#import "qedefs.h" id preferences_i; #define DEFOWNER "QuakeEd2" float lightaxis[3] = {1, 0.6, 0.75}; @implementation Preferences - init { [super init]; preferences_i = self; return self; } int _atoi (char *c) { if (!c) return 0; return atoi(c); } int _atof (char *c) { if (!c) return 0; return atof(c); } void WriteNumericDefault (char *name, float value) { char str[128]; sprintf (str,"%f", value); NSWriteDefault (DEFOWNER, name, str); } void WriteStringDefault (char *name, char *value) { NSWriteDefault (DEFOWNER, name, value); } // // Read in at start of program // - readDefaults { char *string; float value; string = (char *)NSGetDefaultValue(DEFOWNER,"ProjectPath"); [self setProjectPath: string]; string = (char *)NSGetDefaultValue(DEFOWNER,"BspSoundPath"); [self setBspSoundPath:string]; value = _atoi((char *)NSGetDefaultValue(DEFOWNER,"ShowBSPOutput")); [self setShowBSP:value]; value = _atoi((char *)NSGetDefaultValue(DEFOWNER,"OffsetBrushCopy")); [self setBrushOffset:value]; value = _atoi((char *)NSGetDefaultValue(DEFOWNER,"StartWad")); [self setStartWad:value]; value = _atof((char *)NSGetDefaultValue(DEFOWNER,"Xlight")); [self setXlight:value]; value = _atof((char *)NSGetDefaultValue(DEFOWNER,"Ylight")); [self setYlight:value]; value = _atof((char *)NSGetDefaultValue(DEFOWNER,"Zlight")); [self setZlight:value]; return self; } - setProjectPath:(char *)path { if (!path) path = ""; strcpy (projectpath, path); [startproject_i setStringValue: path]; WriteStringDefault ("ProjectPath", path); return self; } - setCurrentProject:sender { [startproject_i setStringValue: [project_i currentProjectFile]]; [self UIChanged: self]; return self; } - (char *)getProjectPath { return projectpath; } // //=============================================== // BSP sound stuff //=============================================== // // Set the BSP sound using an OpenPanel // - setBspSound:sender { id panel; char *types[]={"snd",NULL}; int rtn; char **filename; char path[1024], file[64]; panel = [OpenPanel new]; ExtractFilePath (bspSound, path); ExtractFileBase (bspSound, file); rtn = [panel runModalForDirectory:path file: file types: types]; if (rtn) { filename = (char **)[panel filenames]; strcpy(bspSound,[panel directory]); strcat(bspSound,"/"); strcat(bspSound,filename[0]); [self setBspSoundPath:bspSound]; [self playBspSound]; } return self; } // // Play the BSP sound // - playBspSound { [bspSound_i play]; return self; } // // Set the bspSound path // - setBspSoundPath:(char *)path { if (!path) path = ""; strcpy(bspSound,path); if (bspSound_i) [bspSound_i free]; bspSound_i = [[Sound alloc] initFromSoundfile:bspSound]; if (!bspSound_i) { strcpy (bspSound, "/NextLibrary/Sounds/Funk.snd"); bspSound_i = [[Sound alloc] initFromSoundfile:bspSound]; } [bspSoundField_i setStringValue:bspSound]; WriteStringDefault ("BspSoundPath", bspSound); return self; } //=============================================== // Show BSP Output management //=============================================== // // Set the state // - setShowBSP:(int)state { showBSP = state; [showBSP_i setIntValue:state]; WriteNumericDefault ("ShowBSPOutput", showBSP); return self; } // // Get the state // - (int)getShowBSP { return showBSP; } //=============================================== // "Offset Brush ..." management //=============================================== // // Set the state // - setBrushOffset:(int)state { brushOffset = state; [brushOffset_i setIntValue:state]; WriteNumericDefault ("OffsetBrushCopy", state); return self; } // // Get the state // - (int)getBrushOffset { return brushOffset; } //=============================================== // StartWad //=============================================== - setStartWad:(int)value // set start wad (0-2) { startwad = value; if (startwad<0 || startwad>2) startwad = 0; [startwad_i selectCellAt:startwad : 0]; WriteNumericDefault ("StartWad", value); return self; } - (int)getStartWad { return startwad; } //=============================================== // X,Y,Z light values //=============================================== // // Set the state // - setXlight:(float)value { xlight = value; if (xlight < 0.25 || xlight > 1) xlight = 0.6; lightaxis[1] = xlight; [xlight_i setFloatValue:xlight]; WriteNumericDefault ("Xlight", xlight); return self; } - setYlight:(float)value { ylight = value; if (ylight < 0.25 || ylight > 1) ylight = 0.75; lightaxis[2] = ylight; [ylight_i setFloatValue:ylight]; WriteNumericDefault ("Ylight", ylight); return self; } - setZlight:(float)value { zlight = value; if (zlight < 0.25 || zlight > 1) zlight = 1; lightaxis[0] = zlight; [zlight_i setFloatValue:zlight]; WriteNumericDefault ("Zlight", zlight); return self; } // // Get the state // - (float)getXlight { return [xlight_i floatValue]; } - (float)getYlight { return [ylight_i floatValue]; } - (float)getZlight { return [zlight_i floatValue]; } /* ============ UIChanged Grab all the current UI state ============ */ -UIChanged: sender { qprintf ("defaults updated"); [self setProjectPath: (char *)[startproject_i stringValue]]; [self setBspSoundPath: (char *)[bspSoundField_i stringValue]]; [self setShowBSP: [showBSP_i intValue]]; [self setBrushOffset: [brushOffset_i intValue]]; [self setStartWad: [startwad_i selectedRow]]; [self setXlight: [xlight_i floatValue]]; [self setYlight: [ylight_i floatValue]]; [self setZlight: [zlight_i floatValue]]; [map_i makeGlobalPerform: @selector(flushTextures)]; [quakeed_i updateAll]; return self; } @end