/* cl_demo.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/console.h" #include "QF/cmd.h" #include "QF/msg.h" #include "QF/qendian.h" #include "QF/sys.h" #include "QF/va.h" #include "compat.h" #include "cl_main.h" #include "client.h" #include "host.h" #include "pmove.h" void CL_FinishTimeDemo (void); int demotime_cached; /* DEMO CODE When a demo is playing back, all NET_SendMessages are skipped, and NET_GetMessages are read from the demo file. Whenever cl.time gets past the last received message, another message is read from the demo file. */ /* CL_StopPlayback Called when a demo file runs out, or the user starts a game */ void CL_StopPlayback (void) { if (!cls.demoplayback) return; Qclose (cls.demofile); cls.demofile = NULL; cls.state = ca_disconnected; cls.demoplayback = 0; demotime_cached = 0; if (cls.timedemo) CL_FinishTimeDemo (); } #define dem_cmd 0 #define dem_read 1 #define dem_set 2 /* CL_WriteDemoCmd Writes the current user cmd */ void CL_WriteDemoCmd (usercmd_t *pcmd) { int i; // Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, realtime); WriteFloat (cls.demofile, realtime); WriteByte (cls.demofile, dem_cmd); WriteByte (cls.demofile, pcmd->msec); WriteByte (cls.demofile, 0); // padding WriteByte (cls.demofile, 0); // padding WriteByte (cls.demofile, 0); // padding for (i = 0; i < 3; i++) WriteFloat (cls.demofile, pcmd->angles[i]); WriteShort (cls.demofile, pcmd->forwardmove); WriteShort (cls.demofile, pcmd->sidemove); WriteShort (cls.demofile, pcmd->upmove); WriteByte (cls.demofile, pcmd->buttons); WriteByte (cls.demofile, pcmd->impulse); for (i = 0; i < 3; i++) WriteFloat (cls.demofile, cl.viewangles[i]); Qflush (cls.demofile); } /* CL_WriteDemoMessage Dumps the current net message, prefixed by the length and view angles */ void CL_WriteDemoMessage (sizebuf_t *msg) { // Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, realtime); if (!cls.demorecording) return; WriteFloat (cls.demofile, realtime); WriteByte (cls.demofile, dem_read); WriteLong (cls.demofile, msg->cursize); Qwrite (cls.demofile, msg->data, msg->cursize); Qflush (cls.demofile); } qboolean CL_GetDemoMessage (void) { int r, i; float demotime; byte c; usercmd_t *pcmd; static float cached_demotime; // read the time from the packet if (demotime_cached) { demotime = cached_demotime; demotime_cached = 0; } else { demotime = ReadFloat (cls.demofile); } // decide if it is time to grab the next message if (cls.timedemo) { if (cls.td_lastframe < 0) cls.td_lastframe = demotime; else if (demotime > cls.td_lastframe) { cls.td_lastframe = demotime; // rewind back to time demotime_cached = 1; cached_demotime = demotime; return 0; // already read this frame's message } if (!cls.td_starttime && cls.state == ca_active) { cls.td_starttime = Sys_DoubleTime (); cls.td_startframe = host_framecount; } realtime = demotime; // warp } else if (!cl.paused && cls.state >= ca_onserver) { // always grab // until fully // connected if (realtime + 1.0 < demotime) { // too far back realtime = demotime - 1.0; // rewind back to time demotime_cached = 1; cached_demotime = demotime; return 0; } else if (realtime < demotime) { // rewind back to time demotime_cached = 1; cached_demotime = demotime; return 0; // don't need another message yet } } else realtime = demotime; // we're warping if (cls.state < ca_demostart) Host_Error ("CL_GetDemoMessage: cls.state != ca_active"); // get the msg type c = ReadByte (cls.demofile); switch (c) { case dem_cmd: // user sent input i = cls.netchan.outgoing_sequence & UPDATE_MASK; pcmd = &cl.frames[i].cmd; pcmd->msec = ReadByte (cls.demofile); ReadByte (cls.demofile); // skip padding ReadByte (cls.demofile); // skip padding ReadByte (cls.demofile); // skip