/* sbar.c Status bar Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/dstring.h" #include "QF/gib.h" #include "QF/screen.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/vid.h" #include "QF/wad.h" #include "QF/plugin/console.h" #include "QF/plugin/vid_render.h" #include "QF/ui/view.h" #include "compat.h" #include "sbar.h" #include "client/hud.h" #include "client/screen.h" #include "nq/include/client.h" #include "nq/include/game.h" #include "nq/include/server.h" int sb_updates; // if >= vid.numpages, no update needed static int sb_update_flags; static int sb_view_size; static view_t sbar_main; static view_t sbar_inventory; static view_t sbar_frags; static view_t sbar_sigils; static view_t sbar_items; static view_t sbar_armament; static view_t sbar_weapons; static view_t sbar_miniammo; static view_t sbar_statusbar; static view_t sbar_armor; static view_t sbar_face; static view_t sbar_health; static view_t sbar_ammo; static view_t sbar_solo; static view_t sbar_solo_monsters; static view_t sbar_solo_secrets; static view_t sbar_solo_time; static view_t sbar_solo_anchor; static view_t sbar_solo_name; static view_t sbar_tile[2]; typedef struct { view_t *view; struct { int x; int y; int w; int h; } rect; grav_t gravity; view_t *parent; int count; int xstep; int ystep; } view_def_t; static view_def_t view_defs[] = { {&sbar_main, { 0, 0,320, 48}, grav_south, &cl_screen_view}, {&sbar_inventory, { 0, 0,320, 24}, grav_northwest, &sbar_main}, {&sbar_frags, { 0, 0,130, 8}, grav_northeast, &sbar_inventory}, {&sbar_sigils, { 0, 0, 32, 16}, grav_southeast, &sbar_inventory}, {&sbar_items, { 32, 0, 96, 16}, grav_southeast, &sbar_inventory}, {&sbar_armament, { 0, 0,202, 24}, grav_northwest, &sbar_inventory}, {&sbar_weapons, { 0, 0,192, 16}, grav_southwest, &sbar_armament}, {&sbar_miniammo, { 0, 0, 32, 8}, grav_northwest, &sbar_armament}, {&sbar_statusbar, { 0, 0,320, 24}, grav_southwest, &sbar_main}, {&sbar_armor, { 0, 0, 96, 24}, grav_northwest, &sbar_statusbar}, {&sbar_face, {112, 0, 24, 24}, grav_northwest, &sbar_statusbar}, {&sbar_health, {136, 0, 72, 24}, grav_northwest, &sbar_statusbar}, {&sbar_ammo, {224, 0, 96, 24}, grav_northwest, &sbar_statusbar}, {&sbar_tile[0], { 0, 0, 0, 48}, grav_southwest, &sbar_main}, {&sbar_tile[1], { 0, 0, 0, 48}, grav_southeast, &sbar_main}, {&sbar_solo, { 0, 0,320, 24}, grav_southwest, &sbar_main}, {&sbar_solo_monsters, { 8, 4,136, 8}, grav_northwest, &sbar_solo}, {&sbar_solo_secrets, { 8,12,136, 8}, grav_northwest, &sbar_solo}, {&sbar_solo_time, {184, 4, 96, 8}, grav_northwest, &sbar_solo}, {&sbar_solo_anchor, {232,12, 0, 8}, grav_northwest, &sbar_solo}, {&sbar_solo_name, { 0, 0, 0, 8}, grav_center, &sbar_solo_anchor}, {0, { 0, 0, 8, 16}, grav_northwest, &sbar_sigils, 4, 8, 0}, {0, { 0, 0, 24, 24}, grav_northwest, &sbar_armor, 4, 24, 0}, {0, { 0, 0, 24, 24}, grav_northwest, &sbar_ammo, 4, 24, 0}, {0, { 0, 0, 16, 16}, grav_northwest, &sbar_items, 6, 16, 0}, {0, { 0, 0, 24, 16}, grav_northwest, &sbar_weapons, 7, 24, 0}, {0, { 0, 0, 24, 24}, grav_northwest, &sbar_health, 4, 24, 0}, {0, {10, 0, 24, 24}, grav_northwest, &sbar_miniammo, 4, 48, 0}, {} }; static draw_charbuffer_t *time_buff; static draw_charbuffer_t *fps_buff; static draw_charbuffer_t *solo_monsters; static draw_charbuffer_t *solo_secrets; static draw_charbuffer_t *solo_time; static draw_charbuffer_t *solo_name; static view_t sbar_view (int x, int y, int w, int h, grav_t gravity, view_t parent) { view_t view = View_New (hud_registry, parent); View_SetPos (view, x, y); View_SetLen (view, w, h); View_SetGravity (view, gravity); View_SetVisible (view, 1); return view; } static inline void sbar_setcomponent (view_t view, uint32_t comp, void *data) { Ent_SetComponent (view.id, comp, view.reg, data); } static inline int sbar_hascomponent (view_t view, uint32_t comp) { return Ent_HasComponent (view.id, comp, view.reg); } static inline void * sbar_getcomponent (view_t view, uint32_t comp) { return Ent_GetComponent (view.id, comp, view.reg); } static inline void sbar_remcomponent (view_t view, uint32_t comp) { Ent_RemoveComponent (view.id, comp, view.reg); } #define STAT_MINUS 10 // num frame for '-' stats digit static qpic_t *sb_nums[2][11]; static qpic_t *sb_colon, *sb_slash; static qpic_t *sb_ibar; static qpic_t *sb_sbar; static qpic_t *sb_scorebar; static qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes static qpic_t *sb_ammo[4]; static qpic_t *sb_sigil[4]; static qpic_t *sb_armor[3]; static qpic_t *sb_items[32]; static qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation static qpic_t *sb_face_invis; static qpic_t *sb_face_quad; static qpic_t *sb_face_invuln; static qpic_t *sb_face_invis_invuln; static qboolean sb_showscores; static int sb_lines; // scan lines to draw static qpic_t *rsb_invbar[2]; static qpic_t *rsb_weapons[5]; static qpic_t *rsb_items[2]; static qpic_t *rsb_ammo[3]; static qpic_t *rsb_teambord; // PGM 01/19/97 - team color border // MED 01/04/97 added two more weapons + 3 // alternates for grenade launcher static qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes // MED 01/04/97 added array to simplify // weapon parsing //static int hipweapons[4] = // { HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT }; qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array float scr_centertime; static cvar_t scr_centertime_cvar = { .name = "scr_centertime", .description = "How long in seconds screen hints are displayed", .default_value = "2", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &scr_centertime }, }; float scr_printspeed; static cvar_t scr_printspeed_cvar = { .name = "scr_printspeed", .description = "How fast the text is displayed at the end of the single player " "episodes", .default_value = "8", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &scr_printspeed }, }; static void viewsize_f (int view_size) { sb_view_size = view_size; HUD_Calc_sb_lines (view_size); if (hud_sbar) { SCR_SetBottomMargin (hud_sbar ? sb_lines : 0); } } static int __attribute__((used)) Sbar_ColorForMap (int m) { return (bound (0, m, 13) * 16) + 8; } void Sbar_Changed (sbar_changed change) { sb_update_flags |= 1 << change; sb_updates = 0; // update next frame } static void draw_num (view_t *view, int num, int digits, int color) { char str[12]; char *ptr; int l, frame, x = 0; if (num > 999999999) num = 999999999; l = snprintf (str, sizeof (str), "%d", num); ptr = str; if (l > digits) ptr += (l - digits); while (digits > l) { sbar_remcomponent (view[x++], hud_pic); digits--; } while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; sbar_setcomponent (view[x++], hud_pic, &sb_nums[color][frame]); ptr++; } } static inline void draw_smallnum (view_t view, int x, int y, int n, int packed, int colored) { void *comp = sbar_getcomponent (view, hud_charbuff); __auto_type charbuff = *(draw_charbuffer_t **) comp; char num[4]; packed = packed != 0; // ensure 0 or 1 n = bound (-99, n, 999); snprintf (num, sizeof (num), "%3d", n); for (int i = 0; i < 3; i++) { charbuff->chars[i] = num[i] - (colored && num[i] != ' ' ? '0' - 18 : 0); } } static void draw_miniammo (view_t view) { int i, count; // ammo counts for (i = 0; i < 4; i++) { view_t v = View_GetChild (view, i); count = cl.stats[STAT_SHELLS + i]; draw_smallnum (v, (6 * i + 1) * 8 + 2, 0, count, 0, 1); } } static void draw_ammo (view_t view) { qpic_t *pic = 0; if (cl.stats[STAT_ITEMS] & IT_SHELLS) pic = sb_ammo[0]; else if (cl.stats[STAT_ITEMS] & IT_NAILS) pic = sb_ammo[1]; else if (cl.stats[STAT_ITEMS] & IT_ROCKETS) pic = sb_ammo[2]; else if (cl.stats[STAT_ITEMS] & IT_CELLS) pic = sb_ammo[3]; view_t ammo = View_GetChild (view, 0); if (pic) { sbar_setcomponent (ammo, hud_pic, &pic); } else { sbar_remcomponent (ammo, hud_pic); } view_t num[3] = { View_GetChild (view, 1), View_GetChild (view, 2), View_GetChild (view, 3), }; draw_num (num, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } static int calc_flashon (float time, int mask) { int flashon; flashon = (int) ((cl.time - time) * 10); if (flashon < 0) flashon = 0; if (flashon >= 10) { if (cl.stats[STAT_ACTIVEWEAPON] == mask) flashon = 1; else flashon = 0; } else flashon = (flashon % 5) + 2; return flashon; } static void draw_weapons_sbar (view_t view) { int flashon, i; for (i = 0; i < 7; i++) { view_t weap = View_GetChild (view, i); if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) { flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i); if (flashon > 1) sb_updates = 0; // force update to remove flash sbar_setcomponent (weap, hud_pic, &sb_weapons[flashon][i]); } else { sbar_remcomponent (weap, hud_pic); } } } static void draw_items (view_t view) { //float time; //int flashon = 0, i; for (int i = 0; i < 6; i++) { view_t item = View_GetChild (view, i); if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) { #if 0 time = cl.item_gettime[17 + i]; if (time && time > cl.time - 2 && flashon) { // Flash frame sb_updates = 0; } else { draw_pic (view, i * 16, 0, sb_items[i]); } if (time && time > cl.time - 2) sb_updates = 0; #endif sbar_setcomponent (item, hud_pic, &sb_items[i]); } else { sbar_remcomponent (item, hud_pic); } } } static void draw_sigils (view_t view) { //float time; //int flashon = 0, i; for (int i = 0; i < 4; i++) { view_t sigil = View_GetChild (view, i); if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) { #if 0 time = cl.item_gettime[28 + i]; if (time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else { draw_pic (view, i * 8, 0, sb_sigil[i]); } if (time && time > cl.time - 2) sb_updates = 0; #endif sbar_setcomponent (sigil, hud_pic, &sb_sigil[i]); } else { sbar_remcomponent (sigil, hud_pic); } } } typedef struct { char team[16 + 1]; int frags; int players; int plow, phigh, ptotal; } team_t; team_t teams[MAX_CLIENTS]; int teamsort[MAX_CLIENTS]; int fragsort[MAX_SCOREBOARD]; char scoreboardtext[MAX_SCOREBOARD][20]; int scoreboardtop[MAX_SCOREBOARD]; int scoreboardbottom[MAX_SCOREBOARD]; int scoreboardcount[MAX_SCOREBOARD]; int scoreboardlines, scoreboardteams; static void __attribute__((used)) Sbar_SortFrags (void) { int i, j, k; // sort by frags scoreboardlines = 0; for (i = 0; i < cl.maxclients; i++) { if (cl.players[i].name->value[0]) { fragsort[scoreboardlines] = i; scoreboardlines++; } } for (i = 0; i < scoreboardlines; i++) { for (j = 0; j < scoreboardlines - 1 - i; j++) { if (cl.players[fragsort[j]].frags < cl.players[fragsort[j + 1]].frags) { k = fragsort[j]; fragsort[j] = fragsort[j + 1]; fragsort[j + 1] = k; } } } } static void __attribute__((used)) Sbar_SortTeams (void) { char t[16 + 1]; int i, j, k; player_info_t *s; // request new ping times every two second scoreboardteams = 0; if (!cl.teamplay) return; // sort the teams memset (teams, 0, sizeof (teams)); for (i = 0; i < MAX_CLIENTS; i++) teams[i].plow = 999; for (i = 0; i < MAX_CLIENTS; i++) { s = &cl.players[i]; if (!s->name || !s->name->value[0]) continue; if (s->spectator) continue; // find his team in the list t[16] = 0; strncpy (t, s->team->value, 16); if (!t[0]) continue; // not on team for (j = 0; j < scoreboardteams; j++) if (!strcmp (teams[j].team, t)) { teams[j].frags += s->frags; teams[j].players++; goto addpinginfo; } if (j == scoreboardteams) { // must add him j = scoreboardteams++; strcpy (teams[j].team, t); teams[j].frags = s->frags; teams[j].players = 1; addpinginfo: if (teams[j].plow > s->ping) teams[j].plow = s->ping; if (teams[j].phigh < s->ping) teams[j].phigh = s->ping; teams[j].ptotal += s->ping; } } // sort for (i = 0; i < scoreboardteams; i++) teamsort[i] = i; // good 'ol bubble sort for (i = 0; i < scoreboardteams - 1; i++) { for (j = i + 1; j < scoreboardteams; j++) { if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) { k = teamsort[i]; teamsort[i] = teamsort[j]; teamsort[j] = k; } } } } static int write_charbuff (draw_charbuffer_t *buffer, int x, int y, const char *str) { char *dst = buffer->chars; int count = buffer->width - x; int chars = 0; dst += y * buffer->width + x; while (*str && count-- > 0) { *dst++ = *str++; chars++; } while (count-- > 0) { *dst++ = ' '; } return chars; } static void draw_solo_time (void) { int minutes = cl.time / 60; int seconds = cl.time - 60 * minutes; write_charbuff (solo_time, 0, 0, va (0, "Time :%3i:%02i", minutes, seconds)); } static void draw_solo (void) { write_charbuff (solo_monsters, 0, 0, va (0, "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS])); write_charbuff (solo_secrets, 0, 0, va (0, "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS])); draw_solo_time (); view_pos_t len = View_GetLen (sbar_solo_name); len.x = 8 * write_charbuff (solo_name, 0, 0, cl.levelname); View_SetLen (sbar_solo_name, len.x, len.y); } static void draw_frags (view_t view) { #if 0 int i, k, l, p = -1; int top, bottom; int x; player_info_t *s; if (cl.maxclients == 1) return; Sbar_SortFrags (); // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; x = 0; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name || !s->name->value[0]) continue; // draw background top = Sbar_ColorForMap (s->topcolor); bottom = Sbar_ColorForMap (s->bottomcolor); draw_fill (view, x + 4, 1, 28, 4, top); draw_fill (view, x + 4, 5, 28, 3, bottom); draw_smallnum (view, x + 6, 0, s->frags, 0, 0); if (k == cl.viewentity - 1) p = i; x += 32; } if (p != -1) { draw_character (view, p * 32, 0, 16); draw_character (view, p * 32 + 26, 0, 17); } #endif } static void draw_face (view_t view) { #if 0 int f, anim; if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY)) == (IT_INVISIBILITY | IT_INVULNERABILITY)) { draw_pic (view, 112, 0, sb_face_invis_invuln); return; } if (cl.stats[STAT_ITEMS] & IT_QUAD) { draw_pic (view, 112, 0, sb_face_quad); return; } if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) { draw_pic (view, 112, 0, sb_face_invis); return; } if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { draw_pic (view, 112, 0, sb_face_invuln); return; } if (cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if (cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else anim = 0; draw_pic (view, 112, 0, sb_faces[f][anim]); #endif } static inline void draw_armor (view_t view) { view_t armor = View_GetChild (view, 0); view_t num[3] = { View_GetChild (view, 1), View_GetChild (view, 2), View_GetChild (view, 3), }; if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { draw_num (num, 666, 3, 1); } else { draw_num (num, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.stats[STAT_ITEMS] & IT_ARMOR3) sbar_setcomponent (armor, hud_pic, &sb_armor[2]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) sbar_setcomponent (armor, hud_pic, &sb_armor[1]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) sbar_setcomponent (armor, hud_pic, &sb_armor[0]); else sbar_remcomponent (armor, hud_pic); } } static inline void draw_health (view_t view) { view_t num[3] = { View_GetChild (view, 0), View_GetChild (view, 1), View_GetChild (view, 2), }; draw_num (num, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); } #if 0 static void draw_status (view_t *view) { if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { draw_solo (view); return; } draw_armor (sbar_status_armor); draw_face (sbar_status_face); draw_health (sbar_status_health); draw_ammo (sbar_status_ammo); } #endif static void __attribute__((used)) draw_rogue_weapons_sbar (view_t *view) { #if 0 int i; draw_weapons_sbar (view); // check for powered up weapon. if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) { for (i = 0; i < 5; i++) { if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) { draw_pic (view, (i + 2) * 24, 0, rsb_weapons[i]); } } } #endif } static void __attribute__((used)) draw_rogue_weapons_hud (view_t *view) { #if 0 int flashon, i, j; qpic_t *pic; for (i = cl_screen_view->ylen < 204; i < 7; i++) { if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) { flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i); if (i >= 2) { j = i - 2; if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << j)) pic = rsb_weapons[j]; else pic = sb_weapons[flashon][i]; } else { pic = sb_weapons[flashon][i]; } draw_subpic (view, 0, i * 16, pic, 0, 0, 24, 16); if (flashon > 1) sb_updates = 0; // force update to remove flash } } #endif } static void __attribute__((used)) draw_rogue_ammo_hud (view_t *view) { #if 0 int i, count; qpic_t *pic; if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) pic = rsb_invbar[0]; else pic = rsb_invbar[1]; for (i = 0; i < 4; i++) { count = cl.stats[STAT_SHELLS + i]; draw_subpic (view, 0, i * 11, pic, 3 + (i * 48), 0, 42, 11); draw_smallnum (view, 7, i * 11, count, 0, 1); } #endif } static void __attribute__((used)) draw_rogue_items (view_t *view) { #if 0 int i; float time; draw_items (view); for (i = 0; i < 2; i++) { if (cl.stats[STAT_ITEMS] & (1 << (29 + i))) { time = cl.item_gettime[29 + i]; draw_pic (view, 96 + i * 16, 0, rsb_items[i]); if (time && time > (cl.time - 2)) sb_updates = 0; } } #endif } static void __attribute__((used)) draw_rogue_inventory_sbar (view_t *view) { #if 0 if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) draw_pic (view, 0, 0, rsb_invbar[0]); else draw_pic (view, 0, 0, rsb_invbar[1]); view_draw (view); #endif } static void __attribute__((used)) draw_rogue_face (view_t *view) { #if 0 int top, bottom; player_info_t *s; // PGM 01/19/97 - team color drawing s = &cl.players[cl.viewentity - 1]; top = Sbar_ColorForMap (s->topcolor); bottom = Sbar_ColorForMap (s->bottomcolor); draw_pic (view, 112, 0, rsb_teambord); draw_fill (view, 113, 3, 22, 9, top); draw_fill (view, 113, 12, 22, 9, bottom); draw_smallnum (view, 108, 3, s->frags, 1, top == 8); #endif } static void __attribute__((used)) draw_rogue_status (view_t *view) { #if 0 if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { draw_solo (view); return; } draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.stats[STAT_ITEMS] & RIT_ARMOR3) draw_pic (view, 0, 0, sb_armor[2]); else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2) draw_pic (view, 0, 0, sb_armor[1]); else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1) draw_pic (view, 0, 0, sb_armor[0]); // PGM 03/02/97 - fixed so color swatch appears in only CTF modes if (cl.maxclients != 1 && teamplay > 3 && teamplay < 7) draw_rogue_face (view); else draw_face (view); draw_health (view); if (cl.stats[STAT_ITEMS] & RIT_SHELLS) draw_pic (view, 224, 0, sb_ammo[0]); else if (cl.stats[STAT_ITEMS] & RIT_NAILS) draw_pic (view, 224, 0, sb_ammo[1]); else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS) draw_pic (view, 224, 0, sb_ammo[2]); else if (cl.stats[STAT_ITEMS] & RIT_CELLS) draw_pic (view, 224, 0, sb_ammo[3]); else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS) draw_pic (view, 224, 0, rsb_ammo[0]); else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO) draw_pic (view, 224, 0, rsb_ammo[1]); else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS) draw_pic (view, 224, 0, rsb_ammo[2]); draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); #endif } static void __attribute__((used)) draw_hipnotic_weapons_sbar (view_t *view) { #if 0 static int x[] = {0, 24, 48, 72, 96, 120, 144, 176, 200, 96}; static int h[] = {0, 1, 3}; int flashon, i; qpic_t *pic; int mask; float time; for (i = 0; i < 10; i++) { if (i < 7) { mask = IT_SHOTGUN << i; time = cl.item_gettime[i]; } else { mask = 1 << hipweapons[h[i - 7]]; time = cl.item_gettime[hipweapons[h[i - 7]]]; } if (cl.stats[STAT_ITEMS] & mask) { flashon = calc_flashon (time, mask); if (i == 4 && cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[3])) continue; if (i == 9 && cl.stats[STAT_ACTIVEWEAPON] != (1 << hipweapons[3])) continue; if (i < 7) { pic = sb_weapons[flashon][i]; } else { pic = hsb_weapons[flashon][h[i - 7]]; } draw_subpic (view, x[i], 0, pic, 0, 0, 24, 16); if (flashon > 1) sb_updates = 0; // force update to remove flash } } #endif } static void __attribute__((used)) draw_hipnotic_weapons_hud (view_t *view) { #if 0 int flashon, i; static int y[] = {0, 16, 32, 48, 64, 96, 112, 128, 144, 80}; static int h[] = {0, 1, 3}; qpic_t *pic; int mask; float time; for (i = 0; i < 10; i++) { if (i < 7) { mask = IT_SHOTGUN << i; time = cl.item_gettime[i]; } else { mask = 1 << hipweapons[h[i - 7]]; time = cl.item_gettime[hipweapons[h[i - 7]]]; } if (cl.stats[STAT_ITEMS] & mask) { flashon = calc_flashon (time, mask); if (i < 7) { pic = sb_weapons[flashon][i]; } else { pic = hsb_weapons[flashon][h[i - 7]]; } draw_subpic (view, 0, y[i], pic, 0, 0, 24, 16); if (flashon > 1) sb_updates = 0; // force update to remove flash } } #endif } static void __attribute__((used)) draw_hipnotic_items (view_t *view) { #if 0 int i; float time; // items for (i = 2; i < 6; i++) { if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) { time = cl.item_gettime[17 + i]; draw_pic (view, 192 + i * 16, 0, sb_items[i]); if (time && time > cl.time - 2) sb_updates = 0; } } // hipnotic items for (i = 0; i < 2; i++) { if (cl.stats[STAT_ITEMS] & (1 << (24 + i))) { time = cl.item_gettime[24 + i]; draw_pic (view, 288 + i * 16, 0, hsb_items[i]); if (time && time > (cl.time - 2)) sb_updates = 0; } } #endif } static void __attribute__((used)) draw_hipnotic_inventory_sbar (view_t *view) { #if 0 draw_pic (view, 0, 0, sb_ibar); view_draw (view); #endif } static void __attribute__((used)) draw_hipnotic_status (view_t *view) { #if 0 if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { draw_solo (view); return; } draw_armor (view); draw_face (view); draw_health (view); draw_ammo (view); if (cl.stats[STAT_ITEMS] & IT_KEY1) draw_pic (view, 209, 3, sb_items[0]); if (cl.stats[STAT_ITEMS] & IT_KEY2) draw_pic (view, 209, 12, sb_items[1]); #endif } static void sbar_update_vis (void) { #if 0 qboolean headsup; if (r_data->scr_copyeverything) Sbar_Changed (); sbar_view->visible = 0; headsup = !(hud_sbar || sb_view_size < 100); if ((sb_updates >= r_data->vid->numpages) && !headsup) return; if (con_module && con_module->data->console->lines == cl_screen_view->ylen) return; // console is full screen if (cls.state == ca_active && ((cl.stats[STAT_HEALTH] <= 0) || sb_showscores)) hud_overlay_view->visible = 1; else hud_overlay_view->visible = 0; if (!sb_lines) return; sbar_view->visible = 1; r_data->scr_copyeverything = 1; sb_updates++; #endif } static void Sbar_DeathmatchOverlay (view_t *view) { #if 0 int i, k, l; int top, bottom; int x, y; player_info_t *s; r_data->scr_copyeverything = 1; r_data->scr_fullupdate = 0; draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1); // scores Sbar_SortFrags (); // draw the text l = scoreboardlines; x = 80; y = 40; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name->value[0]) continue; // draw background top = Sbar_ColorForMap (s->topcolor); bottom = Sbar_ColorForMap (s->bottomcolor); draw_fill (view, x, y, 40, 4, top); draw_fill (view, x, y + 4, 40, 4, bottom); draw_smallnum (view, x + 12, y, s->frags, 0, 0); if (k == cl.viewentity - 1) draw_character (view, x - 4, y, 12); // draw name draw_string (view, x + 64, y, s->name->value); y += 10; } #endif } static void Sbar_DrawScoreboard (void) { #if 0 //Sbar_SoloScoreboard (); if (cl.gametype == GAME_DEATHMATCH) Sbar_DeathmatchOverlay (hud_overlay_view); #endif } static void draw_overlay (view_t *view) { if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawScoreboard (); } } static void draw_time (view_t *view) { struct tm *local = 0; time_t utc = 0; char st[80]; //FIXME: overflow // Get local time utc = time (0); local = localtime (&utc); #if defined(_WIN32) || defined(_WIN64) # define HOUR12 "%I" # define HOUR24 "%H" # define PM "%p" #else # define HOUR12 "%l" # define HOUR24 "%k" # define PM "%P" #endif if (hud_time == 1) { // Use international format strftime (st, sizeof (st), HOUR24":%M", local); } else if (hud_time >= 2) { // US AM/PM display strftime (st, sizeof (st), HOUR12":%M "PM, local); } write_charbuff (time_buff, 0, 0, st); } static void draw_fps (view_t view) { static char st[80]; double t; static double lastframetime; static double lastfps; t = Sys_DoubleTime (); if ((t - lastframetime) >= 0.2) { lastfps = fps_count / (t - lastframetime); fps_count = 0; lastframetime = t; int prec = lastfps < 1000 ? 1 : 0; snprintf (st, sizeof (st), "%5.