/* QF/plugin/vid_render.h Video Renderer plugin data types Copyright (C) 2001 Jeff Teunissen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __QF_plugin_vid_render_h_ #define __QF_plugin_vid_render_h_ #include #include #include #include #include struct plitem_s; struct cvar_s; struct skin_s; /* All video plugins must export these functions */ typedef struct vid_particle_funcs_s { void (*R_RocketTrail) (const struct entity_s *ent); void (*R_GrenadeTrail) (const struct entity_s *ent); void (*R_BloodTrail) (const struct entity_s *ent); void (*R_SlightBloodTrail) (const struct entity_s *ent); void (*R_WizTrail) (const struct entity_s *ent); void (*R_FlameTrail) (const struct entity_s *ent); void (*R_VoorTrail) (const struct entity_s *ent); void (*R_GlowTrail) (const struct entity_s *ent, int glow_color); void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir, int color, int count); void (*R_BloodPuffEffect) (const vec3_t org, int count); void (*R_GunshotEffect) (const vec3_t org, int count); void (*R_LightningBloodEffect) (const vec3_t org); void (*R_SpikeEffect) (const vec3_t org); void (*R_KnightSpikeEffect) (const vec3_t org); void (*R_SuperSpikeEffect) (const vec3_t org); void (*R_WizSpikeEffect) (const vec3_t org); void (*R_BlobExplosion) (const vec3_t org); void (*R_ParticleExplosion) (const vec3_t org); void (*R_ParticleExplosion2) (const vec3_t org, int colorStart, int colorLength); void (*R_LavaSplash) (const vec3_t org); void (*R_TeleportSplash) (const vec3_t org); void (*R_DarkFieldParticles) (const struct entity_s *ent); void (*R_EntityParticles) (const struct entity_s *ent); void (*R_Particle_New) (ptype_t type, int texnum, const vec3_t org, float scale, const vec3_t vel, float die, int color, float alpha, float ramp); void (*R_Particle_NewRandom) (ptype_t type, int texnum, const vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp); } vid_particle_funcs_t; typedef struct vid_model_funcs_s { void (*Mod_LoadExternalTextures) (model_t *mod); void (*Mod_LoadLighting) (bsp_t *bsp); void (*Mod_SubdivideSurface) (msurface_t *fa); void (*Mod_ProcessTexture) (texture_t *tx); void (*Mod_LoadAliasModel) (model_t *mod, void *buffer, cache_allocator_t allocator); void (*Mod_LoadSpriteModel) (model_t *mod, void *buffer); struct skin_s *(*Skin_SetColormap) (struct skin_s *skin, int cmap); struct skin_s *(*Skin_SetSkin) (struct skin_s *skin, int cmap, const char *skinname); void (*Skin_SetupSkin) (struct skin_s *skin, int cmap); void (*Skin_SetTranslation) (int cmap, int top, int bottom); void (*Skin_ProcessTranslation) (int cmap, const byte *translation); void (*Skin_InitTranslations) (void); int (*Skin_Init_Textures) (int base); void (*Skin_SetPlayerSkin) (int width, int height, const byte *data); } vid_model_funcs_t; typedef struct vid_render_funcs_s { void (*Draw_Init) (void); void (*Draw_Character) (int x, int y, unsigned ch); void (*Draw_String) (int x, int y, const char *str); void (*Draw_nString) (int x, int y, const char *str, int count); void (*Draw_AltString) (int x, int y, const char *str); void (*Draw_ConsoleBackground) (int lines, byte alpha); void (*Draw_Crosshair) (void); void (*Draw_CrosshairAt) (int ch, int x, int y); void (*Draw_TileClear) (int x, int y, int w, int h); void (*Draw_Fill) (int x, int y, int w, int h, int c); void (*Draw_TextBox) (int x, int y, int width, int lines, byte alpha); void (*Draw_FadeScreen) (void); void (*Draw_BlendScreen) (quat_t color); qpic_t *(*Draw_CachePic) (const char *path, qboolean alpha); void (*Draw_UncachePic) (const char *path); qpic_t *(*Draw_MakePic) (int width, int height, const byte *data); void (*Draw_DestroyPic) (qpic_t *pic); qpic_t *(*Draw_PicFromWad) (const char *name); void (*Draw_Pic) (int x, int y, qpic_t *pic); void (*Draw_Picf) (float x, float y, qpic_t *pic); void (*Draw_SubPic) (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height); // scr_funcs is a null terminated array void (*SCR_UpdateScreen) (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs); void (*SCR_DrawRam) (void); void (*SCR_DrawTurtle) (void); void (*SCR_DrawPause) (void); struct tex_s *(*SCR_CaptureBGR) (void); struct tex_s *(*SCR_ScreenShot) (int width, int height); void (*SCR_DrawStringToSnap) (const char *s, struct tex_s *tex, int x, int y); void (*Fog_Update) (float density, float red, float green, float blue, float time); void (*Fog_ParseWorldspawn) (struct plitem_s *worldspawn); void (*R_ClearState) (void); void (*R_LoadSkys) (const char *); void (*R_NewMap) (model_t *worldmodel, model_t **models, int num_models); void (*R_AddEfrags) (entity_t *ent); void (*R_RemoveEfrags) (entity_t *ent); void (*R_EnqueueEntity) (struct entity_s *ent); //FIXME should not be here void (*R_LineGraph) (int x, int y, int *h_vals, int count); dlight_t *(*R_AllocDlight) (int key); entity_t *(*R_AllocEntity) (void); void (*R_RenderView) (void); void (*R_DecayLights) (double frametime); void (*D_FlushCaches) (void); vid_particle_funcs_t *particles; vid_model_funcs_t *model_funcs; } vid_render_funcs_t; typedef struct vid_render_data_s { viddef_t *vid; refdef_t *refdef; vrect_t *scr_vrect; int scr_copytop; int scr_copyeverything; int scr_fullupdate; // set to 0 to force full redraw void (*viewsize_callback) (struct cvar_s *); struct cvar_s *scr_viewsize; struct cvar_s *graphheight; float min_wateralpha; qboolean active; qboolean force_fullscreen; qboolean inhibit_viewmodel; qboolean paused; int lineadj; struct entity_s *view_model; struct entity_s *player_entity; float gravity; double frametime; double realtime; lightstyle_t *lightstyle; vec_t *origin; vec_t *vpn; vec_t *vright; vec_t *vup; } vid_render_data_t; #endif // __QF_plugin_vid_render_h_