padding for (i = 0; i < 3; i++) pcmd->angles[i] = ReadFloat (cls.demofile); pcmd->forwardmove = ReadShort (cls.demofile); pcmd->sidemove = ReadShort (cls.demofile); pcmd->upmove = ReadShort (cls.demofile); pcmd->buttons = ReadByte (cls.demofile); pcmd->impulse = ReadByte (cls.demofile); cl.frames[i].senttime = demotime; cl.frames[i].receivedtime = -1; // we haven't gotten a reply yet cls.netchan.outgoing_sequence++; for (i = 0; i < 3; i++) cl.viewangles[i] = ReadFloat (cls.demofile); break; case dem_read: // get the next message net_message->message->cursize = ReadLong (cls.demofile); // Con_Printf("read: %ld bytes\n", net_message->message->cursize); if (net_message->message->cursize > MAX_MSGLEN) // Sys_Error ("Demo message > MAX_MSGLEN"); Host_EndGame ("Demo message > MAX_MSGLEN"); r = Qread (cls.demofile, net_message->message->data, net_message->message->cursize); if (r != net_message->message->cursize) { CL_StopPlayback (); return 0; } break; case dem_set: cls.netchan.outgoing_sequence = ReadLong (cls.demofile); cls.netchan.incoming_sequence = ReadLong (cls.demofile); break; default: Con_Printf ("Corrupted demo.\n"); CL_StopPlayback (); return 0; } return 1; } /* CL_GetMessage Handles recording and playback of demos, on top of NET_ code */ qboolean CL_GetMessage (void) { if (cls.demoplayback) return CL_GetDemoMessage (); if (!NET_GetPacket ()) return false; CL_WriteDemoMessage (net_message->message); return true; } /* CL_Stop_f stop recording a demo */ void CL_Stop_f (void) { if (!cls.demorecording) { Con_Printf ("Not recording a demo.\n"); return; } // write a disconnect message to the demo file SZ_Clear (net_message->message); MSG_WriteLong (net_message->message, -1); // -1 sequence means out of band MSG_WriteByte (net_message->message, svc_disconnect); MSG_WriteString (net_message->message, "EndOfDemo"); CL_WriteDemoMessage (net_message->message); // finish up Qclose (cls.demofile); cls.demofile = NULL; cls.demorecording = false; Con_Printf ("Completed demo\n"); } /* CL_WriteDemoMessage Dumps the current net message, prefixed by the length and view angles */ void CL_WriteRecordDemoMessage (sizebuf_t *msg, int seq) { // Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, realtime); if (!cls.demorecording) return; WriteLong (cls.demofile, realtime); WriteByte (cls.demofile, dem_read); WriteLong (cls.demofile, msg->cursize + 8); WriteLong (cls.demofile, seq); WriteLong (cls.demofile, seq); Qwrite (cls.demofile, msg->data, msg->cursize); Qflush (cls.demofile); } void CL_WriteSetDemoMessage (void) { //Con_Printf("write: %ld bytes, %4.4f\n", msg->cursize, realtime); if (!cls.demorecording) return; WriteFloat (cls.demofile, realtime); WriteByte (cls.demofile, dem_set); WriteLong (cls.demofile, cls.netchan.outgoing_sequence); WriteLong (cls.demofile, cls.netchan.incoming_sequence); Qflush (cls.demofile); } /* CL_Record_f record */ void CL_Record_f (void) { int c; char name[MAX_OSPATH]; sizebuf_t buf; char buf_data[MAX_MSGLEN]; int n, i, j; char *s; entity_t *ent; entity_state_t *es, blankes; player_info_t *player; extern char gamedirfile[]; int seq = 1; c = Cmd_Argc (); if (c != 2) { Con_Printf ("record \n"); return; } if (cls.state != ca_active) { Con_Printf ("You must be connected to record.\n"); return; } if (cls.demorecording) CL_Stop_f (); snprintf (name, sizeof (name), "%s/%s", com_gamedir, Cmd_Argv (1)); // open the demo file // COM_DefaultExtension (name, ".qwd"); cls.demofile = Qopen (name, "wb"); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open.\n"); return; } Con_Printf ("recording to %s.