/* cl_screen.c master for refresh, status bar, console, chat, notify, etc Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/console.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/image.h" #include "QF/pcx.h" #include "QF/screen.h" #include "QF/plugin/console.h" #include "QF/plugin/vid_render.h" #include "QF/scene/scene.h" #include "QF/scene/transform.h" #include "QF/ui/view.h" #include "sbar.h" #include "r_local.h" //FIXME for r_cache_thrash #include "client/hud.h" #include "client/screen.h" #include "client/view.h" #include "client/world.h" //#include "nq/include/client.h" int scr_showpause; static cvar_t scr_showpause_cvar = { .name = "showpause", .description = "Toggles display of pause graphic", .default_value = "1", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &scr_showpause }, }; int scr_showram; static cvar_t scr_showram_cvar = { .name = "showram", .description = "Show RAM icon if game is running low on memory", .default_value = "1", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &scr_showram }, }; int scr_showturtle; static cvar_t scr_showturtle_cvar = { .name = "showturtle", .description = "Show a turtle icon if your fps is below 10", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &scr_showturtle }, }; view_t cl_screen_view; static view_t net_view; static view_t timegraph_view; static view_t zgraph_view; static view_t loading_view; static view_t ram_view; static view_t turtle_view; static view_t pause_view; static viewstate_t *_vs;//FIXME ick static void SCR_CShift (void) { mleaf_t *leaf; int contents = CONTENTS_EMPTY; if (_vs->active && cl_world.scene->worldmodel) { vec4f_t origin; origin = Transform_GetWorldPosition (_vs->camera_transform); leaf = Mod_PointInLeaf (origin, cl_world.scene->worldmodel); contents = leaf->contents; } V_SetContentsColor (_vs, contents); r_funcs->Draw_BlendScreen (_vs->cshift_color); } static void scr_draw_views (void) { if (scr_showturtle) { static int count; if (r_data->frametime < 0.1) { count = 0; } else { count++; } View_SetVisible (turtle_view, count > 2); } // turn off for screenshots View_SetVisible (pause_view, scr_showpause && r_data->paused); View_SetVisible (ram_view, scr_showram && r_cache_thrash); View_SetVisible (net_view, (!_vs->demoplayback && _vs->time - _vs->last_servermessage >= 0.3)); View_SetVisible (loading_view, _vs->loading); // FIXME cvar callbacks View_SetVisible (timegraph_view, r_timegraph); View_SetVisible (zgraph_view, r_zgraph); } static SCR_Func scr_funcs_normal[] = { 0, //Draw_Crosshair, Sbar_Draw, HUD_Draw_Views, SCR_CShift, Sbar_DrawCenterPrint, scr_draw_views, Con_DrawConsole, 0 }; static SCR_Func scr_funcs_intermission[] = { Sbar_IntermissionOverlay, Con_DrawConsole, scr_draw_views, 0 }; static SCR_Func scr_funcs_finale[] = { Sbar_FinaleOverlay, Con_DrawConsole, scr_draw_views, 0, }; static SCR_Func *scr_funcs[] = { scr_funcs_normal, scr_funcs_intermission, scr_funcs_finale, }; static void cl_vidsize_listener (void *data, const viddef_t *vdef) { View_SetLen (cl_screen_view, vdef->width, vdef->height); View_UpdateHierarchy (cl_screen_view); } void CL_Init_Screen (void) { qpic_t *pic; VID_OnVidResize_AddListener (cl_vidsize_listener, 0); HUD_Init (); cl_screen_view = View_New (hud_registry, nullview); con_module->data->console->screen_view = &cl_screen_view; View_SetPos (cl_screen_view, 0, 0); View_SetLen (cl_screen_view, viddef.width, viddef.height); View_SetGravity (cl_screen_view, grav_northwest); View_SetVisible (cl_screen_view, 1); pic = r_funcs->Draw_PicFromWad ("ram"); ram_view = View_New (hud_registry, cl_screen_view); View_SetPos (ram_view, 32, 0); View_SetLen (ram_view, pic->width, pic->height); View_SetGravity (ram_view, grav_northwest); Ent_SetComponent (ram_view.id, hud_pic, ram_view.reg, &pic); View_SetVisible (ram_view, 0); pic = r_funcs->Draw_PicFromWad ("turtle"); turtle_view = View_New (hud_registry, cl_screen_view); View_SetPos (turtle_view, 32, 0); View_SetLen (turtle_view, pic->width, pic->height); View_SetGravity (turtle_view, grav_northwest); Ent_SetComponent (turtle_view.id, hud_pic, turtle_view.reg, &pic); View_SetVisible (turtle_view, 0); Cvar_Register (&scr_showpause_cvar, 0, 0); Cvar_Register (&scr_showram_cvar, 0, 0); Cvar_Register (&scr_showturtle_cvar, 0, 0); pic = r_funcs->Draw_PicFromWad ("net"); net_view = View_New (hud_registry, cl_screen_view); View_SetPos (net_view, 64, 0); View_SetLen (net_view, pic->width, pic->height); View_SetGravity (net_view, grav_northwest); Ent_SetComponent (net_view.id, hud_pic, net_view.reg, &pic); View_SetVisible (net_view, 0); timegraph_view = View_New (hud_registry, cl_screen_view); View_SetPos (timegraph_view, 0, 0); View_SetLen (timegraph_view, r_data->vid->width, 100); View_SetGravity (timegraph_view, grav_southwest); Ent_SetComponent (timegraph_view.id, hud_func, timegraph_view.reg, R_TimeGraph); View_SetVisible (timegraph_view, r_timegraph); zgraph_view = View_New (hud_registry, cl_screen_view); View_SetPos (zgraph_view, 0, 0); View_SetLen (zgraph_view, r_data->vid->width, 100); View_SetGravity (zgraph_view, grav_southwest); Ent_SetComponent (zgraph_view.id, hud_func, zgraph_view.reg, R_ZGraph); View_SetVisible (zgraph_view, r_zgraph); const char *name = "gfx/loading.lmp"; pic = r_funcs->Draw_CachePic (name, 1); loading_view = View_New (hud_registry, cl_screen_view); View_SetPos (loading_view, 0, -24); View_SetLen (loading_view, pic->width, pic->height); View_SetGravity (loading_view, grav_center); Ent_SetComponent (loading_view.id, hud_cachepic, loading_view.reg, &name); View_SetVisible (loading_view, 0); name = "gfx/pause.lmp"; pic = r_funcs->Draw_CachePic (name, 1); pause_view = View_New (hud_registry, cl_screen_view); View_SetPos (pause_view, 0, -24); View_SetLen (pause_view, pic->width, pic->height); View_SetGravity (pause_view, grav_center); Ent_SetComponent (pause_view.id, hud_cachepic, pause_view.reg, &name); View_SetVisible (pause_view, 0); } void CL_UpdateScreen (viewstate_t *vs) { unsigned index = vs->intermission; _vs = vs; if (index >= sizeof (scr_funcs) / sizeof (scr_funcs[0])) index = 0; //FIXME not every time if (vs->active) { if (vs->watervis) r_data->min_wateralpha = 0.0; else r_data->min_wateralpha = 1.0; } scr_funcs_normal[0] = r_funcs->Draw_Crosshair; V_PrepBlend (vs); V_RenderView (vs); SCR_UpdateScreen (vs->camera_transform, vs->time, scr_funcs[index]); }