/* gl_rsurf.h GL texture stuff from the renderer. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_GL_rsurf_h #define __QF_GL_rsurf_h typedef struct gltex_s { struct texture_s *texture; int gl_texturenum; int gl_fb_texturenum; struct instsurf_s *tex_chain; struct instsurf_s **tex_chain_tail; } gltex_t; struct model_s; struct entity_s; struct msurface_s; struct mod_brush_s; void GL_BuildSurfaceDisplayList (struct mod_brush_s *brush, struct msurface_s *fa); void gl_R_DrawBrushModel (struct entity_s *e); void gl_R_DrawWorld (void); void gl_R_DrawWaterSurfaces (void); void GL_EmitWaterPolys (struct msurface_s *fa); void gl_R_LoadSkys (const char *sky); struct texture_s; void gl_R_AddTexture (struct texture_s *tx); void gl_R_ClearTextures (void); void gl_R_InitSurfaceChains (struct mod_brush_s *brush); #endif // __QF_GL_rsurf_h