/* glsl_main.c GLSL rendering Copyright (C) 2011 Bill Currie Author: Bill Currie Date: 2011/12/23 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #define NH_DEFINE #include "namehack.h" #ifdef HAVE_STRING_H # include "string.h" #endif #ifdef HAVE_STRINGS_H # include "strings.h" #endif #include "QF/cvar.h" #include "QF/draw.h" #include "QF/dstring.h" #include "QF/image.h" #include "QF/png.h" #include "QF/quakefs.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/GLSL/defines.h" #include "QF/GLSL/funcs.h" #include "QF/GLSL/qf_draw.h" #include "QF/GLSL/qf_textures.h" #include "QF/GLSL/qf_vid.h" #include "r_internal.h" /* Unknown renamed to GLErr_Unknown to solve conflict with winioctl.h */ static unsigned int GLErr_InvalidEnum; static unsigned int GLErr_InvalidValue; static unsigned int GLErr_InvalidOperation; static unsigned int GLErr_OutOfMemory; static unsigned int GLErr_Unknown; extern void (*R_DrawSpriteModel) (struct entity_s *ent); static unsigned int R_TestErrors (unsigned int numerous) { switch (qfeglGetError ()) { case GL_NO_ERROR: return numerous; break; case GL_INVALID_ENUM: GLErr_InvalidEnum++; R_TestErrors (numerous++); break; case GL_INVALID_VALUE: GLErr_InvalidValue++; R_TestErrors (numerous++); break; case GL_INVALID_OPERATION: GLErr_InvalidOperation++; R_TestErrors (numerous++); break; case GL_OUT_OF_MEMORY: GLErr_OutOfMemory++; R_TestErrors (numerous++); break; default: GLErr_Unknown++; R_TestErrors (numerous++); break; } return numerous; } static void R_DisplayErrors (void) { if (GLErr_InvalidEnum) printf ("%d OpenGL errors: Invalid Enum!\n", GLErr_InvalidEnum); if (GLErr_InvalidValue) printf ("%d OpenGL errors: Invalid Value!\n", GLErr_InvalidValue); if (GLErr_InvalidOperation) printf ("%d OpenGL errors: Invalid Operation!\n", GLErr_InvalidOperation); if (GLErr_OutOfMemory) printf ("%d OpenGL errors: Out Of Memory!\n", GLErr_OutOfMemory); if (GLErr_Unknown) printf ("%d Unknown OpenGL errors!\n", GLErr_Unknown); } static void R_ClearErrors (void) { GLErr_InvalidEnum = 0; GLErr_InvalidValue = 0; GLErr_InvalidOperation = 0; GLErr_OutOfMemory = 0; GLErr_Unknown = 0; } static void SCR_TileClear (void) { if (r_refdef.vrect.x > 0) { // left Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - vr_data.lineadj); // right Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, vid.width - r_refdef.vrect.x + r_refdef.vrect.width, vid.height - vr_data.lineadj); } if (r_refdef.vrect.y > 0) { // top Draw_TileClear (r_refdef.vrect.x, 0, r_refdef.vrect.x + r_refdef.vrect.width, r_refdef.vrect.y); // bottom Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, r_refdef.vrect.width, vid.height - vr_data.lineadj - (r_refdef.vrect.height + r_refdef.vrect.y)); } } void glsl_SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs) { static int begun = 0; if (R_TestErrors (0)) R_DisplayErrors (); R_ClearErrors (); if (begun) { begun = 0; vid.end_rendering (); } vr_data.realtime = realtime; vid.numpages = 2 + gl_triplebuffer->int_val; if (!scr_initialized) return; qfeglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); begun = 1; if (oldfov != scr_fov->value) { oldfov = scr_fov->value; vid.recalc_refdef = true; } if (vid.recalc_refdef) SCR_CalcRefdef (); scr_3dfunc (); SCR_SetUpToDrawConsole (); GLSL_Set2D (); GLSL_DrawReset (); SCR_TileClear (); GLSL_Set2DScaled (); while (*scr_funcs) { (*scr_funcs)(); scr_funcs++; GLSL_FlushText (); } qfeglFlush (); } tex_t * glsl_SCR_CaptureBGR (void) { byte *r, *b; int count, i; tex_t *tex; count = vid.width * vid.height; tex = malloc (field_offset (tex_t, data[count * 3])); SYS_CHECKMEM (tex); tex->width = vid.width; tex->height = vid.height; tex->format = tex_rgb; tex->palette = 0; qfeglReadPixels (0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, tex->data); for (i = 0, r = tex->data, b = tex->data + 2; i < count; i++, r += 3, b += 3) { byte t = *b; *b = *r; *r = t; } return tex; } tex_t * glsl_SCR_ScreenShot (int width, int height) { return 0; } void glsl_SCR_ScreenShot_f (void) { dstring_t *name = dstring_new (); // find a file name to save it to if (!QFS_NextFilename (name, va ("%s/qf", qfs_gamedir->dir.shots), ".png")) { Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PNG file\n"); } else { tex_t *tex; tex = glsl_SCR_CaptureBGR (); WritePNGqfs (name->str, tex->data, tex->width, tex->height); free (tex); Sys_Printf ("Wrote %s/%s\n", qfs_userpath, name->str); } dstring_delete (name); }