/* r_part.c Interface for particles Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/cvar.h" #include "QF/qargs.h" #include "QF/render.h" #include "QF/sys.h" #include "compat.h" #include "r_internal.h" psystem_t r_psystem; //FIXME singleton /* R_MaxParticlesCheck Misty-chan: Dynamically change the maximum amount of particles on the fly. Thanks to a LOT of help from Taniwha, Deek, Mercury, Lordhavoc, and lots of others. */ void R_MaxParticlesCheck (cvar_t *r_particles, cvar_t *r_particles_max) { psystem_t *ps = &r_psystem;//FIXME unsigned maxparticles = 0; if (r_particles && r_particles->int_val) { maxparticles = r_particles_max ? r_particles_max->int_val : 0; } if (ps->maxparticles == maxparticles) { return; } size_t size = sizeof (particle_t) + sizeof (partparm_t) + sizeof (int *); if (ps->particles) { Sys_Free (ps->particles, ps->maxparticles * size); ps->particles = 0; ps->partparams = 0; ps->partramps = 0; } ps->maxparticles = maxparticles; if (ps->maxparticles) { ps->particles = Sys_Alloc (ps->maxparticles * size); ps->partparams = (partparm_t *) &ps->particles[ps->maxparticles]; ps->partramps = (const int **) &ps->partparams[ps->maxparticles]; } R_ClearParticles (); } void R_ClearParticles (void) { psystem_t *ps = &r_psystem;//FIXME ps->numparticles = 0; } void R_RunParticles (float dT) { psystem_t *ps = &r_psystem;//FIXME vec4f_t gravity = ps->gravity; unsigned j = 0; for (unsigned i = 0; i < ps->numparticles; i++) { particle_t *p = &ps->particles[i]; partparm_t *parm = &ps->partparams[i]; if (p->live <= 0 || p->ramp >= parm->ramp_max) { continue; } const int *ramp = ps->partramps[i]; if (i > j) { ps->particles[j] = *p; ps->partparams[j] = *parm; ps->partramps[j] = ramp; } j += 1; p->pos += dT * p->vel; p->vel += dT * (p->vel * parm->drag + gravity * parm->drag[3]); p->ramp += dT * parm->ramp; p->live -= dT; if (ramp) { p->icolor = ramp[(int)p->ramp]; } } ps->numparticles = j; }