#ifndef __GameEntity_h #define __GameEntity_h #include "Entity.h" #include "entities.h" @extern .vector angles; @extern .float modelindex; @extern .float movetype; @extern .string model; @extern .float frame; @extern .float colormap; @extern .vector mins; @extern .vector maxs; @extern .vector velocity; @extern .vector origin; @extern .float flags; @extern .vector v_angle; @interface GameEntity: Entity - (BOOL) takeDamage: weapon :inflictor :attacker : (float)damage; @end #endif //__GameEntity_h