*f FPS", prec, lastfps); } write_charbuff (fps_buff, 0, 0, st); } static void draw_intermission (view_t *view) { #if 0 int dig; int num; r_data->scr_copyeverything = 1; r_data->scr_fullupdate = 0; draw_cachepic (view, 64, 24, "gfx/complete.lmp", 0); draw_cachepic (view, 0, 56, "gfx/inter.lmp", 0); // time dig = cl.completed_time / 60; draw_num (view, 160, 64, dig, 3, 0); num = cl.completed_time - dig * 60; draw_pic (view, 234, 64, sb_colon); draw_pic (view, 246, 64, sb_nums[0][num / 10]); draw_pic (view, 266, 64, sb_nums[0][num % 10]); draw_num (view, 160, 104, cl.stats[STAT_SECRETS], 3, 0); draw_pic (view, 232, 104, sb_slash); draw_num (view, 240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); draw_num (view, 160, 144, cl.stats[STAT_MONSTERS], 3, 0); draw_pic (view, 232, 144, sb_slash); draw_num (view, 240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); #endif } void Sbar_IntermissionOverlay (void) { #if 0 r_data->scr_copyeverything = 1; r_data->scr_fullupdate = 0; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (hud_overlay_view); return; } draw_intermission (hud_overlay_view); #endif } /* CENTER PRINTING */ static dstring_t center_string = {&dstring_default_mem}; static float centertime_start; // for slow victory printing static float centertime_off; static int center_lines; /* Called for important messages that should stay in the center of the screen for a few moments */ void Sbar_CenterPrint (const char *str) { if (!str) { centertime_off = 0; dstring_clearstr (¢er_string); return; } dstring_copystr (¢er_string, str); centertime_off = scr_centertime; centertime_start = realtime; // count the number of lines for centering center_lines = 1; while (*str) { if (*str == '\n') center_lines++; str++; } } static void Sbar_DrawCenterString (view_t view, int remaining) { #if 0 const char *start; int j, l, x, y; start = center_string.str; if (center_lines <= 4) y = view->yabs + view->ylen * 0.35; else y = view->yabs + 48; do { // scan the width of the line for (l = 0; l < 40; l++) if (start[l] == '\n' || !start[l]) break; x = view->xabs + (view->xlen - l * 8) / 2; for (j = 0; j < l; j++, x += 8) { r_funcs->Draw_Character (x, y, start[j]); if (!remaining--) return; } y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); #endif } void Sbar_FinaleOverlay (void) { #if 0 int remaining; r_data->scr_copyeverything = 1; draw_cachepic (hud_overlay_view, 0, 16, "gfx/finale.lmp", 1); // the finale prints the characters one at a time remaining = scr_printspeed * (realtime - centertime_start); Sbar_DrawCenterString (hud_overlay_view, remaining); #endif } void Sbar_DrawCenterPrint (void) { r_data->scr_copytop = 1; centertime_off -= r_data->frametime; if (centertime_off <= 0) return; Sbar_DrawCenterString (hud_overlay_view, -1); } /* draw_minifrags frags name frags team name displayed to right of status bar if there's room */ static void draw_minifrags (view_t *view) { #if 0 int numlines, top, bottom, f, i, k, x, y; char num[20]; player_info_t *s; r_data->scr_copyeverything = 1; r_data->scr_fullupdate = 0; // scores Sbar_SortFrags (); if (!scoreboardlines) return; // no one there? numlines = view->ylen / 8; if (numlines < 3) return; // not enough room // find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.playernum) break; if (i == scoreboardlines) // we're not there, we are probably a // spectator, just display top i = 0; else // figure out start i = i - numlines / 2; if (i > scoreboardlines - numlines) i = scoreboardlines - numlines; if (i < 0) i = 0; x = 4; y = 0; for (; i < scoreboardlines && y < view->ylen - 8 + 1; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name || !s->name->value[0]) continue; // draw ping top = s->topcolor; bottom = s->bottomcolor; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); draw_fill (view, x + 2, y + 1, 37, 3, top); draw_fill (view, x + 2, y + 4, 37, 4, bottom); // draw number f = s->frags; if (k != cl.playernum) { snprintf (num, sizeof (num), " %3i ", f); } else { snprintf (num, sizeof (num), "\x10%3i\x11", f); } draw_nstring (view, x, y, num, 5); // team if (cl.teamplay) { draw_nstring (view, x + 48, y, s->team->value, 4); draw_nstring (view, x + 48 + 40, y, s->name->value, 16); } else draw_nstring (view, x + 48, y, s->name->value, 16); y += 8; } #endif } static void draw_miniteam (view_t *view) { #if 0 int i, k, x, y; char num[12]; info_key_t *player_team = cl.players[cl.playernum].team; team_t *tm; if (!cl.teamplay) return; Sbar_SortTeams (); x = 0; y = 0; for (i = 0; i < scoreboardteams && y <= view->ylen; i++) { k = teamsort[i]; tm = teams + k; // draw pings draw_nstring (view, x, y, tm->team, 4); // draw total snprintf (num, sizeof (num), "%5i", tm->frags); draw_string (view, x + 40, y, num); if (player_team && strnequal (player_team->value, tm->team, 16)) { draw_character (view, x - 8, y, 16); draw_character (view, x + 32, y, 17); } y += 8; } #endif } void Sbar_Draw (void) { if (cls.state != ca_active) { return; } sb_update_flags = ~0; if (sb_update_flags & (1 << sbc_ammo)) { draw_miniammo (sbar_miniammo); draw_ammo (sbar_ammo); } if (sb_update_flags & (1 << sbc_armor)) draw_armor (sbar_armor); if (sb_update_flags & (1 << sbc_frags)) draw_frags (sbar_frags); if (sb_update_flags & (1 << sbc_health)) draw_health (sbar_health); if (sb_update_flags & (1 << sbc_info)) { draw_miniteam (0); draw_minifrags (0); draw_overlay (0); draw_intermission (0); Sbar_DeathmatchOverlay (0); sbar_update_vis (); } if (sb_update_flags & (1 << sbc_items)) { draw_items (sbar_items); draw_sigils (sbar_items); } if (sb_update_flags & (1 << sbc_weapon)) draw_weapons_sbar (sbar_weapons); if (sb_update_flags & ((1 << sbc_health) | (1 << sbc_items))) { draw_face (sbar_face); } if (sb_showscores) { draw_solo_time (); } #if 0 sbar_update_vis (); hud_main_view->draw (hud_main_view); #endif sb_update_flags = 0; } static void sbar_hud_swap_f (void *data, const cvar_t *cvar) { if (hud_sbar) { return; } } static void sbar_hud_sbar_f (void *data, const cvar_t *cvar) { view_t v; if (hud_swap) { View_SetParent (sbar_armament, hud_view); View_SetPos (sbar_armament, 0, 48); View_SetLen (sbar_armament, 42, 156); View_SetGravity (sbar_armament, hud_swap ? grav_southwest : grav_southeast); View_SetLen (sbar_weapons, 24, 112); View_SetGravity (sbar_weapons, hud_swap ? grav_northwest : grav_northeast); View_SetLen (sbar_miniammo, 42, 44); View_SetGravity (sbar_weapons, grav_southeast); for (int i = 0; i < 7; i++) { v = View_GetChild (sbar_weapons, i); View_SetPos (v, 0, i * 16); View_SetLen (v, 24, 16); if (sbar_hascomponent (v, hud_subpic)) { hud_subpic_t subpic = { sbar_getcomponent (v, hud_pic), 0, 0, 24, 16 }; sbar_setcomponent (v, hud_subpic, &subpic); sbar_remcomponent (v, hud_pic); } } for (int i = 0; i < 4; i++) { v = View_GetChild (sbar_miniammo, i); View_SetPos (v, 0, i * 11); View_SetLen (v, 42, 11); hud_subpic_t subpic = { sb_ibar, 3 + (i * 48), 0, 42, 11 }; sbar_setcomponent (v, hud_subpic, &subpic); } } else { View_SetParent (sbar_armament, sbar_inventory); View_SetPos (sbar_armament, 0, 0); View_SetLen (sbar_armament, 202, 24); View_SetGravity (sbar_armament, grav_northwest); View_SetLen (sbar_weapons, 32, 192); View_SetGravity (sbar_weapons, grav_southwest); View_SetLen (sbar_miniammo, 42, 44); View_SetGravity (sbar_weapons, grav_southeast); for (int i = 0; i < 7; i++) { v = View_GetChild (sbar_weapons, i); View_SetPos (v, i * 24, 0); View_SetLen (v, 24 + 24 * (i == 6), 16); if (sbar_hascomponent (v, hud_subpic)) { hud_subpic_t *subpic = sbar_getcomponent(v, hud_subpic); sbar_setcomponent (v, hud_pic, &subpic->pic); sbar_remcomponent (v, hud_subpic); } } } } static void sbar_hud_fps_f (void *data, const cvar_t *cvar) { if (hud_fps) { void *f = draw_fps; sbar_setcomponent (hud_fps_view, hud_update, &f); sbar_setcomponent (hud_fps_view, hud_charbuff, &fps_buff); } else { sbar_remcomponent (hud_fps_view, hud_update); sbar_remcomponent (hud_fps_view, hud_charbuff); } } static void sbar_hud_time_f (void *data, const cvar_t *cvar) { if (hud_time) { void *f = draw_time; sbar_setcomponent (hud_time_view, hud_update, &f); sbar_setcomponent (hud_time_view, hud_charbuff, &time_buff); } else { sbar_remcomponent (hud_time_view, hud_update); sbar_remcomponent (hud_time_view, hud_charbuff); } } static void init_sbar_views (void) { for (int i = 0; view_defs[i].view || view_defs[i].parent; i++) { view_def_t *def = &view_defs[i]; view_t parent = def->parent ? *def->parent : nullview; int x = def->rect.x; int y = def->rect.y; int w = def->rect.w; int h = def->rect.h; if (def->view) { *def->view = sbar_view (x, y, w, h, def->gravity, parent); } else { for (int j = 0; j < def->count; j++) { sbar_view (x, y, w, h, def->gravity, parent); x += def->xstep; y += def->ystep; } } } for (int i = 0; i < 4; i++) { view_t v = View_GetChild (sbar_miniammo, i); draw_charbuffer_t *buffer = Draw_CreateBuffer (3, 1); sbar_setcomponent (v, hud_charbuff, &buffer); } sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar); sbar_setcomponent (sbar_statusbar, hud_pic, &sb_sbar); if (r_data->vid->width > 320) { int l = (r_data->vid->width - 320) / 2; View_SetPos (sbar_tile[0], -l, 0); View_SetLen (sbar_tile[0], l, 48); View_SetPos (sbar_tile[1], -l, 0); View_SetLen (sbar_tile[1], l, 48); sbar_setcomponent (sbar_tile[0], hud_tile, 0); sbar_setcomponent (sbar_tile[1], hud_tile, 0); } solo_monsters = Draw_CreateBuffer (17, 1); solo_secrets = Draw_CreateBuffer (17, 1); solo_time = Draw_CreateBuffer (12, 1); solo_name = Draw_CreateBuffer (20, 1); } static void init_hud_views (void) { #if 0 view_t *view; view_t *minifrags_view = 0; view_t *miniteam_view = 0; if (cl_screen_view->xlen < 512) { hud_view = view_new (0, 0, 320, 48, grav_south); hud_frags_view = view_new (0, 0, 130, 8, grav_northeast); hud_frags_view->draw = draw_frags; } else if (cl_screen_view->xlen < 640) { hud_view = view_new (0, 0, 512, 48, grav_south); minifrags_view = view_new (320, 0, 192, 48, grav_southwest); minifrags_view->draw = draw_minifrags; minifrags_view->resize_y = 1; } else { hud_view = view_new (0, 0, 640, 48, grav_south); minifrags_view = view_new (320, 0, 192, 48, grav_southwest); minifrags_view->draw = draw_minifrags; minifrags_view->resize_y = 1; miniteam_view = view_new (0, 0, 96, 48, grav_southeast); miniteam_view->draw = draw_miniteam; miniteam_view->resize_y = 1; } hud_view->resize_y = 1; hud_armament_view = view_new (0, 48, 42, 156, grav_southeast); view = view_new (0, 0, 42, 112, grav_northeast); view->draw = draw_weapons_hud; view_add (hud_armament_view, view); view = view_new (0, 0, 42, 44, grav_southeast); view->draw = draw_ammo_hud; view_add (hud_armament_view, view); hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest); view_add (hud_view, hud_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status; view_add (hud_view, view); view = view_new (32, 0, 96, 16, grav_southeast); view->draw = draw_items; view_add (hud_inventory_view, view); view = view_new (0, 0, 32, 16, grav_southeast); view->draw = draw_sigils; view_add (hud_inventory_view, view); if (hud_frags_view) view_add (hud_inventory_view, hud_frags_view); if (minifrags_view) view_add (hud_view, minifrags_view); if (miniteam_view) view_add (hud_view, miniteam_view); view = view_new (0, 0, cl_screen_view->xlen, 48, grav_south); view->resize_x = 1; view_add (view, hud_view); hud_view = view; view_add (hud_view, hud_armament_view); view_insert (hud_main_view, hud_view, 0); #endif } static void init_hipnotic_sbar_views (void) { #if 0 view_t *view; sbar_view = view_new (0, 0, 320, 48, grav_south); sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast); sbar_frags_view->draw = draw_frags; sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest); sbar_inventory_view->draw = draw_hipnotic_inventory_sbar; view = view_new (0, 0, 224, 16, grav_southwest); view->draw = draw_hipnotic_weapons_sbar; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 8, grav_northwest); view->draw = draw_ammo_sbar; view_add (sbar_inventory_view, view); view = view_new (0, 0, 96, 16, grav_southeast); view->draw = draw_hipnotic_items; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 16, grav_southeast); view->draw = draw_sigils; view_add (sbar_inventory_view, view); if (sbar_frags_view) view_add (sbar_inventory_view, sbar_frags_view); view_add (sbar_view, sbar_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status_bar; view_add (sbar_view, view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_hipnotic_status; view_add (sbar_view, view); if (cl_screen_view->xlen > 320) { int l = (cl_screen_view->xlen - 320) / 2; view = view_new (-l, 0, l, 48, grav_southwest); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); view = view_new (-l, 0, l, 48, grav_southeast); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); } #endif } static void init_hipnotic_hud_views (void) { #if 0 view_t *view; hud_view = view_new (0, 0, 320, 48, grav_south); hud_frags_view = view_new (0, 0, 130, 8, grav_northeast); hud_frags_view->draw = draw_frags; hud_view->resize_y = 1; if (cl_screen_view->ylen < 252) { hud_armament_view = view_new (0, min (cl_screen_view->ylen - 160, 48), 66, 160, grav_southeast); } else { hud_armament_view = view_new (0, 48, 42, 204, grav_southeast); } view = view_new (0, 0, 24, 160, grav_northeast); view->draw = draw_hipnotic_weapons_hud; view_add (hud_armament_view, view); view = view_new (0, 0, 42, 44, grav_southeast); view->draw = draw_ammo_hud; view_add (hud_armament_view, view); hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest); view_add (hud_view, hud_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_hipnotic_status; view_add (hud_view, view); view = view_new (0, 0, 96, 16, grav_southeast); view->draw = draw_hipnotic_items; view_add (hud_inventory_view, view); view = view_new (0, 0, 32, 16, grav_southeast); view->draw = draw_sigils; view_add (hud_inventory_view, view); if (hud_frags_view) view_add (hud_inventory_view, hud_frags_view); view = view_new (0, 0, cl_screen_view->xlen, 48, grav_south); view->resize_x = 1; view_add (view, hud_view); hud_view = view; view_add (hud_view, hud_armament_view); view_insert (hud_main_view, hud_view, 0); #endif } static void init_rogue_sbar_views (void) { #if 0 view_t *view; sbar_view = view_new (0, 0, 320, 48, grav_south); sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast); sbar_frags_view->draw = draw_frags; sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest); sbar_inventory_view->draw = draw_rogue_inventory_sbar; view = view_new (0, 0, 224, 16, grav_southwest); view->draw = draw_rogue_weapons_sbar; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 8, grav_northwest); view->draw = draw_ammo_sbar; view_add (sbar_inventory_view, view); view = view_new (0, 0, 128, 16, grav_southeast); view->draw = draw_rogue_items; view_add (sbar_inventory_view, view); if (sbar_frags_view) view_add (sbar_inventory_view, sbar_frags_view); view_add (sbar_view, sbar_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status_bar; view_add (sbar_view, view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_rogue_status; view_add (sbar_view, view); if (cl_screen_view->xlen > 320) { int l = (cl_screen_view->xlen - 320) / 2; view = view_new (-l, 0, l, 48, grav_southwest); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); view = view_new (-l, 0, l, 48, grav_southeast); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); } #endif } static void init_rogue_hud_views (void) { #if 0 view_t *view; hud_view = view_new (0, 0, 320, 48, grav_south); hud_frags_view = view_new (0, 0, 130, 8, grav_northeast); hud_frags_view->draw = draw_frags; hud_view->resize_y = 1; hud_armament_view = view_new (0, 48, 42, 156, grav_southeast); view = view_new (0, 0, 24, 112, grav_northeast); view->draw = draw_rogue_weapons_hud; view_add (hud_armament_view, view); view = view_new (0, 0, 42, 44, grav_southeast); view->draw = draw_rogue_ammo_hud; view_add (hud_armament_view, view); hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest); view_add (hud_view, hud_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_rogue_status; view_add (hud_view, view); view = view_new (0, 0, 128, 16, grav_southeast); view->draw = draw_rogue_items; view_add (hud_inventory_view, view); if (hud_frags_view) view_add (hud_inventory_view, hud_frags_view); view = view_new (0, 0, cl_screen_view->xlen, 48, grav_south); view->resize_x = 1; view_add (view, hud_view); hud_view = view; view_add (hud_view, hud_armament_view); view_insert (hud_main_view, hud_view, 0); #endif } static void init_views (void) { #if 0 hud_main_view = view_new (0, 0, cl_screen_view->xlen, cl_screen_view->ylen, grav_northwest); view_insert (cl_screen_view, hud_main_view, 0); hud_main_view->resize_x = 1; // get resized if the 2d view resizes hud_main_view->resize_y = 1; hud_main_view->visible = 0; // but don't let the console draw our stuff if (cl_screen_view->ylen > 300) hud_overlay_view = view_new (0, 0, 320, 300, grav_center); else hud_overlay_view = view_new (0, 0, 320, cl_screen_view->ylen, grav_center); hud_overlay_view->draw = draw_overlay; hud_overlay_view->visible = 0; hud_stuff_view = view_new (0, 48, 152, 16, grav_southwest); hud_stuff_view->draw = draw_stuff; view_insert (hud_main_view, hud_overlay_view, 0); view_insert (hud_main_view, hud_stuff_view, 0); #endif hud_stuff_view = sbar_view (0, 48, 152, 16, grav_southwest, cl_screen_view); hud_time_view = sbar_view (8, 0, 64, 8, grav_northwest, hud_stuff_view); hud_fps_view = sbar_view (80, 0, 72, 8, grav_northwest, hud_stuff_view); time_buff = Draw_CreateBuffer (8, 1); fps_buff = Draw_CreateBuffer (11, 1); if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) { init_hipnotic_sbar_views (); init_hipnotic_hud_views (); } else if (!strcmp (qfs_gamedir->hudtype, "rogue")) { init_rogue_sbar_views (); init_rogue_hud_views (); } else { init_sbar_views (); init_hud_views (); } } static void Sbar_GIB_Print_Center_f (void) { if (GIB_Argc () != 2) { GIB_USAGE ("text"); } else Sbar_CenterPrint (GIB_Argv(1)); } static void load_pics (void) { for (int i = 0; i < 10; i++) { sb_nums[0][i] = r_funcs->Draw_PicFromWad (va (0, "num_%i", i)); sb_nums[1][i] = r_funcs->Draw_PicFromWad (va (0, "anum_%i", i)); } sb_nums[0][10] = r_funcs->Draw_PicFromWad ("num_minus"); sb_nums[1][10] = r_funcs->Draw_PicFromWad ("anum_minus"); sb_colon = r_funcs->Draw_PicFromWad ("num_colon"); sb_slash = r_funcs->Draw_PicFromWad ("num_slash"); sb_weapons[0][0] = r_funcs->Draw_PicFromWad ("inv_shotgun"); sb_weapons[0][1] = r_funcs->Draw_PicFromWad ("inv_sshotgun"); sb_weapons[0][2] = r_funcs->Draw_PicFromWad ("inv_nailgun"); sb_weapons[0][3] = r_funcs->Draw_PicFromWad ("inv_snailgun"); sb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_rlaunch"); sb_weapons[0][5] = r_funcs->Draw_PicFromWad ("inv_srlaunch"); sb_weapons[0][6] = r_funcs->Draw_PicFromWad ("inv_lightng"); sb_weapons[1][0] = r_funcs->Draw_PicFromWad ("inv2_shotgun"); sb_weapons[1][1] = r_funcs->Draw_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2] = r_funcs->Draw_PicFromWad ("inv2_nailgun"); sb_weapons[1][3] = r_funcs->Draw_PicFromWad ("inv2_snailgun"); sb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5] = r_funcs->Draw_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6] = r_funcs->Draw_PicFromWad ("inv2_lightng"); for (int i = 0; i < 