoke, porg, pscale, pvel, r_realtime + 1.5 - percent * 1.5, 68 + (rand () & 3), 0.75, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorMA (ent->old_origin, len, vec, ent->old_origin); pscale = pscalenext; } } void R_WizTrail_QF (entity_t *ent) { float maxlen, origlen, percent; float dist = 3.0, len = 0.0; static int tracercount; vec3_t subtract, vec, pvel; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; VectorScale (vec, maxlen - dist, subtract); while (len < maxlen) { percent = len * origlen; tracercount++; if (tracercount & 1) { pvel[0] = 30.0 * vec[1]; pvel[1] = 30.0 * -vec[0]; } else { pvel[0] = 30.0 * -vec[1]; pvel[1] = 30.0 * vec[0]; } pvel[2] = 0.0; particle_new (pt_flame, part_tex_smoke, ent->old_origin, 2.0 + qfrandom (1.0) - percent * 2.0, pvel, r_realtime + 0.5 - percent * 0.5, 52 + (rand () & 4), 1.0 - percent * 0.125, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorAdd (ent->old_origin, subtract, ent->old_origin); } } void R_FlameTrail_QF (entity_t *ent) { float maxlen, origlen, percent; float dist = 3.0, len = 0.0; static int tracercount; vec3_t subtract, vec, pvel; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; VectorScale (vec, maxlen - dist, subtract); while (len < maxlen) { percent = len * origlen; tracercount++; if (tracercount & 1) { pvel[0] = 30.0 * vec[1]; pvel[1] = 30.0 * -vec[0]; } else { pvel[0] = 30.0 * -vec[1]; pvel[1] = 30.0 * vec[0]; } pvel[2] = 0.0; particle_new (pt_flame, part_tex_smoke, ent->old_origin, 2.0 + qfrandom (1.0) - percent * 2.0, pvel, r_realtime + 0.5 - percent * 0.5, 234, 1.0 - percent * 0.125, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorAdd (ent->old_origin, subtract, ent->old_origin); } } void R_VoorTrail_QF (entity_t *ent) { float maxlen, origlen, percent; float dist = 3.0, len = 0.0; int j; vec3_t subtract, vec, porg; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; VectorScale (vec, maxlen - dist, subtract); while (len < maxlen) { percent = len * origlen; for (j = 0; j < 3; j++) porg[j] = ent->old_origin[j] + qfrandom (16.0) - 8.0; particle_new (pt_static, part_tex_dot, porg, 1.0 + qfrandom (1.0), vec3_origin, r_realtime + 0.3 - percent * 0.3, 9 * 16 + 8 + (rand () & 3), 1.0, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorAdd (ent->old_origin, subtract, ent->old_origin); } } void R_ParticleExplosion_EE (const vec3_t org) { /* R_NewExplosion (org); */ if (numparticles >= r_maxparticles) return; particle_new_random (pt_smokecloud, part_tex_smoke, org, 4, 30, 8, r_realtime + 5.0, rand () & 255, 0.5 + qfrandom (0.25), 0.0); } void R_TeleportSplash_EE (const vec3_t org) { float vel; int rnd, i, j, k; int l = 896; vec3_t dir, porg, pvel; if (numparticles + l >= r_maxparticles) { return; } // else if (numparticles + l >= r_maxparticles) { // l = r_maxparticles - numparticles; // } for (i = -16; i < 16; i += 4) { dir[1] = i * 8; for (j = -16; j < 16; j += 4) { dir[0] = j * 8; for (k = -24; k < 32; k += 4) { dir[2] = k * 8; rnd = rand (); porg[0] = org[0] + i + (rnd & 3); porg[1] = org[1] + j + ((rnd >> 2) & 3); porg[2] = org[2] + k + ((rnd >> 4) & 3); VectorNormalize (dir); vel = 50 + ((rnd >> 6) & 63); VectorScale (dir, vel, pvel); particle_new (pt_grav, part_tex_spark, porg, 0.6, pvel, (r_realtime + 0.2 + (rand () & 15) * 0.01), qfrandom (1.0), 1.0, 0.0); } } } } void R_RocketTrail_EE (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0.0; vec3_t subtract, vec; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 