/* gl_dyn_textures.c Dynamic texture generation. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #define NH_DEFINE #include "namehack.h" #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/image.h" #include "QF/qtypes.h" #include "QF/GL/defines.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_textures.h" #include "QF/GL/qf_vid.h" #include "r_internal.h" int gl_part_tex; static GLint part_tex_internal_format = 2; static void GDT_InitParticleTexture (void) { byte data[64][64][2]; memset (data, 0, sizeof (data)); gl_part_tex = gl_texture_number++; qfglBindTexture (GL_TEXTURE_2D, gl_part_tex); qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); qfglTexImage2D (GL_TEXTURE_2D, 0, part_tex_internal_format, 64, 64, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data); } static void GDT_InitDotParticleTexture (void) { tex_t *tex; tex = R_DotParticleTexture (); qfglTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 32, 32, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex->data); free (tex); } static void GDT_InitSparkParticleTexture (void) { tex_t *tex; tex = R_SparkParticleTexture (); qfglTexSubImage2D (GL_TEXTURE_2D, 0, 32, 0, 32, 32, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex->data); free (tex); } static void GDT_InitSmokeParticleTexture (void) { tex_t *tex; tex = R_SmokeParticleTexture (); qfglTexSubImage2D (GL_TEXTURE_2D, 0, 0, 32, 32, 32, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, tex->data); free (tex); } void GDT_Init (void) { if (gl_feature_mach64) part_tex_internal_format = 4; GDT_InitParticleTexture (); GDT_InitDotParticleTexture (); GDT_InitSparkParticleTexture (); GDT_InitSmokeParticleTexture (); }