/* pr->pr_cmds.c @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cbuf.h" #include "QF/clip_hull.h" #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/msg.h" #include "QF/sys.h" #include "QF/va.h" #include "compat.h" #include "host.h" #include "server.h" #include "sv_progs.h" #include "world.h" // BUILT-IN FUNCTIONS ========================================================= /* PF_error This is a TERMINAL error, which will kill off the entire server. Dumps self. error(value) */ void PF_error (progs_t *pr) { const char *s; edict_t *ed; s = PF_VarString (pr, 0); Con_Printf ("======SERVER ERROR in %s:\n%s\n", PR_GetString (&sv_pr_state, pr->pr_xfunction->s_name), s); ed = PROG_TO_EDICT (pr, *sv_globals.self); ED_Print (pr, ed); Host_Error ("Program error"); } /* PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror(value) */ void PF_objerror (progs_t *pr) { const char *s; edict_t *ed; s = PF_VarString (pr, 0); Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString (&sv_pr_state, pr->pr_xfunction->s_name), s); ed = PROG_TO_EDICT (pr, *sv_globals.self); ED_Print (pr, ed); ED_Free (pr, ed); Host_Error ("Program error"); } /* PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) */ void PF_makevectors (progs_t *pr) { AngleVectors (P_VECTOR (pr, 0), *sv_globals.v_forward, *sv_globals.v_right, *sv_globals.v_up); } /* PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) */ void PF_setorigin (progs_t *pr) { edict_t *e; float *org; e = P_EDICT (pr, 0); org = P_VECTOR (pr, 1); VectorCopy (org, SVvector (e, origin)); SV_LinkEdict (e, false); } static void SetMinMaxSize (progs_t *pr, edict_t *e, const vec3_t min, const vec3_t max, qboolean rotate) { float a; float bounds[2][3]; float xvector[2], yvector[2]; float *angles; int i, j, k, l; vec3_t rmin, rmax, base, transformed; for (i = 0; i < 3; i++) if (min[i] > max[i]) PR_RunError (pr, "backwards mins/maxs"); rotate = false; // FIXME: implement rotation properly again if (!rotate) { VectorCopy (min, rmin); VectorCopy (max, rmax); } else { // find min / max for rotations angles = SVvector (e, angles); a = angles[1] / 180 * M_PI; xvector[0] = cos (a); xvector[1] = sin (a); yvector[0] = -sin (a); yvector[1] = cos (a); VectorCopy (min, bounds[0]); VectorCopy (max, bounds[1]); rmin[0] = rmin[1] = rmin[2] = 9999; rmax[0] = rmax[1] = rmax[2] = -9999; for (i = 0; i <= 1; i++) { base[0] = bounds[i][0]; for (j = 0; j <= 1; j++) { base[1] = bounds[j][1]; for (k = 0; k <= 1; k++) { base[2] = bounds[k][2]; // transform the point transformed[0] = xvector[0] * base[0] + yvector[0] * base[1]; transformed[1] = xvector[1] * base[0] + yvector[1] * base[1]; transformed[2] = base[2]; for (l = 0; l < 3; l++) { if (transformed[l] < rmin[l]) rmin[l] = transformed[l]; if (transformed[l] > rmax[l]) rmax[l] = transformed[l]; } } } } } // set derived values VectorCopy (rmin, SVvector (e, mins)); VectorCopy (rmax, SVvector (e, maxs)); VectorSubtract (max, min, SVvector (e, size)); SV_LinkEdict (e, false); } /* PF_setsize the size box is rotated by the current angle setsize (entity, minvector, maxvector) */ void PF_setsize (progs_t *pr) { edict_t *e; float *min, *max; e = P_EDICT (pr, 0); min = P_VECTOR (pr, 1); max = P_VECTOR (pr, 2); SetMinMaxSize (pr, e, min, max, false); } /* PF_setmodel setmodel(entity, model) */ void PF_setmodel (progs_t *pr) { edict_t *e; const char *m, **check; model_t *mod; int i; e = P_EDICT (pr, 0); m = P_STRING (pr, 1); // check to see if model was properly precached for (i = 0, check = sv.model_precache; *check; i++, check++) if (!strcmp (*check, m)) break; if (!