1.5 + qfrandom (1.5); while (len < maxlen) { pscalenext = 1.5 + qfrandom (1.5); dist = (pscale + pscalenext) * 3.0; percent = len * origlen; particle_new (pt_smoke, part_tex_smoke, ent->old_origin, pscale + percent * 4.0, vec3_origin, r_realtime + 2.0 - percent * 2.0, rand () & 255, 0.5 + qfrandom (0.125) - percent * 0.40, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorScale (vec, len, subtract); VectorAdd (ent->old_origin, subtract, ent->old_origin); pscale = pscalenext; } } void R_GrenadeTrail_EE (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0.0; vec3_t subtract, vec; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 6.0 + qfrandom (7.0); while (len < maxlen) { pscalenext = 6.0 + qfrandom (7.0); dist = (pscale + pscalenext) * 2.0; percent = len * origlen; particle_new (pt_smoke, part_tex_smoke, ent->old_origin, pscale + percent * 4.0, vec3_origin, r_realtime + 2.0 - percent * 2.0, rand () & 255, 0.625 + qfrandom (0.125) - percent * 0.40, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorScale (vec, len, subtract); VectorAdd (ent->old_origin, subtract, ent->old_origin); pscale = pscalenext; } } void R_ParticleExplosion_ID (const vec3_t org) { unsigned int i; unsigned int j = 1024; ptype_t ptype; if (numparticles >= r_maxparticles) return; else if (numparticles + j >= r_maxparticles) j = r_maxparticles - numparticles; for (i = 0; i < j; i++) { if (i & 1) ptype = pt_explode; else ptype = pt_explode2; particle_new_random (ptype, part_tex_dot, org, 16, 1.0, 256, r_realtime + 5.0, ramp1[0], 1.0, rand () & 3); } } void R_BlobExplosion_ID (const vec3_t org) { unsigned int i; unsigned int j = 1024; if (numparticles >= r_maxparticles) return; else if (numparticles + j >= r_maxparticles) j = r_maxparticles - numparticles; for (i = 0; i < j >> 1; i++) { particle_new_random (pt_blob, part_tex_dot, org, 12, 1.0, 256, r_realtime + 1.0 + (rand () & 8) * 0.05, 66 + rand () % 6, 1.0, 0.0); } for (i = 0; i < j / 2; i++) { particle_new_random (pt_blob2, part_tex_dot, org, 12, 1.0, 256, r_realtime + 1.0 + (rand () & 8) * 0.05, 150 + rand () % 6, 1.0, 0.0); } } void R_RunParticleEffect_ID (const vec3_t org, const vec3_t dir, int color, int count) { float scale; unsigned int i, j; vec3_t porg; if (numparticles >= r_maxparticles) return; if (count > 130) scale = 3.0; else if (count > 20) scale = 2.0; else scale = 1.0; if (numparticles + count >= r_maxparticles) count = r_maxparticles - numparticles; for (i = 0; i < count; i++) { for (j = 0; j < 3; j++) { porg[j] = org[j] + scale * ((rand () & 15) - 8); } // Note that ParseParticleEffect handles (dir * 15) particle_new (pt_grav, part_tex_dot, porg, 1.0, dir, r_realtime + 0.1 * (rand () % 5), (color & ~7) + (rand () & 7), 1.0, 0.0); } } void R_BloodPuffEffect_ID (const vec3_t org, int count) { R_RunParticleEffect_ID (org, vec3_origin, 73, count); } void R_GunshotEffect_ID (const vec3_t org, int count) { R_RunParticleEffect_ID (org, vec3_origin, 0, count); } void R_LightningBloodEffect_ID (const vec3_t org) { R_RunParticleEffect_ID (org, vec3_origin, 225, 50); } void R_SpikeEffect_ID (const vec3_t org) { R_RunParticleEffect_ID (org, vec3_origin, 0, 10); } void R_SuperSpikeEffect_ID (const vec3_t org) { R_RunParticleEffect_ID (org, vec3_origin, 0, 20); } void R_KnightSpikeEffect_ID (const vec3_t org) { R_RunParticleEffect_ID (org, vec3_origin, 226, 20); } void R_WizSpikeEffect_ID (const vec3_t org) { R_RunParticleEffect_ID (org, vec3_origin, 