/* sv_ded.c @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include "QF/cvar.h" #include "QF/keys.h" #include "QF/sys.h" #include "client.h" #include "host.h" client_state_t cl; client_static_t cls; keydest_t key_dest = key_game; float scr_centertime_off; cvar_t *cl_name; cvar_t *cl_writecfg; cvar_t *chase_active; int fps_count; qboolean scr_disabled_for_loading; byte *vid_colormap; vec3_t vpn, vright, vup; qboolean r_active; qboolean r_force_fullscreen; double r_frametime; qboolean r_inhibit_viewmodel; vec3_t r_origin; qboolean r_paused; entity_t *r_view_model; cvar_t *cl_rollangle; cvar_t *cl_rollspeed; void CL_UpdateScreen (double realtime) { } void Cmd_ForwardToServer (void) { } void CDAudio_Init (void) { } void CDAudio_Shutdown (void) { } void CDAudio_Update (void) { } void CL_Disconnect (void) { } void CL_Disconnect_f (void) { } void CL_EstablishConnection (const char *host) { } void CL_Init (void) { } void CL_InitCvars (void) { cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, NULL, ""); cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL, ""); cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, NULL, "How much your screen tilts when strafing"); cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL, "How quickly you straighten out after strafing"); } void CL_NextDemo (void) { } int CL_ReadFromServer (void) { return 0; } void CL_SendCmd (void) { } void CL_SetState (cactive_t state) { } void CL_StopPlayback (void) { } void Chase_Init_Cvars (void) { chase_active = Cvar_Get ("chase_active", "0", CVAR_NONE, NULL, "None"); } void D_FlushCaches (void) { } void Draw_Init (void) { } void Host_Skin_Init (void) { } void Host_Skin_Init_Cvars (void) { } void IN_Commands (void) { } void IN_Init (void) { } void IN_Init_Cvars (void) { } void IN_SendKeyEvents (void) { } void IN_Shutdown (void) { } void Key_Init (void) { } void Key_Init_Cvars (void) { } void Key_WriteBindings (VFile *f) { } void R_DecayLights (double frametime) { } void R_Init (void) { } void R_Init_Cvars (void) { } void R_Particles_Init_Cvars (void) { } void SCR_Init (void) { } void S_Init (void) { } void S_Init_Cvars (void) { } void S_Shutdown (void) { } void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up) { } void Sbar_Init (void) { } void VID_Init (unsigned char *palette) { } void VID_Init_Cvars (void) { } void VID_Shutdown (void) { } void V_Init (void) { } void V_Init_Cvars (void) { }