// Currently using qw-client-glx -nosound -zone 1024 -mem 32 +setrom cl_maxfps 72 +set gl_max_size 256 +set vid_fullscreen 1 +_windowed_mouse 1 +set vid_width 640 +set vid_height 480 +cl_parsesay 1 +show_time 2 +exec glspeed-v1.cfg +set snd_interp 0 +timedemo overkill // And these settings I get // 1382 frames 41.1 seconds 33.60 fps // on my Voodoo 3 2000 pci // Draw the weapon model. Turn off to gain fps r_drawviewmodel "1" // smooth vertex lights. Older cards set to 0 for a speedup. gl_dlight_smooth "0" // Choose texture mode for GL. Valid settings, roughly from worst to best // quality: (Thank you Despair) // gl_nearest, gl_nearest_mipmap_nearest, gl_nearest_mipmap_linear, gl_linear // gl_linear_mipmap_nearest, gl_linear_mipmap_linear // You should experiment with this, many cards work better with other settings // Default is gl_linear_mipmap_nearest // This setting works fairly well on my voodoo 3 gl_texturemode "gl_linear_mipmap_linear" // dimensions of displayed textures. 0 is normal, 1 is blurry, 2 isn't worth it // 1 is pretty good for a decent speed up - you can still tell what you're // looking at gl_picmip "1" // Set to 0 to turn off colinear vertexes upon level load. You'll be able to // see through junctions of some objects and walls - will give you ~1 fps // if you turn it off. gl_keeptjunctions "0" // How blurry is the player model? 2 makes them still identifyable, but speeds // it up enough to be noticable. 4 is highest setting, 0 is default. gl_playermip "2" // Set to 0 to turn off most lighting. Generally you *can* leave this on // with gl_dlight_polyblend set to 1 and gl_dlight_lightmap set to 0 and get // absolutely NO hit in speed. r_dynamic "1" // Turn on freaky bubble lighting. Really really fast, use this with r_dynamic // 1 and gl_dlight_lightmap 0 so you can see static lights on the map gl_dlight_polyblend "1" // Turn this off to disable dynamic lightmaps. Only has effect with // r_dynamic 1 - Really, you only should use this with gl_dlight_polyblend 1 // Note turning this *OFF* nets me 5 fps more in overkill. gl_dlight_lightmap 0 // Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA. // I've heard 1 is fastest, 4 is faster on older DRI and 3 is faster on // newer DRI. Comments welcome. gl_lightmap_components "1" // turn these two on to turn on fullbrights for all models - mostly useful // in MegaTF/2k to see the proximity mines in dark places! If you don't play // those, or stay out of dark places which go beep, turn them off to gain ~2 fps. gl_fb_bmodels "0" gl_fb_models "0" // Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well // as make it a hell of a lot easier to see your enemy. // NOTE: Heck of a lot easier to use cl_max_particles to reduce // how many you see instead of just shutting this off now :) r_particles "1" // How many particles can be seen in your vision? Default is 2048. 60 is just // enough to see what is going on without slowing down at *all* on my // old voodoo 1, so other systems likely can handle far more than this cl_max_particles "60" // Toggles lavaball and rocket fireballs, - 0 gives a bit of a speed up. gl_fires "0" // Speed at which the console background spins. Leave it off unless you like // your console background to spin :P gl_conspin "0" // Alpha value for the console background. gl_conalpha "0.6" // Slide the console or stretch it. gl_constretch "0" // Sets the division value for the sky brushes. Higher is faster, generally. gl_subdivide_size "128" // Set to 1 by default. Fixes status bar flicker on some buggy hardware. // Normally sane people set it to 0... Because it's a speed hit if it's on. gl_triplebuffer "0" // Set to 0 *default* to draw sky before anything else, 1 to draw it last, >1 // to not do it at all. gl_sky_clip "2" // subdivide sky polys, 0 is faster when gl_sky_clip >0 // default is 1 gl_sky_divide "0" // The next four options can be set to 1 by the SERVER, so if it doesn't // work, check that the server admin hasn't set them to 1 himself. // Set to 0 to turn off quad/suit/pent screen filling color. 2 fps increase. cl_cshift_powerup "0" // Set to 0 to turn off 'bonus' flash, and item pickup flash. 2 fps increase. cl_cshift_bonus "0" // Set to 0 to turn off pain screen filling color. 2 fps increase. cl_cshift_damage "0" // Set to 0 to turn off water/lava screen filling color. 2 fps increase... // However, it can be used to cheat in megatf/mega2k with flash grens/mines. // Smart server admins would force this to 1 for quakeforge servers running // megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway. cl_cshift_content "1" // client's maximum fps allowed. 72 is the highest it can be set to // However, and this is important, setting it higher currently // causes more packets to need to be sent. This is bad, so mine is set to // 30 for the moment cl_maxfps "30" // Set to 0 to go faster, 1 is older mode and slower // Or not. Some people say 0 is slower and 1 is faster. // *shrugs* Pick your favorite I guess. cl_sbar "0" // If you set this to 120 your status bar will disappear completely and // your fps will improve slightly. But I like my status bar. viewsize 100 // Don't show gibs. Should improve speed slightly if you're experiencing lots // of gibs in battle :) cl_gibfilter 1 // Don't show dead bodies. Should improve speed slightly if... well, a lot // of people are dying. Note in TF/Megatf/2k this is BAD TO USE, spies // can feign and you won't be able to see them at *all* cl_deadbodyfilter 0