/* #FILENAME# #DESCRIPTION# Copyright (C) 2004 #AUTHOR# Author: #AUTHOR# Date: #DATE# This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __server_h #define __server_h #include "netchan.h" #include "qw/pmove.h" struct client_s; typedef struct player_s { struct player_s *next; // for multicast messages struct info_s *info; int stats[MAX_CL_STATS]; int uid; int ping; int pl; int frags; plent_state_t ent; } player_t; typedef struct frame_s { int delta_sequence; qboolean invalid; packet_players_t players; packet_entities_t entities; } frame_t; #define MAX_SV_PLAYERS 32 #define MAX_SV_ENTITIES 512 typedef struct server_s { struct server_s *next; const char *name; const char *address; int qport; int connected; struct connection_s *con; netadr_t adr; netchan_t netchan; double next_run; int ver; int spawncount; const char *gamedir; const char *message; movevars_t movevars; int cdtrack; int sounds; struct info_s *info; char *soundlist[MAX_SOUNDS + 1]; char *modellist[MAX_MODELS + 1]; char *lightstyles[MAX_LIGHTSTYLES]; int playermodel; struct client_s *clients; int delta; frame_t frames[UPDATE_BACKUP]; entity_state_t entities[MAX_SV_ENTITIES]; entity_state_t baselines[MAX_SV_ENTITIES]; player_t players[MAX_SV_PLAYERS]; player_t *player_list; // list of players for multicast unsigned player_mask; // which players are in the list plent_state_t player_states[UPDATE_BACKUP][MAX_SV_PLAYERS]; entity_state_t entity_states[UPDATE_BACKUP][MAX_DEMO_PACKET_ENTITIES]; } server_t; void Server_Init (void); void Server_Frame (void); void Server_List (void); void Server_Connect (const char *name, struct client_s *client); void Server_Disconnect (struct client_s *client); void Server_Broadcast (server_t *sv, int reliable, byte *msg, int len); struct qmsg_s; void sv_parse (server_t *sv, struct msg_s *msg, int reliable); void sv_stringcmd (server_t *sv, struct msg_s *msg); #endif//__server_h