\n", name); cls.demorecording = true; /*-------------------------------------------------*/ // serverdata // send the info about the new client to all connected clients memset (&buf, 0, sizeof (buf)); buf.data = buf_data; buf.maxsize = sizeof (buf_data); // send the serverdata MSG_WriteByte (&buf, svc_serverdata); MSG_WriteLong (&buf, PROTOCOL_VERSION); MSG_WriteLong (&buf, cl.servercount); MSG_WriteString (&buf, gamedirfile); if (cl.spectator) MSG_WriteByte (&buf, cl.playernum | 128); else MSG_WriteByte (&buf, cl.playernum); // send full levelname MSG_WriteString (&buf, cl.levelname); // send the movevars MSG_WriteFloat (&buf, movevars.gravity); MSG_WriteFloat (&buf, movevars.stopspeed); MSG_WriteFloat (&buf, movevars.maxspeed); MSG_WriteFloat (&buf, movevars.spectatormaxspeed); MSG_WriteFloat (&buf, movevars.accelerate); MSG_WriteFloat (&buf, movevars.airaccelerate); MSG_WriteFloat (&buf, movevars.wateraccelerate); MSG_WriteFloat (&buf, movevars.friction); MSG_WriteFloat (&buf, movevars.waterfriction); MSG_WriteFloat (&buf, movevars.entgravity); // send music MSG_WriteByte (&buf, svc_cdtrack); MSG_WriteByte (&buf, 0); // none in demos // send server info string MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va ("fullserverinfo \"%s\"\n", cl.serverinfo)); // flush packet CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); // soundlist MSG_WriteByte (&buf, svc_soundlist); MSG_WriteByte (&buf, 0); n = 0; s = cl.sound_name[n + 1]; while (*s) { MSG_WriteString (&buf, s); if (buf.cursize > MAX_MSGLEN / 2) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, n); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); MSG_WriteByte (&buf, svc_soundlist); MSG_WriteByte (&buf, n + 1); } n++; s = cl.sound_name[n + 1]; } if (buf.cursize) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, 0); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } // modellist MSG_WriteByte (&buf, svc_modellist); MSG_WriteByte (&buf, 0); n = 0; s = cl.model_name[n + 1]; while (*s) { MSG_WriteString (&buf, s); if (buf.cursize > MAX_MSGLEN / 2) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, n); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); MSG_WriteByte (&buf, svc_modellist); MSG_WriteByte (&buf, n + 1); } n++; s = cl.model_name[n + 1]; } if (buf.cursize) { MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, 0); CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } // spawnstatic for (i = 0; i < cl.num_statics; i++) { ent = cl_static_entities + i; MSG_WriteByte (&buf, svc_spawnstatic); for (j = 1; j < MAX_MODELS; j++) if (ent->model == cl.model_precache[j]) break; if (j == MAX_MODELS) MSG_WriteByte (&buf, 0); else MSG_WriteByte (&buf, j); MSG_WriteByte (&buf, ent->frame); MSG_WriteByte (&buf, 0); MSG_WriteByte (&buf, ent->skinnum); for (j = 0; j < 3; j++) { MSG_WriteCoord (&buf, ent->origin[j]); MSG_WriteAngle (&buf, ent->angles[j]); } if (buf.cursize > MAX_MSGLEN / 2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } // spawnstaticsound // static sounds are skipped in demos, life is hard // baselines memset (&blankes, 0, sizeof (blankes)); for (i = 0; i < MAX_EDICTS; i++) { es = cl_baselines + i; if (memcmp (es, &blankes, sizeof (blankes))) { MSG_WriteByte (&buf, svc_spawnbaseline); MSG_WriteShort (&buf, i); MSG_WriteByte (&buf, es->modelindex); MSG_WriteByte (&buf, es->frame); MSG_WriteByte (&buf, es->colormap); MSG_WriteByte (&buf, es->skinnum); for (j = 0; j < 3; j++) { MSG_WriteCoord (&buf, es->origin[j]); MSG_WriteAngle (&buf, es->angles[j]); } if (buf.cursize > MAX_MSGLEN / 2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } } MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va ("cmd spawn %i 0\n", cl.servercount)); if (buf.cursize) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } // send current status of all other players for (i = 0; i < MAX_CLIENTS; i++) { player = cl.players + i; MSG_WriteByte (&buf, svc_updatefrags); MSG_WriteByte (&buf, i); MSG_WriteShort (&buf, player->frags); MSG_WriteByte (&buf, svc_updateping); MSG_WriteByte (&buf, i); MSG_WriteShort (&buf, player->ping); MSG_WriteByte (&buf, svc_updatepl); MSG_WriteByte (&buf, i); MSG_WriteByte (&buf, player->pl); MSG_WriteByte (&buf, svc_updateentertime); MSG_WriteByte (&buf, i); MSG_WriteFloat (&buf, player->entertime); MSG_WriteByte (&buf, svc_updateuserinfo); MSG_WriteByte (&buf, i); MSG_WriteLong (&buf, player->userid); MSG_WriteString (&buf, player->userinfo); if (buf.cursize > MAX_MSGLEN / 2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } // send all current light styles for (i = 0; i < MAX_LIGHTSTYLES; i++) { MSG_WriteByte (&buf, svc_lightstyle); MSG_WriteByte (&buf, (char) i); MSG_WriteString (&buf, r_lightstyle[i].map); } for (i = 0; i < MAX_CL_STATS; i++) { MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, i); MSG_WriteLong (&buf, cl.stats[i]); if (buf.cursize > MAX_MSGLEN / 2) { CL_WriteRecordDemoMessage (&buf, seq++); SZ_Clear (&buf); } } #if 0 MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, STAT_TOTALMONSTERS); MSG_WriteLong (&buf, cl.stats[STAT_TOTALMONSTERS]); MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, STAT_SECRETS); MSG_WriteLong (&buf, cl.stats[STAT_SECRETS]); MSG_WriteByte (&buf, svc_updatestatlong); MSG_WriteByte (&buf, STAT_MONSTERS); MSG_WriteLong (&buf, cl.stats[STAT_MONSTERS]); #endif // get the client to check and download skins // when that is completed, a begin command will be issued MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, va ("skins\n")); CL_WriteRecordDemoMessage (&buf, seq++); CL_WriteSetDemoMessage (); // done } /* CL_ReRecord_f record */ void CL_ReRecord_f (void) { int c; char name[MAX_OSPATH]; c = Cmd_Argc (); if (c != 2) { Con_Printf ("rerecord \n"); return; } if (!*cls.servername) { Con_Printf ("No server to reconnect to...\n"); return; } if (cls.demorecording) CL_Stop_f (); snprintf (name, sizeof (name), "%s/%s", com_gamedir, Cmd_Argv (1)); // open the demo file // COM_DefaultExtension (name, ".qwd"); cls.demofile = Qopen (name, "wb"); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open.\n"); return; } Con_Printf ("recording to %s.\n", name); cls.demorecording = true; CL_Disconnect (); CL_BeginServerConnect (); } /* CL_PlayDemo_f play [demoname] */ void CL_PlayDemo_f (void) { char name[MAX_OSPATH]; if (Cmd_Argc () != 2) { Con_Printf ("play : plays a demo\n"); return; } // disconnect from server CL_Disconnect (); // open the demo file strcpy (name, Cmd_Argv (1)); COM_DefaultExtension (name, ".qwd"); Con_Printf ("Playing demo from %s.\n", name); COM_FOpenFile (name, &cls.demofile); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open.\n"); cls.demonum = -1; // stop demo loop return; } cls.demoplayback = true; cls.state = ca_demostart; Netchan_Setup (&cls.netchan, net_from, 0); realtime = 0; } void CL_FinishTimeDemo (void) { int frames; float time; cls.timedemo = false; // the first frame didn't count frames = (host_framecount - cls.td_startframe) - 1; time = Sys_DoubleTime () - cls.td_starttime; if (!time) time = 1; Con_Printf ("%i frames %5.1f seconds %5.2f fps\n", frames, time, frames / time); } /* CL_TimeDemo_f timedemo [demoname] */ void CL_TimeDemo_f (void) { if (Cmd_Argc () != 2) { Con_Printf ("timedemo : gets demo speeds\n"); return; } CL_PlayDemo_f (); if (cls.state != ca_demostart) return; // cls.td_starttime will be grabbed at the second frame of the demo, so // all the loading time doesn't get counted cls.timedemo = true; cls.td_starttime = 0; cls.td_startframe = host_framecount; cls.td_lastframe = -1; // get a new message this frame }