5; i++) { sb_weapons[2 + i][0] = r_funcs->Draw_PicFromWad (va (0, "inva%i_shotgun", i + 1)); sb_weapons[2 + i][1] = r_funcs->Draw_PicFromWad (va (0, "inva%i_sshotgun", i + 1)); sb_weapons[2 + i][2] = r_funcs->Draw_PicFromWad (va (0, "inva%i_nailgun", i + 1)); sb_weapons[2 + i][3] = r_funcs->Draw_PicFromWad (va (0, "inva%i_snailgun", i + 1)); sb_weapons[2 + i][4] = r_funcs->Draw_PicFromWad (va (0, "inva%i_rlaunch", i + 1)); sb_weapons[2 + i][5] = r_funcs->Draw_PicFromWad (va (0, "inva%i_srlaunch", i + 1)); sb_weapons[2 + i][6] = r_funcs->Draw_PicFromWad (va (0, "inva%i_lightng", i + 1)); } sb_ammo[0] = r_funcs->Draw_PicFromWad ("sb_shells"); sb_ammo[1] = r_funcs->Draw_PicFromWad ("sb_nails"); sb_ammo[2] = r_funcs->Draw_PicFromWad ("sb_rocket"); sb_ammo[3] = r_funcs->Draw_PicFromWad ("sb_cells"); sb_armor[0] = r_funcs->Draw_PicFromWad ("sb_armor1"); sb_armor[1] = r_funcs->Draw_PicFromWad ("sb_armor2"); sb_armor[2] = r_funcs->Draw_PicFromWad ("sb_armor3"); sb_items[0] = r_funcs->Draw_PicFromWad ("sb_key1"); sb_items[1] = r_funcs->Draw_PicFromWad ("sb_key2"); sb_items[2] = r_funcs->Draw_PicFromWad ("sb_invis"); sb_items[3] = r_funcs->Draw_PicFromWad ("sb_invuln"); sb_items[4] = r_funcs->Draw_PicFromWad ("sb_suit"); sb_items[5] = r_funcs->Draw_PicFromWad ("sb_quad"); sb_sigil[0] = r_funcs->Draw_PicFromWad ("sb_sigil1"); sb_sigil[1] = r_funcs->Draw_PicFromWad ("sb_sigil2"); sb_sigil[2] = r_funcs->Draw_PicFromWad ("sb_sigil3"); sb_sigil[3] = r_funcs->Draw_PicFromWad ("sb_sigil4"); sb_faces[4][0] = r_funcs->Draw_PicFromWad ("face1"); sb_faces[4][1] = r_funcs->Draw_PicFromWad ("face_p1"); sb_faces[3][0] = r_funcs->Draw_PicFromWad ("face2"); sb_faces[3][1] = r_funcs->Draw_PicFromWad ("face_p2"); sb_faces[2][0] = r_funcs->Draw_PicFromWad ("face3"); sb_faces[2][1] = r_funcs->Draw_PicFromWad ("face_p3"); sb_faces[1][0] = r_funcs->Draw_PicFromWad ("face4"); sb_faces[1][1] = r_funcs->Draw_PicFromWad ("face_p4"); sb_faces[0][0] = r_funcs->Draw_PicFromWad ("face5"); sb_faces[0][1] = r_funcs->Draw_PicFromWad ("face_p5"); sb_face_invis = r_funcs->Draw_PicFromWad ("face_invis"); sb_face_invuln = r_funcs->Draw_PicFromWad ("face_invul2"); sb_face_invis_invuln = r_funcs->Draw_PicFromWad ("face_inv2"); sb_face_quad = r_funcs->Draw_PicFromWad ("face_quad"); sb_sbar = r_funcs->Draw_PicFromWad ("sbar"); sb_ibar = r_funcs->Draw_PicFromWad ("ibar"); sb_scorebar = r_funcs->Draw_PicFromWad ("scorebar"); // MED 01/04/97 added new hipnotic weapons if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) { hsb_weapons[0][0] = r_funcs->Draw_PicFromWad ("inv_laser"); hsb_weapons[0][1] = r_funcs->Draw_PicFromWad ("inv_mjolnir"); hsb_weapons[0][2] = r_funcs->Draw_PicFromWad ("inv_gren_prox"); hsb_weapons[0][3] = r_funcs->Draw_PicFromWad ("inv_prox_gren"); hsb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_prox"); hsb_weapons[1][0] = r_funcs->Draw_PicFromWad ("inv2_laser"); hsb_weapons[1][1] = r_funcs->Draw_PicFromWad ("inv2_mjolnir"); hsb_weapons[1][2] = r_funcs->Draw_PicFromWad ("inv2_gren_prox"); hsb_weapons[1][3] = r_funcs->Draw_PicFromWad ("inv2_prox_gren"); hsb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_prox"); for (int i = 0; i < 5; i++) { hsb_weapons[2 + i][0] = r_funcs->Draw_PicFromWad (va (0, "inva%i_laser", i + 1)); hsb_weapons[2 + i][1] = r_funcs->Draw_PicFromWad (va (0, "inva%i_mjolnir", i + 1)); hsb_weapons[2 + i][2] = r_funcs->Draw_PicFromWad (va (0, "inva%i_gren_prox", i + 1)); hsb_weapons[2 + i][3] = r_funcs->Draw_PicFromWad (va (0, "inva%i_prox_gren", i + 1)); hsb_weapons[2 + i][4] = r_funcs->Draw_PicFromWad (va (0, "inva%i_prox", i + 1)); } hsb_items[0] = r_funcs->Draw_PicFromWad ("sb_wsuit"); hsb_items[1] = r_funcs->Draw_PicFromWad ("sb_eshld"); } // FIXME: MISSIONHUD if (!strcmp (qfs_gamedir->hudtype, "rogue")) { rsb_invbar[0] = r_funcs->Draw_PicFromWad ("r_invbar1"); rsb_invbar[1] = r_funcs->Draw_PicFromWad ("r_invbar2"); rsb_weapons[0] = r_funcs->Draw_PicFromWad ("r_lava"); rsb_weapons[1] = r_funcs->Draw_PicFromWad ("r_superlava"); rsb_weapons[2] = r_funcs->Draw_PicFromWad ("r_gren"); rsb_weapons[3] = r_funcs->Draw_PicFromWad ("r_multirock"); rsb_weapons[4] = r_funcs->Draw_PicFromWad ("r_plasma"); rsb_items[0] = r_funcs->Draw_PicFromWad ("r_shield1"); rsb_items[1] = r_funcs->Draw_PicFromWad ("r_agrav1"); // PGM 01/19/97 - team color border rsb_teambord = r_funcs->Draw_PicFromWad ("r_teambord"); // PGM 01/19/97 - team color border rsb_ammo[0] = r_funcs->Draw_PicFromWad ("r_ammolava"); rsb_ammo[1] = r_funcs->Draw_PicFromWad ("r_ammomulti"); rsb_ammo[2] = r_funcs->Draw_PicFromWad ("r_ammoplasma"); } } static void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; sb_updates = 0; sbar_setcomponent (sbar_solo, hud_pic, &sb_scorebar); sbar_setcomponent (sbar_solo_monsters, hud_charbuff, &solo_monsters); sbar_setcomponent (sbar_solo_secrets, hud_charbuff, &solo_secrets); sbar_setcomponent (sbar_solo_time, hud_charbuff, &solo_time); sbar_setcomponent (sbar_solo_name, hud_charbuff, &solo_name); draw_solo (); View_UpdateHierarchy (sbar_solo); } static void Sbar_DontShowScores (void) { if (!sb_showscores) return; sb_showscores = false; sb_updates = 0; sbar_remcomponent (sbar_solo, hud_pic); sbar_remcomponent (sbar_solo_monsters, hud_charbuff); sbar_remcomponent (sbar_solo_secrets, hud_charbuff); sbar_remcomponent (sbar_solo_time, hud_charbuff); sbar_remcomponent (sbar_solo_name, hud_charbuff); } void Sbar_Init (void) { HUD_Init_Cvars (); Cvar_AddListener (Cvar_FindVar ("hud_sbar"), sbar_hud_sbar_f, 0); Cvar_AddListener (Cvar_FindVar ("hud_swap"), sbar_hud_swap_f, 0); Cvar_AddListener (Cvar_FindVar ("hud_fps"), sbar_hud_fps_f, 0); Cvar_AddListener (Cvar_FindVar ("hud_time"), sbar_hud_time_f, 0); load_pics (); init_views (); View_UpdateHierarchy (sbar_main); sbar_hud_fps_f (0, 0); sbar_hud_time_f (0, 0); Cmd_AddCommand ("+showscores", Sbar_ShowScores, "Display information on everyone playing"); Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "Stop displaying information on everyone playing"); r_data->viewsize_callback = viewsize_f; Cvar_Register (&scr_centertime_cvar, 0, 0); Cvar_Register (&scr_printspeed_cvar, 0, 0); // register GIB builtins GIB_Builtin_Add ("print::center", Sbar_GIB_Print_Center_f); }