.\" hey, Emacs: -*- nroff -*- .\" qfcc is free software; you can redistribute it and/or modify .\" it under the terms of the GNU General Public License as published by .\" the Free Software Foundation; either version 2 of the License, or .\" (at your option) any later version. .\" .\" This program is distributed in the hope that it will be useful, .\" but WITHOUT ANY WARRANTY; without even the implied warranty of .\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the .\" GNU General Public License for more details. .\" .\" You should have received a copy of the GNU General Public License .\" along with this program; see the file COPYING. If not, write to .\" the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. .\" .TH QFCC 1 "February 21, 2001" QuakeForge QuakeForge\ Developer\'s\ Manual .\" Please update the above date whenever this man page is modified. .\" .\" Some roff macros, for reference: .\" .nh disable hyphenation .\" .hy enable hyphenation .\" .ad l left justify .\" .ad b justify to both left and right margins (default) .\" .nf disable filling .\" .fi enable filling .\" .br insert line break .\" .sp insert n+1 empty lines .\" for manpage-specific macros, see man(7) .SH NAME qfcc \- The QuakeForge Code Compiler .SH SYNOPSIS .B qfcc .RI [ options ] .SH DESCRIPTION \fBqfcc\fP compiles GameC source into a form that the QuakeForge server can understand. .PP .SH OPTIONS \fBqfcc\fP takes the following arguments: .TP .B \-s, \-\-source DIR look for progs.src in DIR instead of the current directory. .TP .B \-q Inhibit some of qfcc's normal output. .TP .B \-\-quiet LEVEL Set quiet level to LEVEL. 1 is equivalent to \-q, 2 is silence. .TP .B \-g, \-\-debug Output symbol information for the QuakeForge server's built-in debugger. .TP .B \-\-code OPTION,... Set code generation options. See .B CODE GENERATION OPTIONS for details. .TP .B \-\-warn OPTION,... Set warning options. See .B WARNING OPTIONS for details. .TP .B \-h, \-\-help Show summary of options. .TP .B \-V, \-\-version Show the version of qfcc. .SH "CODE GENERATION OPTIONS" The following options are valid for \fBqfcc\fP's .B \-\-code argument: .TP .B cow Allow assignment to initialized globals. In QuakeC, a global that has been initialized to a value is not a variable, but a named constant. However, .B qcc never really enforced this. The .B cow option allows .B qfcc to gracefully cope with QuakeC source that assigns values to initialized globals in this manner. (also known as "copy on write" -- never mind the bovine connotations) .TP .B v6only Restrict the compiler to only version 6 progs (original Quake/QuakeWorld) features. This means that the compiled data file should be able to run on older servers, as long as you have not used any QuakeForge-specific built-in functions. Also disables some of the compiler's features (like integers and string manipulation support). .SH "WARNING OPTIONS" The following options are valid for \fBqfcc\fP's .B \-\-warn argument: .TP .B error Promote warnings to errors. This works just like \fBgcc\fP's .B -Werror argument. .TP .B undef-functions Emit a warning when a function is called, but has not yet been defined. .TP .B vararg-integer Emit a warning when a function that takes a variable number of arguments is passed a constant of an integer type. .SH "FAQ" .B qfcc is singing a bad 80s rap song to me. What's going on? "ice ice baby" is QuakeForge-speak for "Internal Compiler Error". It usually means there's a bug in qfcc, so please report it to the team. .B qfcc is mooing at me. What's wrong with you people? The compiler doesn't like being treated like a slab of beef. Seriously, the code you are trying to compile is using constants as if they weren't. Normally, qfcc would just stop and tell the code to sit in the corner for a while, but you told it not to do that by passing the .B cow option to \fB--code\fP, so it has its revenge by mooing out a warning. Or something like that. .SH "FILES" progs.src .SH "SEE ALSO" .BR quakeforge (1) .SH AUTHORS The original \fBqcc\fP program was written by Id Software, Inc. The members of the QuakeForge Project have modified it to work with extensions to the QuakeC language. To minimize confusion, the name of the language compiled by \fBqfcc\fP is called GameC.