*check) PR_RunError (pr, "no precache: %s\n", m); SVstring (e, model) = PR_SetString (pr, m); SVfloat (e, modelindex) = i; // SV_ModelIndex (m); mod = sv.models[(int) SVfloat (e, modelindex)]; // Mod_ForName (m, true); if (mod) SetMinMaxSize (pr, e, mod->mins, mod->maxs, true); else SetMinMaxSize (pr, e, vec3_origin, vec3_origin, true); } /* PF_bprint broadcast print to everyone on server bprint(value) */ void PF_bprint (progs_t *pr) { const char *s; s = PF_VarString (pr, 0); SV_BroadcastPrintf ("%s", s); } /* PF_sprint single print to a specific client sprint(clientent, value) */ void PF_sprint (progs_t *pr) { const char *s; client_t *client; int entnum; entnum = P_EDICTNUM (pr, 0); s = PF_VarString (pr, 1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum - 1]; MSG_WriteByte (&client->message, svc_print); MSG_WriteString (&client->message, s); } /* PF_centerprint single print to a specific client centerprint(clientent, value) */ void PF_centerprint (progs_t *pr) { const char *s; client_t *client; int entnum; entnum = P_EDICTNUM (pr, 0); s = PF_VarString (pr, 1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum - 1]; MSG_WriteByte (&client->message, svc_centerprint); MSG_WriteString (&client->message, s); } /* PF_particle particle(origin, color, count) */ void PF_particle (progs_t *pr) { float *org, *dir; float color; float count; org = P_VECTOR (pr, 0); dir = P_VECTOR (pr, 1); color = P_FLOAT (pr, 2); count = P_FLOAT (pr, 3); SV_StartParticle (org, dir, color, count); } void PF_ambientsound (progs_t *pr) { const char **check; const char *samp; float *pos; float vol, attenuation; int soundnum; pos = P_VECTOR (pr, 0); samp = P_STRING (pr, 1); vol = P_FLOAT (pr, 2); attenuation = P_FLOAT (pr, 3); // check to see if samp was properly precached for (soundnum = 0, check = sv.sound_precache; *check; check++, soundnum++) if (!strcmp (*check, samp)) break; if (!*check) { Con_Printf ("no precache: %s\n", samp); return; } // add an svc_spawnambient command to the level signon packet MSG_WriteByte (&sv.signon, svc_spawnstaticsound); MSG_WriteCoordV (&sv.signon, pos); MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, vol * 255); MSG_WriteByte (&sv.signon, attenuation * 64); } /* PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. */ void PF_sound (progs_t *pr) { const char *sample; float attenuation; int channel, volume; edict_t *entity; entity = P_EDICT (pr, 0); channel = P_FLOAT (pr, 1); sample = P_STRING (pr, 2); volume = P_FLOAT (pr, 3) * 255; attenuation = P_FLOAT (pr, 4); if (volume < 0 || volume > 255) Sys_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) Sys_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 7) Sys_Error ("SV_StartSound: channel = %i", channel); SV_StartSound (entity, channel, sample, volume, attenuation); } /* PF_traceline Used for use tracing and shot targeting. Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) */ void PF_traceline (progs_t *pr) { float *v1, *v2; int nomonsters; edict_t *ent; trace_t trace; v1 = P_VECTOR (pr, 0); v2 = P_VECTOR (pr, 1); nomonsters = P_FLOAT (pr, 2); ent = P_EDICT (pr, 3); trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); *sv_globals.trace_allsolid = trace.allsolid; *sv_globals.trace_startsolid = trace.startsolid; *sv_globals.trace_fraction = trace.fraction; *sv_globals.trace_inwater = trace.inwater; *sv_globals.trace_inopen = trace.inopen; VectorCopy (trace.endpos, *sv_globals.trace_endpos); VectorCopy (trace.plane.normal, *sv_globals.trace_plane_normal); *sv_globals.trace_plane_dist = trace.plane.dist; if (trace.ent) *sv_globals.trace_ent = EDICT_TO_PROG (pr, trace.ent); else *sv_globals.trace_ent = EDICT_TO_PROG (pr, sv.edicts); } /* PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) */ void PF_checkpos (progs_t *pr) { } // ============================================================================ byte checkpvs[MAX_MAP_LEAFS / 8]; int PF_newcheckclient (progs_t *pr, int check) { int i; byte *pvs; edict_t *ent; mleaf_t *leaf; vec3_t org; // cycle to the next one if (check < 1) check = 1; if (check > svs.maxclients) check = svs.maxclients; if (check == svs.maxclients) i = 1; else i = check + 1; for (;; i++) { if (i == svs.maxclients + 1) i = 1; ent = EDICT_NUM (pr, i); if (i == check) break; // didn't find anything else if (ent->free) continue; if (SVfloat (ent, health) <= 0) continue; if ((int) SVfloat (ent, flags) & FL_NOTARGET) continue; // anything that is a client, or has a client as an enemy break; } // get the PVS for the entity VectorAdd (SVvector (ent, origin), SVvector (ent, view_ofs), org); leaf = Mod_PointInLeaf (org, sv.worldmodel); pvs = Mod_LeafPVS (leaf, sv.worldmodel); memcpy (checkpvs, pvs, (sv.worldmodel->numleafs + 7) >> 3); return i; } #define MAX_CHECK 16 int c_invis, c_notvis; /* PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there are more than one valid options, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () */ void PF_checkclient (progs_t *pr) { edict_t *ent, *self; int l; mleaf_t *leaf; vec3_t view; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (pr, sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = EDICT_NUM (pr, sv.lastcheck); if (ent->free || SVfloat (ent, health) <= 0) { RETURN_EDICT (pr, sv.edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PROG_TO_EDICT (pr, *sv_globals.self); VectorAdd (SVvector (self, origin), SVvector (self, view_ofs), view); leaf = Mod_PointInLeaf (view, sv.worldmodel); l = (leaf - sv.worldmodel->leafs) - 1; if ((l < 0) || !(checkpvs[l >> 3] & (1 << (l & 7)))) { c_notvis++; RETURN_EDICT (pr, sv.edicts); return; } // might be able to see it c_invis++; RETURN_EDICT (pr, ent); } //============================================================================ /* PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) */ void PF_stuffcmd (progs_t *pr) { const char *str; client_t *old; int entnum; entnum = P_EDICTNUM (pr, 0); if (entnum < 1 || entnum > svs.maxclients) PR_RunError (pr, "Parm 0 not a client"); str = P_STRING (pr, 1); old = host_client; host_client = &svs.clients[entnum - 1]; Host_ClientCommands ("%s", str); host_client = old; } /* PF_localcmd Sends text over to the client's execution buffer localcmd (string) */ void PF_localcmd (progs_t *pr) { const char *str; str = P_STRING (pr, 0); Cbuf_AddText (host_cbuf, str); } /* PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) */ void PF_findradius (progs_t *pr) { edict_t *ent, *chain; float rad; float *org; int i, j; vec3_t eorg; chain = (edict_t *) sv.edicts; org = P_VECTOR (pr, 0); rad = P_FLOAT (pr, 1); ent = NEXT_EDICT (pr, sv.edicts); for (i = 1; i < sv.num_edicts; i++, ent = NEXT_EDICT (pr, ent)) { if (ent->free) continue; if (SVfloat (ent, solid) == SOLID_NOT) continue; for (j = 0; j < 3; j++) eorg[j] = org[j] - (SVvector (ent, origin)[j] + (SVvector (ent, mins)[j] + SVvector (ent, maxs)[j]) * 0.5); if (VectorLength (eorg) > rad) continue; SVentity (ent, chain) = EDICT_TO_PROG (pr, chain); chain = ent; } RETURN_EDICT (pr, chain); } void PF_Spawn (progs_t *pr) { edict_t *ed; ed = ED_Alloc (pr); RETURN_EDICT (pr, ed); } void PF_Remove (progs_t *pr) { edict_t *ed; ed = P_EDICT (pr, 0); ED_Free (pr, ed); } static void PR_CheckEmptyString (progs_t *pr, const char *s) { if (s[0] <= ' ') PR_RunError (pr, "Bad string"); } void PF_precache_file (progs_t *pr) { // precache_file is only used to copy files with qcc, it does nothing R_INT (pr) = P_INT (pr, 0); } void PF_precache_sound (progs_t *pr) { const char *s; int i; if (sv.state != ss_loading) PR_RunError (pr, "PF_Precache_*: Precache can only be done in spawn " "functions"); s = P_STRING (pr, 0); R_INT (pr) = P_INT (pr, 0); PR_CheckEmptyString (pr, s); for (i = 0; i < MAX_SOUNDS; i++) { if (!sv.sound_precache[i]) { sv.sound_precache[i] = s; return; } if (!strcmp (sv.sound_precache[i], s)) return; } PR_RunError (pr, "PF_precache_sound: overflow"); } void PF_precache_model (progs_t *pr) { const char *s; int i; if (sv.state != ss_loading) PR_RunError (pr, "PF_Precache_*: Precache can only be done in spawn " "functions"); s = P_STRING (pr, 0); R_INT (pr) = P_INT (pr, 0); PR_CheckEmptyString (pr, s); for (i = 0; i < MAX_MODELS; i++) { if (!sv.model_precache[i]) { sv.model_precache[i] = s; sv.models[i] = Mod_ForName (s, true); return; } if (!strcmp (sv.model_precache[i], s)) return; } PR_RunError (pr, "PF_precache_model: overflow"); } /* PF_walkmove float(float yaw, float dist) walkmove */ void PF_walkmove (progs_t *pr) { edict_t *ent; float yaw, dist; vec3_t move; dfunction_t *oldf; int oldself; ent = PROG_TO_EDICT (pr, *sv_globals.self); yaw = P_FLOAT (pr, 0); dist = P_FLOAT (pr, 1); if (!((int) SVfloat (ent, flags) & (FL_ONGROUND | FL_FLY | FL_SWIM))) { R_FLOAT (pr) = 0; return; } yaw = yaw * M_PI * 2 / 360; move[0] = cos (yaw) * dist; move[1] = sin (yaw) * dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = pr->pr_xfunction; oldself = *sv_globals.self; R_FLOAT (pr) = SV_movestep (ent, move, true); // restore program state pr->pr_xfunction = oldf; *sv_globals.self = oldself; } /* PF_droptofloor void() droptofloor */ void PF_droptofloor (progs_t *pr) { edict_t *ent; vec3_t end; trace_t trace; ent = PROG_TO_EDICT (pr, *sv_globals.self); VectorCopy (SVvector (ent, origin), end); end[2] -= 256; trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins), SVvector (ent, maxs), end, false, ent); if (trace.fraction == 1 || trace.allsolid) { R_FLOAT (pr) = 0; } else { VectorCopy (trace.endpos, SVvector (ent, origin)); SV_LinkEdict (ent, false); SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_ONGROUND; SVentity (ent, groundentity) = EDICT_TO_PROG (pr, trace.ent); R_FLOAT (pr) = 1; } } /* PF_lightstyle void(float style, string value) lightstyle */ void PF_lightstyle (progs_t *pr) { int style; char *val; client_t *client; int j; style = P_FLOAT (pr, 0); val = P_STRING (pr, 1); // change the string in sv sv.lightstyles[style] = val; // send message to all clients on this server if (sv.state != ss_active) return; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) if (client->active || client->spawned) { MSG_WriteByte (&client->message, svc_lightstyle); MSG_WriteByte (&client->message, style); MSG_WriteString (&client->message, val); } } void PF_checkbottom (progs_t *pr) { edict_t *ent; ent = P_EDICT (pr, 0); R_FLOAT (pr) = SV_CheckBottom (ent); } void PF_pointcontents (progs_t *pr) { float *v; v = P_VECTOR (pr, 0); R_FLOAT (pr) = SV_PointContents (v); } cvar_t *sv_aim; /* PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) */ void PF_aim (progs_t *pr) { edict_t *ent, *check, *bestent; float dist, bestdist, speed; int i, j; trace_t tr; vec3_t start, dir, end, bestdir; ent = P_EDICT (pr, 0); speed = P_FLOAT (pr, 1); VectorCopy (SVvector (ent, origin), start); start[2] += 20; // try sending a trace straight VectorCopy (*sv_globals.v_forward, dir); VectorMA (start, 2048, dir, end); tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent && SVfloat (tr.ent, takedamage) == DAMAGE_AIM && (!teamplay->int_val || SVfloat (ent, team) <= 0 || SVfloat (ent, team) != SVfloat (tr.ent, team))) { VectorCopy (*sv_globals.v_forward, R_VECTOR (pr)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim->value; bestent = NULL; check = NEXT_EDICT (pr, sv.edicts); for (i = 1; i < sv.num_edicts; i++, check = NEXT_EDICT (pr, check)) { if (SVfloat (check, takedamage) != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay->int_val && SVfloat (ent, team) > 0 && SVfloat (ent, team) == SVfloat (check, team)) continue; // don't aim at teammate for (j = 0; j < 3; j++) end[j] = SVvector (check, origin)[j] + 0.5 * (SVvector (check, mins)[j] + SVvector (check, maxs)[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, *sv_globals.v_forward); if (dist < bestdist) continue; // to far to turn tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (SVvector (bestent, origin), SVvector (ent, origin), dir); dist = DotProduct (dir, *sv_globals.v_forward); VectorScale (*sv_globals.v_forward, dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, R_VECTOR (pr)); } else { VectorCopy (bestdir, R_VECTOR (pr)); } } /* PF_changeyaw This was a major timewaster in progs, so it was converted to C */ void PF_changeyaw (progs_t *pr) { edict_t *ent; float ideal, current, move, speed; ent = PROG_TO_EDICT (pr, *sv_globals.self); current = anglemod (SVvector (ent, angles)[1]); ideal = SVfloat (ent, ideal_yaw); speed = SVfloat (ent, yaw_speed); if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } SVvector (ent, angles)[1] = anglemod (current + move); } // MESSAGE WRITING ============================================================ #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string static sizebuf_t * WriteDest (progs_t *pr) { int entnum; int dest; edict_t *ent; dest = P_FLOAT (pr, 0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PROG_TO_EDICT (pr, *sv_globals.msg_entity); entnum = NUM_FOR_EDICT (pr, ent); if (entnum < 1 || entnum > svs.maxclients) PR_RunError (pr, "WriteDest: not a client"); return &svs.clients[entnum - 1].message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; default: PR_RunError (pr, "WriteDest: bad destination"); break; } return NULL; } void PF_WriteByte (progs_t *pr) { MSG_WriteByte (WriteDest (pr), P_FLOAT (pr, 1)); } void PF_WriteChar (progs_t *pr) { MSG_WriteByte (WriteDest (pr), P_FLOAT (pr, 1)); } void PF_WriteShort (progs_t *pr) { MSG_WriteShort (WriteDest (pr), P_FLOAT (pr, 1)); } void PF_WriteLong (progs_t *pr) { MSG_WriteLong (WriteDest (pr), P_FLOAT (pr, 1)); } void PF_WriteAngle (progs_t *pr) { MSG_WriteAngle (WriteDest (pr), P_FLOAT (pr, 1)); } void PF_WriteCoord (progs_t *pr) { MSG_WriteCoord (WriteDest (pr), P_FLOAT (pr, 1)); } void PF_WriteString (progs_t *pr) { MSG_WriteString (WriteDest (pr), P_STRING (pr, 