20, 30); } void R_LavaSplash_ID (const vec3_t org) { float vel; int rnd, i, j; int k = 256; vec3_t dir, porg, pvel; if (numparticles + k >= r_maxparticles) { return; } // else if (numparticles + k >= r_maxparticles) { // k = r_maxparticles - numparticles; // } dir[2] = 256; for (i = -128; i < 128; i += 16) { for (j = -128; j < 128; j += 16) { rnd = rand (); dir[0] = j + (rnd & 7); dir[1] = i + ((rnd >> 6) & 7); porg[0] = org[0] + dir[0]; porg[1] = org[1] + dir[1]; porg[2] = org[2] + ((rnd >> 9) & 63); VectorNormalize (dir); rnd = rand (); vel = 50 + (rnd & 63); VectorScale (dir, vel, pvel); particle_new (pt_grav, part_tex_dot, porg, 1.0, pvel, r_realtime + 2 + ((rnd >> 7) & 31) * 0.02, 224 + ((rnd >> 12) & 7), 1.0, 0.0); } } } void R_TeleportSplash_ID (const vec3_t org) { float vel; int rnd, i, j, k; int l = 896; vec3_t dir, pdir, porg, pvel; if (numparticles + l >= r_maxparticles) { return; } // else if (numparticles + l >= r_maxparticles) { // l = r_maxparticles - numparticles; // } for (i = -16; i < 16; i += 4) { dir[1] = i * 8; for (j = -16; j < 16; j += 4) { dir[0] = j * 8; for (k = -24; k < 32; k += 4) { dir[2] = k * 8; VectorCopy (dir, pdir); VectorNormalize (pdir); rnd = rand (); porg[0] = org[0] + i + (rnd & 3); porg[1] = org[1] + j + ((rnd >> 2) & 3); porg[2] = org[2] + k + ((rnd >> 4) & 3); vel = 50 + ((rnd >> 6) & 63); VectorScale (pdir, vel, pvel); particle_new (pt_grav, part_tex_dot, porg, 1.0, pvel, (r_realtime + 0.2 + (rand () & 7) * 0.02), (7 + ((rnd >> 12) & 7)), 1.0, 0.0); } } } } void R_RocketTrail_ID (entity_t *ent) { float maxlen; float dist = 3.0, len = 0.0; int ramp, rnd; vec3_t org, subtract, vec; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); VectorScale (vec, (maxlen - dist), subtract); while (len < maxlen) { rnd = rand (); org[0] = ent->old_origin[0] + ((rnd >> 12) & 7) * (5.0/7.0) - 2.5; org[1] = ent->old_origin[1] + ((rnd >> 9) & 7) * (5.0/7.0) - 2.5; org[2] = ent->old_origin[2] + ((rnd >> 6) & 7) * (5.0/7.0) - 2.5; ramp = rnd & 3; particle_new (pt_fire, part_tex_dot, org, 1.0, vec3_origin, r_realtime + 2.0, ramp3[ramp], 1.0, ramp); if (numparticles >= r_maxparticles) break; len += dist; VectorAdd (ent->old_origin, subtract, ent->old_origin); } } void R_GrenadeTrail_ID (entity_t *ent) { float maxlen; float dist = 3.0, len = 0.0; unsigned int ramp, rnd; vec3_t org, subtract, vec; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); VectorScale (vec, maxlen - dist, subtract); while (len < maxlen) { rnd = rand (); org[0] = ent->old_origin[0] + ((rnd >> 12) & 7) * (5.0/7.0) - 2.5; org[1] = ent->old_origin[1] + ((rnd >> 9) & 7) * (5.0/7.0) - 2.5; org[2] = ent->old_origin[2] + ((rnd >> 6) & 7) * (5.0/7.0) - 2.5; ramp = (rnd & 3) + 2; particle_new (pt_fire, part_tex_dot, org, 1.0, vec3_origin, r_realtime + 2.0, ramp3[ramp], 1.0, ramp); if (numparticles >= r_maxparticles) break; len += dist; VectorAdd (ent->old_origin, subtract, ent->old_origin); } } void R_BloodTrail_ID (entity_t *ent) { float maxlen; float dist = 3.0, len = 0.0; unsigned int rnd; vec3_t subtract, vec, porg; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); VectorScale (vec, maxlen - dist, subtract); while (len < maxlen) { rnd = rand (); porg[0] = ent->old_origin[0] + ((rnd >> 12) & 7) * (5.0/7.0) - 2.5; porg[1] = ent->old_origin[1] + ((rnd >> 9) & 7) * (5.0/7.0) - 2.5; porg[2] = ent->old_origin[2] + ((rnd >> 6) & 7) * (5.0/7.0) - 2.5; particle_new (pt_grav, part_tex_dot, porg, 