/* game.h (description) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __game_h #define __game_h #include "QF/qtypes.h" #include "QF/qdefs.h" #define MIN_EDICTS 256 // lowest allowed value for max_edicts #define MAX_EDICTS 32000 // highest allowed value for max_edicts #define MAX_DATAGRAM 32000 // max length of unreliable message #define MAX_MSGLEN 32000 // max length of a reliable message #define DATAGRAM_MTU 1400 // actual limit for unreliable messages // to nonlocal clients #define MAX_MODELS 2048 #define MAX_SOUNDS 2048 #include #include #include #include #include #include #define MINIMUM_MEMORY 0x550000 #define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) #define MAX_NUM_ARGVS 50 #define ON_EPSILON 0.1 // point on plane side epsilon #define SAVEGAME_COMMENT_LENGTH 39 #include "gamedefs.h" #define SOUND_CHANNELS 8 extern int current_skill; // skill level for currently loaded level (in case // the user changes the cvar while the level is // running, this reflects the level actually in use) extern bool isDedicated; extern bool standard_quake; struct memhunk_s; void Game_Init (struct memhunk_s *hunk); #endif // __game_h