1)); } void PF_WriteEntity (progs_t *pr) { MSG_WriteShort (WriteDest (pr), P_EDICTNUM (pr, 1)); } // ============================================================================ void PF_makestatic (progs_t *pr) { edict_t *ent; ent = P_EDICT (pr, 0); MSG_WriteByte (&sv.signon, svc_spawnstatic); MSG_WriteByte (&sv.signon, SV_ModelIndex (PR_GetString (pr, SVstring (ent, model)))); MSG_WriteByte (&sv.signon, SVfloat (ent, frame)); MSG_WriteByte (&sv.signon, SVfloat (ent, colormap)); MSG_WriteByte (&sv.signon, SVfloat (ent, skin)); MSG_WriteCoordAngleV (&sv.signon, SVvector (ent, origin), SVvector (ent, angles)); /* for (i = 0; i < 3; i++) { // FIXME: DESPAIR MSG_WriteCoord (&sv.signon, SVvector (ent, origin)[i]); MSG_WriteAngle (&sv.signon, SVvector (ent, angles)[i]); } */ // throw the entity away now ED_Free (pr, ent); } // ============================================================================ void PF_setspawnparms (progs_t *pr) { edict_t *ent; int i; client_t *client; ent = P_EDICT (pr, 0); i = NUM_FOR_EDICT (pr, ent); if (i < 1 || i > svs.maxclients) PR_RunError (pr, "Entity is not a client"); // copy spawn parms out of the client_t client = svs.clients + (i - 1); for (i = 0; i < NUM_SPAWN_PARMS; i++) sv_globals.parms[i] = client->spawn_parms[i]; } void PF_changelevel (progs_t *pr) { char *s; // make sure we don't issue two changelevels if (svs.changelevel_issued) return; svs.changelevel_issued = true; s = P_STRING (pr, 0); Cbuf_AddText (host_cbuf, va ("changelevel %s\n", s)); } #define MAX_PF_HULLS 64 // FIXME make dynamic? clip_hull_t *pf_hull_list[MAX_PF_HULLS]; static void PF_hullpointcontents (progs_t *pr) { edict_t *edict = P_EDICT (pr, 0); float *mins = P_VECTOR (pr, 1); float *maxs = P_VECTOR (pr, 2); float *point = P_VECTOR (pr, 3); hull_t *hull; vec3_t offset; hull = SV_HullForEntity (edict, mins, maxs, offset); VectorSubtract (point, offset, offset); R_INT (pr) = SV_HullPointContents (hull, 0, offset); } static void PF_getboxbounds (progs_t *pr) { int h = P_INT (pr, 0) - 1; clip_hull_t *ch; if (h < 0 || h > MAX_PF_HULLS - 1 || !(ch = pf_hull_list[h])) PR_RunError (pr, "PF_freeboxhull: invalid box hull handle\n"); if (P_INT (pr, 1)) { VectorCopy (ch->maxs, R_VECTOR (pr)); } else { VectorCopy (ch->mins, R_VECTOR (pr)); } } static void PF_getboxhull (progs_t *pr) { clip_hull_t *ch = 0; int i; for (i = 0; i < MAX_PF_HULLS; i++) { if (!pf_hull_list[i]) { ch = MOD_Alloc_Hull (6, 6); break; } } if (ch) { pf_hull_list[i] = ch; R_INT (pr) = i + 1; for (i = 0; i < MAX_MAP_HULLS; i++) SV_InitHull (ch->hulls[i], ch->hulls[i]->clipnodes, ch->hulls[i]->planes); } else { R_INT (pr) = 0; } } static void PF_freeboxhull (progs_t *pr) { int h = P_INT (pr, 0) - 1; clip_hull_t *ch; if (h < 0 || h > MAX_PF_HULLS - 1 || !(ch = pf_hull_list[h])) PR_RunError (pr, "PF_freeboxhull: invalid box hull handle\n"); pf_hull_list[h] = 0; MOD_Free_Hull (ch); } static vec_t calc_dist (vec3_t p, vec3_t n, vec3_t *offsets) { int i; vec_t d = DotProduct (p, n); vec3_t s, v; VectorScale (n, d, s); for (i = 0; i < 3; i++) if (s[i] < 0) v[i] = offsets[0][i]; else v[i] = offsets[1][i]; VectorAdd (p, v, v); return DotProduct (v, n); } static void PF_rotate_bbox (progs_t *pr) { int h = P_INT (pr, 0) - 1; float *dir[3] = { P_VECTOR (pr, 1), P_VECTOR (pr, 2), P_VECTOR (pr, 3), }; float *mi = P_VECTOR (pr, 4); float *ma = P_VECTOR (pr, 5); vec3_t mins, maxs; float *verts[6] = {maxs, mins, maxs, mins, maxs, mins}; vec3_t offsets[3][2] = { { { 0, 0, 0 }, { 0, 0, 0} }, { { -16, -16, -32 }, { 16, 16, 24} }, { { -32, -32, -64 }, { 32, 32, 24} }, }; vec3_t v[8], d; hull_t *hull; clip_hull_t *ch; int i, j; float l; if (h < 0 || h > MAX_PF_HULLS - 1 || !