1.0, vec3_origin, r_realtime + 2.0, 67 + (rnd & 3), 1.0, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorAdd (ent->old_origin, subtract, ent->old_origin); } } void R_SlightBloodTrail_ID (entity_t *ent) { float maxlen; float dist = 6.0, len = 0.0; unsigned int rnd; vec3_t subtract, vec, porg; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); VectorScale (vec, maxlen - dist, subtract); while (len < maxlen) { rnd = rand (); porg[0] = ent->old_origin[0] + ((rnd >> 12) & 7) * (5.0/7.0) - 2.5; porg[1] = ent->old_origin[1] + ((rnd >> 9) & 7) * (5.0/7.0) - 2.5; porg[2] = ent->old_origin[2] + ((rnd >> 6) & 7) * (5.0/7.0) - 2.5; particle_new (pt_grav, part_tex_dot, porg, 1.0, vec3_origin, r_realtime + 1.5, 67 + (rnd & 3), 1.0, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorAdd (ent->old_origin, subtract, ent->old_origin); } } void R_WizTrail_ID (entity_t *ent) { float maxlen; float dist = 3.0, len = 0.0; static int tracercount; vec3_t subtract, vec, pvel; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); VectorScale (vec, maxlen - dist, subtract); while (len < maxlen) { tracercount++; if (tracercount & 1) { pvel[0] = 30.0 * vec[1]; pvel[1] = 30.0 * -vec[0]; } else { pvel[0] = 30.0 * -vec[1]; pvel[1] = 30.0 * vec[0]; } pvel[2] = 0.0; particle_new (pt_static, part_tex_dot, ent->old_origin, 1.0, pvel, r_realtime + 0.5, 52 + ((tracercount & 4) << 1), 1.0, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorAdd (ent->old_origin, subtract, ent->old_origin); } } void R_FlameTrail_ID (entity_t *ent) { float maxlen; float dist = 3.0, len = 0.0; static int tracercount; vec3_t subtract, vec, pvel; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); VectorScale (vec, maxlen - dist, subtract); while (len < maxlen) { tracercount++; if (tracercount & 1) { pvel[0] = 30.0 * vec[1]; pvel[1] = 30.0 * -vec[0]; } else { pvel[0] = 30.0 * -vec[1]; pvel[1] = 30.0 * vec[0]; } pvel[2] = 0.0; particle_new (pt_static, part_tex_dot, ent->old_origin, 1.0, pvel, r_realtime + 0.5, 230 + ((tracercount & 4) << 1), 1.0, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorAdd (ent->old_origin, subtract, ent->old_origin); } } void R_VoorTrail_ID (entity_t *ent) { float maxlen; float dist = 3.0, len = 0.0; unsigned int rnd; vec3_t subtract, vec, porg; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); VectorScale (vec, maxlen - dist, subtract); while (len < maxlen) { rnd = rand (); porg[0] = ent->old_origin[0] + ((rnd >> 3) & 15) - 7.5; porg[1] = ent->old_origin[1] + ((rnd >> 7) & 15) - 7.5; porg[2] = ent->old_origin[2] + ((rnd >> 11) & 15) - 7.5; particle_new (pt_static, part_tex_dot, porg, 1.0, vec3_origin, r_realtime + 0.3, 9 * 16 + 8 + (rnd & 3), 1.0, 0.0); if (numparticles >= r_maxparticles) break; len += dist; VectorAdd (ent->old_origin, subtract, ent->old_origin); } } void R_DrawParticles (void) { unsigned char *at; float grav, fast_grav, minparticledist, scale, time_125, time_25, time_40, time_55, time2, time4, time5, time10, time15, time30, time50; int activeparticles, maxparticle, j, k; unsigned int vacount; varray_t2f_c4ub_v3f_t *VA; particle_t *part; vec3_t up_scale, right_scale, up_right_scale, down_right_scale; if (!r_particles->int_val) return; // LordHavoc: particles should not affect zbuffer qfglDepthMask (GL_FALSE); qfglBindTexture (GL_TEXTURE_2D, part_tex); grav = (fast_grav = r_frametime * 800.0) * 0.05; time_125 = r_frametime * 0.125; time_25= r_frametime * 0.25; time_40 = r_frametime * 0.40; time_55 = r_frametime * 0.55; time2 = r_frametime * 2.0; time4 = r_frametime * 4.0; time5 = r_frametime * 5.0; time10 = r_frametime * 10.0; time15 = r_frametime * 15.0; time30 = r_frametime * 30.0; time50 = r_frametime * 50.0; minparticledist = DotProduct (r_refdef.vieworg, vpn) + 32.0; activeparticles = 0; vacount = 0; VA = particleVertexArray; maxparticle = -1; j = 0; for (k = 0, part = particles; k < numparticles; k++, part++) { // Don't render particles too close to us. // Note, we must still do physics and such on them. if (!(DotProduct (part->org, vpn) < minparticledist)) { at = (byte *) &d_8to24table[(byte) part->color]; VA[0].color[0] = at[0]; VA[0].color[1] = at[1]; VA[0].color[2] = at[2]; VA[0].color[3] = part->alpha * 255; memcpy (VA[1].color, VA[0].color, sizeof(VA[0].color)); memcpy (VA[2].color, VA[0].color, sizeof(VA[0].color)); memcpy (VA[3].color, VA[0].color, sizeof(VA[0].color)); switch (part->tex) { case 0: VA[0].texcoord[0] = 0.0; VA[0].texcoord[1] = 0.5; VA[1].texcoord[0] = 0.0; VA[1].texcoord[1] = 0.0; VA[2].texcoord[0] = 0.5; VA[2].texcoord[1] = 0.0; VA[3].texcoord[0] = 0.5; VA[3].texcoord[1] = 0.5; break; case 1: VA[0].texcoord[0] = 0.5; VA[0].texcoord[1] = 0.5; VA[1].texcoord[0] = 0.5; VA[1].texcoord[1] = 0.0; VA[2].texcoord[0] = 1.0; VA[2].texcoord[1] = 0.0; VA[3].texcoord[0] = 1.0; VA[3].texcoord[1] = 0.5; break; case 2: VA[0].texcoord[0] = 0.0; VA[0].texcoord[1] = 1.0; VA[1].texcoord[0] = 0.0; VA[1].texcoord[1] = 0.5; VA[2].texcoord[0] = 0.5; VA[2].texcoord[1] = 0.5; VA[3].texcoord[0] = 0.5; VA[3].texcoord[1] = 1.0; break; } scale = part->scale; VectorScale (vup, scale, up_scale); VectorScale (vright, scale, right_scale); VectorAdd (right_scale, up_scale, up_right_scale); VectorSubtract (right_scale, up_scale, down_right_scale); VectorAdd (part->org, up_right_scale, VA[0].vertex); VectorAdd (part->org, down_right_scale, VA[1].vertex); VectorSubtract (part->org, up_right_scale, VA[2].vertex); VectorSubtract (part->org, down_right_scale, VA[3].vertex); VA += 4; vacount += 4; if (vacount + 4 > pVAsize) { qfglDrawElements (GL_QUADS, vacount, GL_UNSIGNED_INT, pVAindices); vacount = 0; VA = particleVertexArray; } } VectorMA (part->org, r_frametime, part->vel, part->org); switch (part->type) { case pt_static: break; case pt_grav: part->vel[2] -= grav; break; case pt_fire: part->ramp += time5; if (part->ramp >= 6) { part->die = -1; break; } part->color = ramp3[(int) part->ramp]; part->alpha = (6.0 - part->ramp) / 6.0; part->vel[2] += grav; break; case pt_explode: part->ramp += time10; if (part->ramp >= 8) { part->die = -1; break; } part->color = ramp1[(int) part->ramp]; VectorMA (part->vel, time4, part->vel, part->vel); part->vel[2] -= grav; break; case pt_explode2: part->ramp += time15; if (part->ramp >= 8) { part->die = -1; break; } part->color = ramp2[(int) part->ramp]; VectorMA (part->vel, -r_frametime, part->vel, part->vel); part->vel[2] -= grav; break; case pt_blob: VectorMA (part->vel, time4, part->vel, part->vel); part->vel[2] -= grav; break; case pt_blob2: part->vel[0] -= part->vel[0] * time4; part->vel[1] -= part->vel[1] * time4; part->vel[2] -= grav; break; case pt_smoke: if ((part->alpha -= time_40) <= 0.0) part->die = -1; part->scale += time4; // part->org[2] += time30; break; case pt_smokecloud: if ((part->alpha -= time_55) <= 0.0) { part->die = -1; break; } part->scale += time50; part->org[2] += time30; break; case pt_bloodcloud: if ((part->alpha -= time_25) <= 