/* proejct.c Vulkan projection matrices Copyright (C) 2021 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "QF/cvar.h" #include "QF/Vulkan/projection.h" #include "r_internal.h" //FIXME? The box rotations (in particular top/bottom) for vulkan are not //compatible with the other renderers, so need a local version const mat4f_t qfv_box_rotations[] = { [BOX_FRONT] = { { 1, 0, 0, 0}, { 0, 1, 0, 0}, { 0, 0, 1, 0}, { 0, 0, 0, 1} }, [BOX_RIGHT] = { { 0,-1, 0, 0}, { 1, 0, 0, 0}, { 0, 0, 1, 0}, { 0, 0, 0, 1} }, [BOX_BEHIND] = { {-1, 0, 0, 0}, { 0,-1, 0, 0}, { 0, 0, 1, 0}, { 0, 0, 0, 1} }, [BOX_LEFT] = { { 0, 1, 0, 0}, {-1, 0, 0, 0}, { 0, 0, 1, 0}, { 0, 0, 0, 1} }, [BOX_BOTTOM] = { { 0, 0, 1, 0}, { 0, 1, 0, 0}, {-1, 0, 0, 0}, { 0, 0, 0, 1} }, [BOX_TOP] = { { 0, 0,-1, 0}, { 0, 1, 0, 0}, { 1, 0, 0, 0}, { 0, 0, 0, 1} }, }; // Quake's world is z-up, x-forward, y-left, but Vulkan's world is // z-forward, x-right, y-down. const mat4f_t qfv_z_up = { { 0, 0, 1, 0}, {-1, 0, 0, 0}, { 0,-1, 0, 0}, { 0, 0, 0, 1}, }; void QFV_Orthographic (mat4f_t proj, float xmin, float xmax, float ymin, float ymax, float znear, float zfar) { float d = zfar - znear; float w = xmax - xmin; float h = ymax - ymin; float m = xmax + xmin; float c = ymax + ymin; float f = zfar; proj[0] = (vec4f_t) { 2/w, 0, 0, 0 }; proj[1] = (vec4f_t) { 0, 2/h, 0, 0 }; proj[2] = (vec4f_t) { 0, 0, -1/d, 0 }; proj[3] = (vec4f_t) { -m/w, -c/h, f/d, 1 }; } void QFV_OrthographicV (mat4f_t proj, vec4f_t mins, vec4f_t maxs) { QFV_Orthographic (proj, mins[0], maxs[0], mins[1], maxs[1], mins[2], maxs[2]); } void QFV_PerspectiveTan (mat4f_t proj, float fov_x, float fov_y, float nearclip) { float n = nearclip; float fx = fov_x; float fy = fov_y; proj[0] = (vec4f_t) { 1/fx, 0, 0, 0 }; proj[1] = (vec4f_t) { 0, 1/fy, 0, 0 }; proj[2] = (vec4f_t) { 0, 0, 0, 1 }; proj[3] = (vec4f_t) { 0, 0, n, 0 }; } void QFV_InversePerspectiveTan (mat4f_t proj, float fov_x, float fov_y, float nearclip) { float n = r_nearclip; float fx = fov_x; float fy = fov_y; proj[0] = (vec4f_t) { fx, 0, 0, 0 }; proj[1] = (vec4f_t) { 0, fy, 0, 0 }; proj[2] = (vec4f_t) { 0, 0, 0, 1/n }; proj[3] = (vec4f_t) { 0, 0, 1, 0 }; } void QFV_PerspectiveTanFar (mat4f_t proj, float fov_x, float fov_y, float nearclip, float farclip) { float n = nearclip; float f = farclip; float fx = fov_x; float fy = fov_y; proj[0] = (vec4f_t) { 1/fx, 0, 0, 0 }; proj[1] = (vec4f_t) { 0, 1/fy, 0, 0 }; proj[2] = (vec4f_t) { 0, 0, n/(n-f), 1 }; proj[3] = (vec4f_t) { 0, 0, n*f/(n-f), 0 }; } void QFV_InversePerspectiveTanFar (mat4f_t proj, float fov_x, float fov_y, float nearclip, float farclip) { float n = r_nearclip; float f = farclip; float fx = fov_x; float fy = fov_y; proj[0] = (vec4f_t) { fx, 0, 0, 0 }; proj[1] = (vec4f_t) { 0, fy, 0, 0 }; proj[2] = (vec4f_t) { 0, 0, 0, (f-n)/(n*f) }; proj[3] = (vec4f_t) { 0, 0, 1, 1/f }; } void QFV_PerspectiveCos (mat4f_t proj, float fov, float nearclip) { // square first for auto-abs (no support for > 180 degree fov) fov = fov * fov; float t = sqrt ((1 - fov) / fov); QFV_PerspectiveTan (proj, t, t, nearclip); }