/* vid_render_vulkan.c Vulkan version of the renderer Copyright (C) 2019 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #define NH_DEFINE #include "vulkan/namehack.h" #include "QF/plugin/general.h" #include "QF/plugin/vid_render.h" #include "QF/Vulkan/qf_vid.h" #include "mod_internal.h" #include "r_internal.h" #include "vulkan/namehack.h" static vid_model_funcs_t model_funcs = { /* vulkan_Mod_LoadExternalTextures, vulkan_Mod_LoadLighting, vulkan_Mod_SubdivideSurface, vulkan_Mod_ProcessTexture, Mod_LoadIQM, Mod_LoadAliasModel, Mod_LoadSpriteModel, vulkan_Mod_MakeAliasModelDisplayLists, vulkan_Mod_LoadSkin, vulkan_Mod_FinalizeAliasModel, vulkan_Mod_LoadExternalSkins, vulkan_Mod_IQMFinish, 0, vulkan_Mod_SpriteLoadTexture, Skin_SetColormap, Skin_SetSkin, vulkan_Skin_SetupSkin, Skin_SetTranslation, vulkan_Skin_ProcessTranslation, vulkan_Skin_InitTranslations,*/ }; vid_render_funcs_t vulkan_vid_render_funcs = { vulkan_Draw_Init, vulkan_Draw_Character, vulkan_Draw_String, vulkan_Draw_nString, vulkan_Draw_AltString, vulkan_Draw_ConsoleBackground, vulkan_Draw_Crosshair, vulkan_Draw_CrosshairAt, vulkan_Draw_TileClear, vulkan_Draw_Fill, vulkan_Draw_TextBox, vulkan_Draw_FadeScreen, vulkan_Draw_BlendScreen, vulkan_Draw_CachePic, vulkan_Draw_UncachePic, vulkan_Draw_MakePic, vulkan_Draw_DestroyPic, vulkan_Draw_PicFromWad, vulkan_Draw_Pic, vulkan_Draw_Picf, vulkan_Draw_SubPic, /* vulkan_SCR_UpdateScreen, SCR_DrawRam, SCR_DrawTurtle, SCR_DrawPause, vulkan_SCR_CaptureBGR, vulkan_SCR_ScreenShot, SCR_DrawStringToSnap, vulkan_Fog_Update, vulkan_Fog_ParseWorldspawn, vulkan_R_Init, vulkan_R_ClearState, vulkan_R_LoadSkys, vulkan_R_NewMap, R_AddEfrags, R_RemoveEfrags, R_EnqueueEntity, vulkan_R_LineGraph, R_AllocDlight, R_AllocEntity, vulkan_R_RenderView, R_DecayLights, vulkan_R_ViewChanged, vulkan_R_ClearParticles, vulkan_R_InitParticles, vulkan_SCR_ScreenShot_f, vulkan_r_easter_eggs_f, vulkan_r_particles_style_f, 0, &model_funcs*/ }; static void set_palette (const byte *palette) { //FIXME really don't want this here: need an application domain //so Quake can be separated from QuakeForge (ie, Quake itself becomes //an app using the QuakeForge engine) } static void vulkan_vid_render_init (void) { vr_data.vid->set_palette = set_palette; vr_data.vid->init_gl = Vulkan_Init_Common; vr_data.vid->load_gl (); vr_funcs = &vulkan_vid_render_funcs; m_funcs = &model_funcs; } static void vulkan_vid_render_shutdown (void) { Vulkan_Shutdown_Common (); } static general_funcs_t plugin_info_general_funcs = { vulkan_vid_render_init, vulkan_vid_render_shutdown, }; static general_data_t plugin_info_general_data; static plugin_funcs_t plugin_info_funcs = { &plugin_info_general_funcs, 0, 0, 0, 0, 0, &vulkan_vid_render_funcs, }; static plugin_data_t plugin_info_data = { &plugin_info_general_data, 0, 0, 0, 0, 0, &vid_render_data, }; static plugin_t plugin_info = { qfp_snd_render, 0, QFPLUGIN_VERSION, "0.1", "GLSL Renderer", "Copyright (C) 1996-1997 Id Software, Inc.\n" "Copyright (C) 1999-2012 contributors of the QuakeForge project\n" "Please see the file \"AUTHORS\" for a list of contributors", &plugin_info_funcs, &plugin_info_data, }; PLUGIN_INFO(vid_render, vulkan) { return &plugin_info; }