0.0) { part->die = -1; break; } part->scale += time4; part->vel[2] -= grav; break; case pt_fallfadespark: if ((part->alpha -= r_frametime) <= 0.0) part->die = -1; part->vel[2] -= fast_grav; break; case pt_flame: if ((part->alpha -= time_125) <= 0.0) part->die = -1; part->scale -= time2; break; default: Con_DPrintf ("unhandled particle type %d\n", part->type); break; } // LordHavoc: immediate removal of unnecessary particles (must be done // to ensure compactor below operates properly in all cases) if (part->die < r_realtime) freeparticles[j++] = part; else { maxparticle = k; activeparticles++; } } if (vacount) qfglDrawElements (GL_QUADS, vacount, GL_UNSIGNED_INT, pVAindices); k = 0; while (maxparticle >= activeparticles) { *freeparticles[k++] = particles[maxparticle--]; while (maxparticle >= activeparticles && particles[maxparticle].die <= r_realtime) maxparticle--; } numparticles = activeparticles; qfglColor3ubv (color_white); qfglDepthMask (GL_TRUE); } void r_easter_eggs_f (cvar_t *var) { if (easter_eggs) { if (easter_eggs->int_val) { R_ParticleExplosion = R_ParticleExplosion_EE; R_TeleportSplash = R_TeleportSplash_EE; R_RocketTrail = R_RocketTrail_EE; R_GrenadeTrail = R_GrenadeTrail_EE; } else if (r_particles_style) { if (r_particles_style->int_val) { R_ParticleExplosion = R_ParticleExplosion_QF; R_TeleportSplash = R_TeleportSplash_QF; R_RocketTrail = R_RocketTrail_QF; R_GrenadeTrail = R_GrenadeTrail_QF; } else { R_ParticleExplosion = R_ParticleExplosion_ID; R_TeleportSplash = R_TeleportSplash_ID; R_RocketTrail = R_RocketTrail_ID; R_GrenadeTrail = R_GrenadeTrail_ID; } } } } void r_particles_style_f (cvar_t *var) { if (r_particles_style) { if (r_particles_style->int_val) { R_BlobExplosion = R_BlobExplosion_QF; R_ParticleExplosion = R_ParticleExplosion_QF; R_ParticleExplosion2 = R_ParticleExplosion2_QF; R_LavaSplash = R_LavaSplash_QF; R_TeleportSplash = R_TeleportSplash_QF; R_BloodPuffEffect = R_BloodPuffEffect_QF; R_GunshotEffect = R_GunshotEffect_QF; R_LightningBloodEffect = R_LightningBloodEffect_QF; R_RunParticleEffect = R_RunParticleEffect_QF; R_SpikeEffect = R_SpikeEffect_QF; R_SuperSpikeEffect = R_SuperSpikeEffect_QF; R_KnightSpikeEffect = R_KnightSpikeEffect_QF; R_WizSpikeEffect = R_WizSpikeEffect_QF; R_RocketTrail = R_RocketTrail_QF; R_GrenadeTrail = R_GrenadeTrail_QF; R_BloodTrail = R_BloodTrail_QF; R_SlightBloodTrail = R_SlightBloodTrail_QF; R_WizTrail = R_WizTrail_QF; R_FlameTrail = R_FlameTrail_QF; R_VoorTrail = R_VoorTrail_QF; } else { R_BlobExplosion = R_BlobExplosion_ID; R_ParticleExplosion = R_ParticleExplosion_ID; R_ParticleExplosion2 = R_ParticleExplosion2_QF; R_LavaSplash = R_LavaSplash_ID; R_TeleportSplash = R_TeleportSplash_ID; R_BloodPuffEffect = R_BloodPuffEffect_ID; R_GunshotEffect = R_GunshotEffect_ID; R_LightningBloodEffect = R_LightningBloodEffect_ID; R_RunParticleEffect = R_RunParticleEffect_ID; R_SpikeEffect = R_SpikeEffect_ID; R_SuperSpikeEffect = R_SuperSpikeEffect_ID; R_KnightSpikeEffect = R_KnightSpikeEffect_ID; R_WizSpikeEffect = R_WizSpikeEffect_ID; R_RocketTrail = R_RocketTrail_ID; R_GrenadeTrail = R_GrenadeTrail_ID; R_BloodTrail = R_BloodTrail_ID; R_SlightBloodTrail = R_SlightBloodTrail_ID; R_WizTrail = R_WizTrail_ID; R_FlameTrail = R_FlameTrail_ID; R_VoorTrail = R_VoorTrail_ID; } } } void R_ParticleFunctionInit (void) { r_particles_style_f (r_particles_style); r_easter_eggs_f (easter_eggs); } void R_Particles_Init_Cvars (void) { R_ParticleFunctionInit (); }