/* skin.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cmd.h" #include "QF/compat.h" #include "QF/console.h" #include "QF/msg.h" #include "QF/screen.h" #include "QF/va.h" #include "cl_parse.h" #include "cl_skin.h" #include "client.h" #include "host.h" cvar_t *noskins; //XXX FIXME cvar_t *skin; cvar_t *topcolor; cvar_t *bottomcolor; char allskins[128]; void Skin_NextDownload (void) { player_info_t *sc; int i; if (cls.downloadnumber == 0) { Con_Printf ("Checking skins...\n"); SCR_UpdateScreen (); } cls.downloadtype = dl_skin; for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) { sc = &cl.players[cls.downloadnumber]; if (!sc->name[0]) continue; Skin_Find (sc); if (noskins->int_val) //XXX FIXME continue; if (!CL_CheckOrDownloadFile (va ("skins/%s.pcx", sc->skin->name))) return; // started a download } cls.downloadtype = dl_none; // now load them in for real for (i = 0; i < MAX_CLIENTS; i++) { sc = &cl.players[i]; if (!sc->name[0]) continue; Skin_Find (sc); Skin_Cache (sc->skin); sc->skin = NULL; } if (cls.state != ca_active) { // get next signon phase MSG_WriteByte (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, va ("begin %i", cl.servercount)); Cache_Report (); // print remaining memory } } /* CL_Skins_f Refind all skins, downloading if needed. */ void CL_Skins_f (void) { Skin_Flush (); cls.downloadnumber = 0; cls.downloadtype = dl_skin; Skin_NextDownload (); } /* CL_AllSkins_f Sets all skins to one specific one */ void CL_AllSkins_f (void) { strcpy (allskins, Cmd_Argv (1)); CL_Skins_f (); } void CL_Color_f (void) { // just for quake compatability... int top, bottom; char num[16]; if (Cmd_Argc () == 1) { Con_Printf ("\"color\" is \"%s %s\"\n", Info_ValueForKey (cls.userinfo, "topcolor"), Info_ValueForKey (cls.userinfo, "bottomcolor")); Con_Printf ("color <0-13> [0-13]\n"); return; } if (Cmd_Argc () == 2) top = bottom = atoi (Cmd_Argv (1)); else { top = atoi (Cmd_Argv (1)); bottom = atoi (Cmd_Argv (2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; snprintf (num, sizeof (num), "%i", top); Cvar_Set (topcolor, num); snprintf (num, sizeof (num), "%i", bottom); Cvar_Set (bottomcolor, num); } void CL_Skin_Init (void) { Skin_Init (); Cmd_AddCommand ("skins", CL_Skins_f, "Download all skins that are " "currently in use"); Cmd_AddCommand ("allskins", CL_AllSkins_f, "Force all player skins to " "one skin"); Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color " "shirt pants) Note that if only shirt color is given, " "pants will match"); } void CL_Skin_Init_Cvars (void) { Skin_Init_Cvars (); noskins = Cvar_Get ("noskins", "0", CVAR_NONE, NULL, //XXX FIXME "set to 1 to not download new skins"); skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info, "Players skin"); topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info, "Players color on top"); bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info, "Players color on bottom"); } void CL_NewTranslation (int slot) { player_info_t *player; char s[512]; if (slot > MAX_CLIENTS) Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS"); player = &cl.players[slot]; if (!player->name[0]) return; strcpy (s, Info_ValueForKey (player->userinfo, "skin")); COM_StripExtension (s, s); if (player->skin && !strequal (s, player->skin->name)) player->skin = NULL; if (player->_topcolor != player->topcolor || player->_bottomcolor != player->bottomcolor || !player->skin) { player->_topcolor = player->topcolor; player->_bottomcolor = player->bottomcolor; Skin_Set_Translate (player->topcolor, player->bottomcolor, player->translations); if (!player->skin) Skin_Find (player); Skin_Do_Translation (player->skin, slot); } }