/* game.c game specific support (notably hipnotic, rogue and abyss) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/info.h" #include "QF/qargs.h" #include "QF/vfs.h" #include "game.h" #include "server.h" extern qboolean is_server; /* SV_Gamedir_f Sets the gamedir and path to a different directory. */ void SV_Gamedir_f (void) { const char *dir; if (Cmd_Argc () == 1) { Con_Printf ("Current gamedir: %s\n", gamedirfile); return; } if (Cmd_Argc () != 2) { Con_Printf ("Usage: gamedir \n"); return; } dir = Cmd_Argv (1); if (strstr (dir, "..") || strstr (dir, "/") || strstr (dir, "\\") || strstr (dir, ":")) { Con_Printf ("Gamedir should be a single filename, not a path\n"); return; } COM_Gamedir (dir); if (is_server) { Info_SetValueForStarKey (svs_info, "*gamedir", dir, MAX_SERVERINFO_STRING); } } /* Game_Init */ void Game_Init (void) { Cmd_AddCommand ("gamedir", SV_Gamedir_f, "Specifies the directory to be used while playing."); } void Game_Init_Cvars (void) { fs_skinbase = Cvar_Get ("fs_skinbase", "qw", CVAR_ROM, NULL, "location of skins dir for downloads"); }