include libs/gamecode/test/Makemodule.am gc_deps=libs/util/libQFutil.la noinst_LTLIBRARIES += libs/gamecode/libQFgamecode.la libs_gamecode_libQFgamecode_la_LDFLAGS= libs_gamecode_libQFgamecode_la_LIBADD= $(gc_deps) libs_gamecode_libQFgamecode_la_DEPENDENCIES=$(gc_deps) libs_gamecode_libQFgamecode_la_SOURCES= \ libs/gamecode/pr_builtins.c \ libs/gamecode/pr_edict.c \ libs/gamecode/pr_debug.c \ libs/gamecode/pr_exec.c \ libs/gamecode/pr_load.c \ libs/gamecode/pr_opcode.c \ libs/gamecode/pr_parse.c \ libs/gamecode/pr_resolve.c \ libs/gamecode/pr_resource.c \ libs/gamecode/pr_strings.c \ libs/gamecode/pr_v6p_opcode.c \ libs/gamecode/pr_zone.c noinst_PYTHON += $(opcodes_py) $(convert_py) $(hops_py) opcodes_py = $(srcdir)/libs/gamecode/opcodes.py pr_opcode_cinc = $(top_builddir)/libs/gamecode/pr_opcode.cinc pr_opcode_hinc = $(top_builddir)/include/QF/progs/pr_opcode.hinc pr_opcode_src = \ ${pr_opcode_cinc} \ ${pr_opcode_hinc} libs/gamecode/pr_opcode.lo: libs/gamecode/pr_opcode.c ${pr_opcode_src} convert_py = $(srcdir)/libs/gamecode/convert.py pr_convert_cinc = $(top_builddir)/libs/gamecode/pr_convert.cinc hops_py = $(srcdir)/libs/gamecode/hops.py pr_hops_cinc = $(top_builddir)/libs/gamecode/pr_hops.cinc BUILT_SOURCES += \ $(pr_opcode_cinc) \ $(pr_opcode_hinc) \ $(pr_convert_cinc) \ $(pr_hops_cinc) CLEANFILES += \ $(pr_opcode_cinc) \ $(pr_opcode_hinc) \ $(pr_hops_cinc) \ $(pr_convert_cinc) $(pr_opcode_cinc): $(opcodes_py) $(V_PY)$(PYTHON) $(opcodes_py) table > $(pr_opcode_cinc).t && \ $(am__mv) $(pr_opcode_cinc).t $(pr_opcode_cinc) $(pr_opcode_hinc): $(opcodes_py) $(V_PY) mkdir -p `dirname $(pr_opcode_hinc)` &&\ $(PYTHON) $(opcodes_py) enum > $(pr_opcode_hinc).t && \ $(am__mv) $(pr_opcode_hinc).t $(pr_opcode_hinc) $(pr_convert_cinc): $(convert_py) $(V_PY)$(PYTHON) $(convert_py) table > $(pr_convert_cinc).t && \ $(am__mv) $(pr_convert_cinc).t $(pr_convert_cinc) $(pr_hops_cinc): $(hops_py) $(V_PY)$(PYTHON) $(hops_py) table > $(pr_hops_cinc).t && \ $(am__mv) $(pr_hops_cinc).t $(pr_hops_cinc)