/* bi_game_init.c CSQC builtins init Copyright (C) 2021 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/progs.h" #include "QF/ruamoko.h" #include "rua_internal.h" static void (*init_funcs[])(progs_t *, int) = { RUA_GUI_Init, RUA_Input_Init, RUA_Mersenne_Init, RUA_Model_Init, RUA_Scene_Init, }; VISIBLE void RUA_Game_Init (progs_t *pr, int secure) { size_t i; for (i = 0; i < sizeof (init_funcs) / sizeof (init_funcs[0]); i++) init_funcs[i] (pr, secure); }