/* sw_model_bursh.c model loading and caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; // models are the only shared resource between a client and server running // on the same machine. #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/model.h" extern model_t *loadmodel; extern char loadname[]; extern byte *mod_base; const int mod_lightmap_bytes = 1; void GL_SubdivideSurface (msurface_t *fa) { } void Mod_ProcessTexture (miptex_t *mt, texture_t *tx) { } void Mod_LoadLighting (lump_t *l) { if (!l->filelen) { loadmodel->lightdata = NULL; return; } loadmodel->lightdata = Hunk_AllocName (l->filelen, loadname); memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); }