(ch = pf_hull_list[h])) PR_RunError (pr, "PF_freeboxhull: invalid box hull handle\n"); // set up the rotation matrix. the three orientation vectors form the // columns of the rotation matrix for (i = 0; i < 3; i++) { for (j = 0; j < 3; j++) { ch->axis[i][j] = dir[j][i]; } } // rotate the bounding box points for (i = 0; i < 3; i++) { mins[i] = DotProduct (ch->axis[i], mi); maxs[i] = DotProduct (ch->axis[i], ma); } // find all 8 corners of the rotated box VectorCopy (mins, v[0]); VectorCopy (maxs, v[1]); VectorSubtract (maxs, mins, d); for (i = 0; i < 3; i++) { vec3_t x; l = DotProduct (d, dir[i]); VectorScale (dir[i], l, x); VectorAdd (mins, x, v[2 + i * 2]); VectorSubtract (maxs, x, v[3 + i * 2]); } // now find the aligned bounding box VectorCopy (v[0], ch->mins); VectorCopy (v[0], ch->maxs); for (i = 0; i < 8; i++) { for (j = 0; j < 3; j++) { ch->mins[j] = min (ch->mins[j], v[i][j]); ch->maxs[j] = max (ch->maxs[j], v[i][j]); } } // set up the 3 size based hulls for (j = 0; j < 3; j++) { hull = ch->hulls[j]; VectorScale (offsets[j][1], -1, hull->clip_mins); VectorScale (offsets[j][0], -1, hull->clip_maxs); // set up the clip planes for (i = 0; i < 6; i++) { hull->planes[i].dist = calc_dist (verts[i], dir[i / 2], offsets[j]); hull->planes[i].type = 4; VectorCopy (dir[i / 2], hull->planes[i].normal); } } } void PF_Fixme (progs_t *pr) { PR_RunError (pr, "unimplemented bulitin"); } static void PF_checkextension (progs_t *pr) { G_FLOAT(pr, OFS_RETURN) = 0; //FIXME make this function actually useful :P } void SV_PR_Cmds_Init () { PR_Cmds_Init (&sv_pr_state); PR_Obj_Progs_Init (&sv_pr_state); PR_AddBuiltin (&sv_pr_state, "makevectors", PF_makevectors, 1); // void(entity e) makevectors PR_AddBuiltin (&sv_pr_state, "setorigin", PF_setorigin, 2); // void(entity e, vector o) setorigin PR_AddBuiltin (&sv_pr_state, "setmodel", PF_setmodel, 3); // void(entity e, string m) setmodel PR_AddBuiltin (&sv_pr_state, "setsize", PF_setsize, 4); // void(entity e, vector min, vector max) setsize PR_AddBuiltin (&sv_pr_state, "fixme", PF_Fixme, 5); // void(entity e, vector min, vector max) setabssize PR_AddBuiltin (&sv_pr_state, "sound", PF_sound, 8); // void(entity e, float chan, string samp) sound PR_AddBuiltin (&sv_pr_state, "error", PF_error, 10); // void(string e) error PR_AddBuiltin (&sv_pr_state, "objerror", PF_objerror, 11); // void(string e) objerror PR_AddBuiltin (&sv_pr_state, "spawn", PF_Spawn, 14); // entity() spawn PR_AddBuiltin (&sv_pr_state, "remove", PF_Remove, 15); // void(entity e) remove PR_AddBuiltin (&sv_pr_state, "traceline", PF_traceline, 16); // float(vector v1, vector v2, float tryents) traceline PR_AddBuiltin (&sv_pr_state, "checkclient", PF_checkclient, 17); // entity() clientlist PR_AddBuiltin (&sv_pr_state, "precache_sound", PF_precache_sound, 19); // void(string s) precache_sound PR_AddBuiltin (&sv_pr_state, "precache_model", PF_precache_model, 20); // void(string s) precache_model PR_AddBuiltin (&sv_pr_state, "stuffcmd", PF_stuffcmd, 21); // void(entity client, string s) stuffcmd PR_AddBuiltin (&sv_pr_state, "findradius", PF_findradius, 22); // entity(vector org, float rad) findradius PR_AddBuiltin (&sv_pr_state, "bprint", PF_bprint, 23); // void(string s) bprint PR_AddBuiltin (&sv_pr_state, "sprint", PF_sprint, 24); // void(entity client, string s) sprint PR_AddBuiltin (&sv_pr_state, "walkmove", PF_walkmove, 32); // float(float yaw, float dist) walkmove // 33 PR_AddBuiltin (&sv_pr_state, "droptofloor", PF_droptofloor, 34); // float() droptofloor PR_AddBuiltin (&sv_pr_state, "lightstyle", PF_lightstyle, 35); // void(float style, string value) lightstyle // 39 PR_AddBuiltin (&sv_pr_state, "checkbottom", PF_checkbottom, 40); // float(entity e) checkbottom PR_AddBuiltin (&sv_pr_state, "pointcontents", PF_pointcontents, 41); // float(vector v) pointcontents // 42 PR_AddBuiltin (&sv_pr_state, "aim", PF_aim, 44); // vector(entity e, float speed) aim PR_AddBuiltin (&sv_pr_state, "localcmd", PF_localcmd, 46); // void(string s) localcmd PR_AddBuiltin (&sv_pr_state, "particle", PF_particle, 48); // void(vector o, vector d, float color, float count) particle PR_AddBuiltin (&sv_pr_state, "changeyaw", PF_changeyaw, 49); // void() ChangeYaw // 50 PR_AddBuiltin (&sv_pr_state, "writebyte", PF_WriteByte, 52); // void(float to, float f) WriteByte PR_AddBuiltin (&sv_pr_state, "writechar", PF_WriteChar, 53); // void(float to, float f) WriteChar PR_AddBuiltin (&sv_pr_state, "writeshort", PF_WriteShort, 54); // void(float to, float f) WriteShort PR_AddBuiltin (&sv_pr_state, "writelong", PF_WriteLong, 55); // void(float to, float f) WriteLong PR_AddBuiltin (&sv_pr_state, "writecoord", PF_WriteCoord, 56); // void(float to, float f) WriteCoord PR_AddBuiltin (&sv_pr_state, "writeangle", PF_WriteAngle, 57); // void(float to, float f) WriteAngle PR_AddBuiltin (&sv_pr_state, "writestring", PF_WriteString, 58); // void(float to, string s) WriteString PR_AddBuiltin (&sv_pr_state, "writeentity", PF_WriteEntity, 59); // void(float to, entity s) WriteEntity PR_AddBuiltin (&sv_pr_state, "movetogoal", SV_MoveToGoal, 67); // void(float step) movetogoal PR_AddBuiltin (&sv_pr_state, "precache_file", PF_precache_file, 68); // string(string s) precache_file PR_AddBuiltin (&sv_pr_state, "makestatic", PF_makestatic, 69); // void(entity e) makestatic PR_AddBuiltin (&sv_pr_state, "changelevel", PF_changelevel, 70); // void(string s) changelevel // 71 PR_AddBuiltin (&sv_pr_state, "centerprint", PF_centerprint, 73); // void(...) centerprint PR_AddBuiltin (&sv_pr_state, "ambientsound", PF_ambientsound, 74); // void(vector pos, string samp, float vol, float atten) ambientsound PR_AddBuiltin (&sv_pr_state, "precache_model2", PF_precache_model, 75); // string(string s) precache_model2 PR_AddBuiltin (&sv_pr_state, "precache_sound2", PF_precache_sound, 76); // string(string s) precache_sound2 PR_AddBuiltin (&sv_pr_state, "precache_file2", PF_precache_file, 77); // string(string s) precache_file2 PR_AddBuiltin (&sv_pr_state, "setspawnparms", PF_setspawnparms, 78); // void(entity e) setspawnparms PR_AddBuiltin (&sv_pr_state, "hullpointcontents", PF_hullpointcontents, 93); // integer (entity ent, vector point) hullpointcontents PR_AddBuiltin (&sv_pr_state, "getboxbounds", PF_getboxbounds, 94); // vector (integer hull, integer max) getboxbounds PR_AddBuiltin (&sv_pr_state, "getboxhull", PF_getboxhull, 95); // integer () getboxhull PR_AddBuiltin (&sv_pr_state, "freeboxhull", PF_freeboxhull, 96); // void (integer hull) freeboxhull PR_AddBuiltin (&sv_pr_state, "rotate_bbox", PF_rotate_bbox, 97); // void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox PR_AddBuiltin (&sv_pr_state, "checkextension", PF_checkextension, 99); // float () checkextension }