/* r_cvar.c renderer cvar definitions Copyright (C) 2000 Bill Currie Ragnvald Maartmann-Moe IV Author: Bill Currie Ragnvald Maartmann-Moe IV Date: 2001/5/17 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/cvar.h" #include "QF/model.h" #include "QF/qendian.h" #include "QF/render.h" #include "compat.h" #include "r_internal.h" int cl_crossx; static cvar_t cl_crossx_cvar = { .name = "cl_crossx", .description = "Sets the position of the crosshair on the X-axis.", .default_value = "0", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &cl_crossx }, }; int cl_crossy; static cvar_t cl_crossy_cvar = { .name = "cl_crossy", .description = "Sets the position of the crosshair on the Y-axis.", .default_value = "0", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &cl_crossy }, }; char *cl_verstring; static cvar_t cl_verstring_cvar = { .name = "cl_verstring", .description = "Client version string", .default_value = PACKAGE_VERSION, .flags = CVAR_NONE, .value = { .type = 0, .value = &cl_verstring }, }; int crosshair; static cvar_t crosshair_cvar = { .name = "crosshair", .description = "Crosshair type. 0 off, 1 old white, 2 new with colors", .default_value = "0", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &crosshair }, }; int crosshaircolor; static cvar_t crosshaircolor_cvar = { .name = "crosshaircolor", .description = "Color of the new crosshair", .default_value = "79", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &crosshaircolor }, }; float d_mipcap; static cvar_t d_mipcap_cvar = { .name = "d_mipcap", .description = "Detail level. 0 is highest, 3 is lowest.", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &d_mipcap }, }; float d_mipscale; static cvar_t d_mipscale_cvar = { .name = "d_mipscale", .description = "Detail level of objects. 0 is highest, 3 is lowest.", .default_value = "1", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &d_mipscale }, }; int r_aliasstats; static cvar_t r_aliasstats_cvar = { .name = "r_polymodelstats", .description = "Toggles the displays of number of polygon models current being viewed", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_aliasstats }, }; float r_aliastransadj; static cvar_t r_aliastransadj_cvar = { .name = "r_aliastransadj", .description = "Determines how much of an alias model is clipped away and how much is" " viewable.", .default_value = "100", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &r_aliastransadj }, }; float r_aliastransbase; static cvar_t r_aliastransbase_cvar = { .name = "r_aliastransbase", .description = "Determines how much of an alias model is clipped away and how much is" " viewable", .default_value = "200", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &r_aliastransbase }, }; int r_clearcolor; static cvar_t r_clearcolor_cvar = { .name = "r_clearcolor", .description = "This sets the color for areas outside of the current map", .default_value = "2", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_clearcolor }, }; int r_dlight_lightmap; static cvar_t r_dlight_lightmap_cvar = { .name = "r_dlight_lightmap", .description = "Set to 1 for high quality dynamic lighting.", .default_value = "1", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &r_dlight_lightmap }, }; int r_dlight_max; static cvar_t r_dlight_max_cvar = { .name = "r_dlight_max", .description = "Number of dynamic lights.", .default_value = "32", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &r_dlight_max }, }; int r_drawentities; static cvar_t r_drawentities_cvar = { .name = "r_drawentities", .description = "Toggles drawing of entities (almost everything but the world)", .default_value = "1", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_drawentities }, }; int r_drawexplosions; static cvar_t r_drawexplosions_cvar = { .name = "r_drawexplosions", .description = "Draw explosions.", .default_value = "1", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &r_drawexplosions }, }; int r_drawviewmodel; static cvar_t r_drawviewmodel_cvar = { .name = "r_drawviewmodel", .description = "Toggles view model drawing (your weapons)", .default_value = "1", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &r_drawviewmodel }, }; int r_dspeeds; static cvar_t r_dspeeds_cvar = { .name = "r_dspeeds", .description = "Toggles the display of drawing speed information", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_dspeeds }, }; int r_dynamic; static cvar_t r_dynamic_cvar = { .name = "r_dynamic", .description = "Set to 0 to disable lightmap changes", .default_value = "1", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_dynamic }, }; int r_explosionclip; static cvar_t r_explosionclip_cvar = { .name = "r_explosionclip", .description = "Clip explosions.", .default_value = "0", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &r_explosionclip }, }; float r_farclip; static cvar_t r_farclip_cvar = { .name = "r_farclip", .description = "Distance of the far clipping plane from the player.", .default_value = "4096", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_float, .value = &r_farclip }, }; vec4f_t r_firecolor; static cvar_t r_firecolor_cvar = { .name = "r_firecolor", .description = "color of rocket and lava ball fires", .default_value = "[0.9, 0.7, 0.0]", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_vector, .value = &r_firecolor }, }; int r_flatlightstyles; static cvar_t r_flatlightstyles_cvar = { .name = "r_flatlightstyles", .description = "Disable animated lightmaps. 2 = use peak, 1 = use average, anything " "else = normal", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_flatlightstyles }, }; int r_graphheight; static cvar_t r_graphheight_cvar = { .name = "r_graphheight", .description = "Set the number of lines displayed in the various graphs", .default_value = "32", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_graphheight }, }; int r_lightmap_components; static cvar_t r_lightmap_components_cvar = { .name = "r_lightmap_components", .description = "Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.", .default_value = "3", .flags = CVAR_ROM, .value = { .type = &cexpr_int, .value = &r_lightmap_components }, }; int r_maxedges; static cvar_t r_maxedges_cvar = { .name = "r_maxedges", .description = "Sets the maximum number of edges", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_maxedges }, }; int r_maxsurfs; static cvar_t r_maxsurfs_cvar = { .name = "r_maxsurfs", .description = "Sets the maximum number of surfaces", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_maxsurfs }, }; float r_mirroralpha; static cvar_t r_mirroralpha_cvar = { .name = "r_mirroralpha", .description = "None", .default_value = "1", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &r_mirroralpha }, }; float r_nearclip; static cvar_t r_nearclip_cvar = { .name = "r_nearclip", .description = "Distance of the near clipping plane from the player.", .default_value = "4", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_float, .value = &r_nearclip }, }; int r_norefresh; static cvar_t r_norefresh_cvar = { .name = "r_norefresh_", .description = "Set to 1 to disable display refresh", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_norefresh }, }; int r_novis; static cvar_t r_novis_cvar = { .name = "r_novis", .description = "Set to 1 to enable runtime visibility checking (SLOW)", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_novis }, }; int r_numedges; static cvar_t r_numedges_cvar = { .name = "r_numedges", .description = "Toggles the displaying of number of edges currently being viewed", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_numedges }, }; int r_numsurfs; static cvar_t r_numsurfs_cvar = { .name = "r_numsurfs", .description = "Toggles the displaying of number of surfaces currently being viewed", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_numsurfs }, }; int r_reportedgeout; static cvar_t r_reportedgeout_cvar = { .name = "r_reportedgeout", .description = "Toggle the display of how many edges were not displayed", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_reportedgeout }, }; int r_reportsurfout; static cvar_t r_reportsurfout_cvar = { .name = "r_reportsurfout", .description = "Toggle the display of how many surfaces were not displayed", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_reportsurfout }, }; int r_shadows; static cvar_t r_shadows_cvar = { .name = "r_shadows", .description = "Set to 1 to enable shadows for entities", .default_value = "0", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &r_shadows }, }; char *r_skyname; static cvar_t r_skyname_cvar = { .name = "r_skyname", .description = "name of the current skybox", .default_value = "none", .flags = CVAR_NONE, .value = { .type = 0, .value = &r_skyname }, }; int r_speeds; static cvar_t r_speeds_cvar = { .name = "r_speeds", .description = "Display drawing time and statistics of what is being viewed", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_speeds }, }; int r_timegraph; static cvar_t r_timegraph_cvar = { .name = "r_timegraph", .description = "Toggle the display of a performance graph", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_timegraph }, }; float r_wateralpha; static cvar_t r_wateralpha_cvar = { .name = "r_wateralpha", .description = "Determine the opacity of liquids. 1 = opaque, 0 = transparent, " "otherwise translucent.", .default_value = "1", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_float, .value = &r_wateralpha }, }; float r_waterripple; static cvar_t r_waterripple_cvar = { .name = "r_waterripple", .description = "Set to make liquids ripple, try setting to 5", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &r_waterripple }, }; int r_waterwarp; static cvar_t r_waterwarp_cvar = { .name = "r_waterwarp", .description = "Toggles whether surfaces are warped in liquid.", .default_value = "1", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_waterwarp }, }; int r_zgraph; static cvar_t r_zgraph_cvar = { .name = "r_zgraph", .description = "Toggle the graph that reports the changes of z-axis position", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_zgraph }, }; float scr_fov; static cvar_t scr_fov_cvar = { .name = "fov", .description = "Your field of view in degrees. Smaller than 90 zooms in. Don't touch " "in fisheye mode, use ffov instead.", .default_value = "90", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &scr_fov }, }; int scr_fisheye; static cvar_t scr_fisheye_cvar = { .name = "fisheye", .description = "Toggles fisheye mode.", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &scr_fisheye }, }; int scr_fviews; static cvar_t scr_fviews_cvar = { .name = "fviews", .description = "The number of fisheye views.", .default_value = "6", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &scr_fviews }, }; float scr_ffov; static cvar_t scr_ffov_cvar = { .name = "ffov", .description = "Your field of view in degrees in fisheye mode.", .default_value = "180", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &scr_ffov }, }; int scr_showpause; static cvar_t scr_showpause_cvar = { .name = "showpause", .description = "Toggles display of pause graphic", .default_value = "1", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &scr_showpause }, }; int scr_showram; static cvar_t scr_showram_cvar = { .name = "showram", .description = "Show RAM icon if game is running low on memory", .default_value = "1", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &scr_showram }, }; int scr_showturtle; static cvar_t scr_showturtle_cvar = { .name = "showturtle", .description = "Show a turtle icon if your fps is below 10", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &scr_showturtle }, }; int scr_viewsize; static cvar_t scr_viewsize_cvar = { .name = "viewsize", .description = "Set the screen size 30 minimum, 120 maximum", .default_value = "100", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &scr_viewsize }, }; int r_viewsize; quat_t crosshair_color; static void set_crosshair_color (int col, const viddef_t *vid) { byte *color; color = &vid->palette32[bound (0, col, 255) * 4]; QuatScale (color, 1.0 / 255, crosshair_color); } static void crosshaircolor_update (void *data, const viddef_t *vid) { set_crosshair_color (crosshaircolor, vid); } static void crosshaircolor_f (void *data, const cvar_t *cvar) { if (!r_data->vid->palette32) { // palette not initialized yet return; } set_crosshair_color (crosshaircolor, r_data->vid); } static void r_lightmap_components_f (void *data, const cvar_t *cvar) { switch (r_lightmap_components) { case 1: mod_lightmap_bytes = 1; break; case 3: case 4: default: mod_lightmap_bytes = 3; break; } } static void r_farclip_f (void *data, const cvar_t *cvar) { r_farclip = bound (8.0, r_farclip, Q_MAXFLOAT); r_particles_nearclip = bound (r_nearclip, r_particles_nearclip, r_farclip); r_data->vid->recalc_refdef = true; } static void r_nearclip_f (void *data, const cvar_t *cvar) { r_nearclip = bound (0.01, r_nearclip, 4.0); r_particles_nearclip = bound (r_nearclip, r_particles_nearclip, r_farclip); r_data->vid->recalc_refdef = true; } static void scr_fov_f (void *data, const cvar_t *cvar) { // bound field of view scr_fov = bound (0, scr_fov, 170); SCR_SetFOV (scr_fov); } static void scr_fisheye_f (void *data, const cvar_t *cvar) { if (scr_fisheye) Cvar_Set ("fov", "90"); } static void scr_ffov_f (void *data, const cvar_t *cvar) { if (scr_ffov < 130) Cvar_Set ("fviews", "3"); else if (scr_ffov < 220) Cvar_Set ("fviews", "5"); else Cvar_Set ("fviews", "6"); } static void viewsize_f (void *data, const cvar_t *cvar) { scr_viewsize = bound (30, scr_viewsize, 120); r_data->vid->recalc_refdef = true; r_viewsize = bound (0, scr_viewsize, 100); if (r_data->viewsize_callback) r_data->viewsize_callback (scr_viewsize); } static void r_dlight_max_f (void *data, const cvar_t *cvar) { R_MaxDlightsCheck (r_dlight_max); } void R_Init_Cvars (void) { Cvar_Register (&cl_crossx_cvar, 0, 0); Cvar_Register (&cl_crossy_cvar, 0, 0); Cvar_Register (&cl_verstring_cvar, 0, 0); Cvar_Register (&crosshair_cvar, 0, 0); Cvar_Register (&crosshaircolor_cvar, crosshaircolor_f, 0); VID_OnPaletteChange_AddListener (crosshaircolor_update, 0); Cvar_Register (&d_mipcap_cvar, 0, 0); Cvar_Register (&d_mipscale_cvar, 0, 0); Cvar_Register (&r_aliasstats_cvar, 0, 0); Cvar_Register (&r_aliastransadj_cvar, 0, 0); Cvar_Register (&r_aliastransbase_cvar, 0, 0); Cvar_Register (&r_clearcolor_cvar, 0, 0); Cvar_Register (&r_dlight_lightmap_cvar, 0, 0); Cvar_Register (&r_dlight_max_cvar, r_dlight_max_f, 0); Cvar_Register (&r_drawentities_cvar, 0, 0); Cvar_Register (&r_drawexplosions_cvar, 0, 0); Cvar_Register (&r_drawviewmodel_cvar, 0, 0); Cvar_Register (&r_dspeeds_cvar, 0, 0); Cvar_Register (&r_dynamic_cvar, 0, 0); Cvar_Register (&r_explosionclip_cvar, 0, 0); Cvar_Register (&r_farclip_cvar, r_farclip_f, 0); Cvar_Register (&r_firecolor_cvar, 0, 0); Cvar_Register (&r_flatlightstyles_cvar, 0, 0); Cvar_Register (&r_graphheight_cvar, 0, 0); Cvar_Register (&r_lightmap_components_cvar, r_lightmap_components_f, 0); Cvar_Register (&r_maxedges_cvar, 0, 0); Cvar_Register (&r_maxsurfs_cvar, 0, 0); Cvar_Register (&r_mirroralpha_cvar, 0, 0); Cvar_Register (&r_nearclip_cvar, r_nearclip_f, 0); Cvar_Register (&r_norefresh_cvar, 0, 0); Cvar_Register (&r_novis_cvar, 0, 0); Cvar_Register (&r_numedges_cvar, 0, 0); Cvar_Register (&r_numsurfs_cvar, 0, 0); Cvar_Register (&r_reportedgeout_cvar, 0, 0); Cvar_Register (&r_reportsurfout_cvar, 0, 0); Cvar_Register (&r_shadows_cvar, 0, 0); Cvar_Register (&r_skyname_cvar, 0, 0); Cvar_Register (&r_speeds_cvar, 0, 0); Cvar_Register (&r_timegraph_cvar, 0, 0); Cvar_Register (&r_wateralpha_cvar, 0, 0); Cvar_Register (&r_waterripple_cvar, 0, 0); Cvar_Register (&r_waterwarp_cvar, 0, 0); Cvar_Register (&r_zgraph_cvar, 0, 0); Cvar_Register (&scr_fov_cvar, scr_fov_f, 0); Cvar_Register (&scr_fisheye_cvar, scr_fisheye_f, 0); Cvar_Register (&scr_fviews_cvar, 0, 0); Cvar_Register (&scr_ffov_cvar, scr_ffov_f, 0); Cvar_Register (&scr_showpause_cvar, 0, 0); Cvar_Register (&scr_showram_cvar, 0, 0); Cvar_Register (&scr_showturtle_cvar, 0, 0); Cvar_Register (&scr_viewsize_cvar, viewsize_f, 0); r_data->graphheight = &r_graphheight; r_data->scr_viewsize = &scr_viewsize; R_Particles_Init_Cvars (); }