/* vid_sdl32.c Video driver for Sam Lantinga's Simple DirectMedia Layer Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include #include "QF/console.h" #include "QF/cvar.h" #include "QF/qendian.h" #include "QF/sys.h" #include "QF/vid.h" #include "d_iface.h" #include "d_local.h" #ifdef _WIN32 // FIXME: evil hack to get full DirectSound support with SDL #include #include HWND mainwindow; #endif // The original defaults #define BASEWIDTH 320 #define BASEHEIGHT 200 byte *VGA_pagebase; int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0; SDL_Surface *screen = NULL; static SDL_Surface *rendersurface = NULL; void VID_SetPalette (unsigned char *palette) { if (vid_bitdepth->int_val == 8) { SDL_Color colors[256]; int i; for (i = 0; i < 256; ++i) { colors[i].r = *palette++; colors[i].g = *palette++; colors[i].b = *palette++; } SDL_SetColors (screen, colors, 0, 256); } } static void do_screen_buffer (void) { } void VID_Init (unsigned char *palette) { Uint32 flags; // Load the SDL library if (SDL_Init (SDL_INIT_VIDEO) < 0) Sys_Error ("VID: Couldn't load SDL: %s", SDL_GetError ()); // Set up display mode (width and height) VID_GetWindowSize (BASEWIDTH, BASEHEIGHT); vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; if (vid_bitdepth->int_val != 8 && vid_bitdepth->int_val != 16 && vid_bitdepth->int_val != 32) Sys_Error("unsupported vid_bitdepth %i, must be 8, 16, or 32", vid_bitdepth->int_val); // Set video width, height and flags flags = SDL_SWSURFACE; if (vid_bitdepth->int_val == 8) flags |= SDL_HWPALETTE; if (vid_fullscreen->int_val) flags |= SDL_FULLSCREEN; // Initialize display if (!(screen = SDL_SetVideoMode (vid.width, vid.height, vid_bitdepth->int_val, flags))) Sys_Error ("VID: Couldn't set video mode: %s", SDL_GetError ()); VID_InitGamma (palette); VID_SetPalette (vid.palette); switch (vid_bitdepth->int_val) { case 8: r_pixbytes = 1; rendersurface = screen; break; case 16: r_pixbytes = 2; rendersurface = SDL_CreateRGBSurface (SDL_SWSURFACE, vid.width, vid.height, 16, 0xF800, 0x07E0, 0x001F, 0x0000); break; case 32: r_pixbytes = 4; if (bigendien) rendersurface = SDL_CreateRGBSurface (SDL_SWSURFACE, vid.width, vid.height, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000); else rendersurface = SDL_CreateRGBSurface (SDL_SWSURFACE, vid.width, vid.height, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000); break; default: Sys_Error ("VID_Init: unsupported bit depth"); } // now we know everything we need to know about the buffer VGA_width = vid.conwidth = vid.width; VGA_height = vid.conheight = vid.height; Con_CheckResize (); // Now that we have a window size, fix console vid.aspect = ((float) vid.height / (float) vid.width) * (320.0 / 240.0); vid.numpages = 1; if (vid_colormap) VID_MakeColormaps(256 - vid_colormap[16384], vid.palette); else VID_MakeColormaps(224, vid.palette); VGA_pagebase = vid.buffer = rendersurface->pixels; VGA_rowbytes = vid.rowbytes = rendersurface->pitch; vid.conbuffer = vid.buffer; vid.conrowbytes = vid.rowbytes; vid.direct = rendersurface->pixels; vid.do_screen_buffer = do_screen_buffer; VID_InitBuffers (); // allocate z buffer and surface cache SDL_ShowCursor (0); // initialize the mouse #ifdef _WIN32 // FIXME: EVIL thing - but needed for win32 until // SDL_sound works better - without this DirectSound fails. // SDL_GetWMInfo(&info); // mainwindow=info.window; mainwindow=GetActiveWindow(); #endif vid.initialized = true; } void VID_Update (vrect_t *rects) { while (rects) { if (vid_bitdepth->int_val != 8) { SDL_Rect sdlrect; sdlrect.x = rects->x; sdlrect.y = rects->y; sdlrect.w = rects->width; sdlrect.h = rects->height; // blit internal framebuffer to display buffer SDL_BlitSurface(rendersurface, &sdlrect, screen, &sdlrect); } // update display SDL_UpdateRect (screen, rects->x, rects->y, rects->width, rects->height); rects = rects->pnext; } } void D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height) { Uint8 *offset; if (!screen) return; if (x < 0) x = screen->w + x - 1; offset = (Uint8 *) screen->pixels + y * screen->pitch + x; while (height--) { memcpy (offset, pbitmap, width); offset += screen->pitch; pbitmap += width; } } void D_EndDirectRect (int x, int y, int width, int height) { if (!screen) return; if (x < 0) x = screen->w + x - 1; SDL_UpdateRect (screen, x, y, width, height); } void VID_LockBuffer (void) { } void VID_UnlockBuffer (void) { }