/* noise.h 3d noise functions. Copyright (C) 2000 Seth Galbraith Author: Seth Galbraith Date: 2000/11/23 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ /** \defgroup qflight_noise Light noise functions. \ingroup qflight */ //@{ float noise3d (vec3_t v, int num) __attribute__((pure)); float noiseXYZ (float x, float y, float z, int num) __attribute__((pure)); float noise_scaled (vec3_t v, float s, int num) __attribute__((pure)); float noise_perlin (vec3_t v, float p, int num) __attribute__((pure)); void snap_vector (vec3_t v_old, vec3_t v_new, float scale); //@}