## Process this file with automake to produce Makefile.in # # Makefile.am # # Automake-using build system for QuakeForge # # Copyright (C) 2000 Jeff Teunissen # # This Makefile is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # $Id$ # AUTOMAKE_OPTIONS= foreign # Stuff that is common to both client and server # INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include bin_PROGRAMS = @NQ_TARGETS@ EXTRA_PROGRAMS= nq-3dfx nq-fbdev nq-glx nq-mgl nq-sdl \ nq-sgl nq-svga nq-wgl nq-x11 nq-server if ASM_ARCH ASM = libasm.la else ASM = endif noinst_LTLIBRARIES= libqfnet.la $(ASM) libasm_la_SOURCES = sys_ia32.S worlda.S common_SOURCES= game.c host_skin.c skin.c world.c com.c common_ldflags= -export-dynamic # ... System type if SYSTYPE_WIN32 qfsys_SRC= sys_win.c else qfsys_SRC= sys_unix.c endif # ... Networking libqfnet_la_SOURCES= net_bsd.c net_dgrm.c net_loop.c \ net_main.c net_udp.c net_vcr.c EXTRA_libqfnet_la_SOURCES= net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \ net_win.c net_wins.c net_wipx.c qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \ $(top_builddir)/libs/gamecode/libQFgamecode.la \ $(top_builddir)/libs/gib/libQFgib.la \ $(top_builddir)/libs/audio/libQFcd.la \ $(top_builddir)/libs/audio/libQFsound.la \ $(top_builddir)/libs/util/libQFutil.la client_LIBS= -L. -lqfnet $(ASM) $(qf_client_LIBS) $(NET_LIBS) client_LIB_DEPS= libqfnet.a $(ASM) $(qf_client_LIBS) client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_screen.c \ cl_parse.c cl_tent.c \ console.c keys.c sbar.c \ r_view.c locs.c server_SOURCES= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \ sv_move.c sv_phys.c sv_progs.c sv_user.c combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \ $(qfsys_SRC) if BUILD_GL AM_CFLAGS = $(GLX_CFLAGS) endif # Software-rendering targets # # ... Common stuff soft_SOURCES= sw_view.c # ... Linux FBDev nq_fbdev_SOURCES= $(combined_SOURCES) $(soft_SOURCES) nq_fbdev_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIBS) nq_fbdev_LDFLAGS= $(common_ldflags) nq_fbdev_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIB_DEPS) # ... SciTech MGL nq_mgl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) nq_mgl_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIBS) $(MGL_LIBS) nq_mgl_LDFLAGS= $(common_ldflags) nq_mgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIB_DEPS) # ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher nq_sdl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) nq_sdl_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIBS) $(SDL_LIBS) nq_sgl_LDFLAGS= $(common_ldflags) nq_sdl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIB_DEPS) # ... Linux SVGAlib nq_svga_SOURCES= $(combined_SOURCES) $(soft_SOURCES) nq_svga_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIBS) $(SVGA_LIBS) nq_svga_LDFLAGS= $(common_ldflags) nq_svga_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIB_DEPS) # ... X11 nq_x11_SOURCES= $(combined_SOURCES) $(soft_SOURCES) nq_x11_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) nq_x11_LDFLAGS= $(common_ldflags) nq_x11_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIB_DEPS) # OpenGL-using targets # ... Common stuff ogl_SOURCES= gl_view.c # ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) nq_3dfx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS) nq_3dfx_LDFLAGS= $(common_ldflags) nq_3dfx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIB_DEPS) # ... OpenGL in X Window nq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) nq_glx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS) nq_glx_LDFLAGS= $(common_ldflags) nq_glx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIB_DEPS) # ... Simple Directmedia Layer, version 1.1 and higher, in GL mode nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) nq_sgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS) nq_sgl_LDFLAGS= $(common_ldflags) nq_sgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS) # ... SGI/Microsoft WGL (Windows OpenGL) nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) conproc.c nq_wgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) $(GLX_LIBS) -lgdi32 -lcomctl32 -lwinmm nq_wgl_LDFLAGS= $(common_ldflags) nq_wgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIB_DEPS) # Dedicated Server ded_SOURCES= sys_unixd.c sv_ded.c nq_server_SOURCES= $(common_SOURCES) $(server_SOURCES) $(ded_SOURCES) nq_server_LDADD= libqfnet.a $(ASM) nq_server_DEPENDENCIES= libqfnet.a $(ASM) # Stuff that doesn't get linked into an executable NEEDS to be mentioned here, # or it won't be distributed with 'make dist' EXTRA_DIST= sys_win.c sys_unix.c #nq.dsp # Kill the temp files, hopefully. CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)