#include #include "QF/qendian.h" #include "QF/quakeio.h" #include "QF/sys.h" #include "QF/wadfile.h" #include "QF/va.h" #include "TexturePalette.h" #include "Preferences.h" #include "Map.h" #include "Entity.h" #include "QuakeEd.h" #include "SetBrush.h" #include "Storage.h" id texturepalette_i; int tex_count; qtexture_t qtextures[MAX_TEXTURES]; typedef struct { char name[16]; unsigned width, height; unsigned offsets[4]; // four mip maps stored } miptex_t; unsigned tex_palette[256]; unsigned badtex_d[] = { 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff }; qtexture_t badtex = {"notexture", 16, 16, NULL, badtex_d, {{0, 0, 255, 255}}}; void CleanupName (const char *in, char *out) { int i; for (i = 0; i < 16; i++) { if (!in[i]) break; out[i] = toupper (in[i]); } for ( ; i < 16; i++) out[i] = 0; } /* ============== TEX_InitPalette ============== */ void TEX_InitPalette (wad_t *wad, lumpinfo_t *pallump) { byte *pal, *opal; int r, g, b, v; int i; opal = pal = malloc (pallump->size); Qseek (wad->handle, pallump->filepos, SEEK_SET); Qread (wad->handle, pal, pallump->size); for (i = 0; i < 256; i++) { r = pal[0]; g = pal[1]; b = pal[2]; pal += 3; v = (r << 24) + (g << 16) + (b << 8) + 255; v = BigLong (v); tex_palette[i] = v; } free (opal); } /* ================= TEX_ImageFromMiptex ================= */ void TEX_ImageFromMiptex (wad_t *wad, lumpinfo_t *qtexlump) { miptex_t *qtex; NSBitmapImageRep *bm; byte *source; unsigned *dest; int width, height, i, count; qtexture_t *q; int tr, tg, tb; qtex = malloc (qtexlump->size); Qseek (wad->handle, qtexlump->filepos, SEEK_SET); Qread (wad->handle, qtex, qtexlump->size); width = LittleLong (qtex->width); height = LittleLong (qtex->height); bm = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL pixelsWide: width pixelsHigh: height bitsPerSample: 8 samplesPerPixel: 3 hasAlpha: NO isPlanar: NO colorSpaceName: NSCalibratedRGBColorSpace bytesPerRow: width * 4 bitsPerPixel: 32]; dest = (unsigned *) [bm bitmapData]; count = width * height; source = (byte *) qtex + LittleLong (qtex->offsets[0]); q = &qtextures[tex_count]; tex_count++; q->width = width; q->height = height; q->rep = bm; q->data = dest; tr = tg = tb = 0; for (i = 0; i < count; i++) { dest[i] = tex_palette[source[i]]; tr += ((pixel32_t *) &dest[i])->chan[0]; tg += ((pixel32_t *) &dest[i])->chan[1]; tb += ((pixel32_t *) &dest[i])->chan[2]; } q->flatcolor.chan[0] = tr / count; q->flatcolor.chan[1] = tg / count; q->flatcolor.chan[2] = tb / count; q->flatcolor.chan[3] = 0xff; free (qtex); } // ============================================================================= /* ================= TEX_InitFromWad ================= */ int TEX_InitFromWad (const char *path) { int i; const char *newpath; float start, stop; wad_t *wad; lumpinfo_t *lumpinfo; start = Sys_DoubleTime (); newpath = [[preferences_i getProjectPath] cString]; newpath = va ("%s%s%s", newpath, newpath[0] ? "/" : "", path); // free any textures for (i = 0; i < tex_count; i++) [qtextures[i].rep release]; tex_count = 0; // try to use the cached wadfile Sys_Printf ("TEX_InitFromWad %s\n", newpath); wad = wad_open (newpath); if (!wad) { NSRunAlertPanel (@"Wad Error!", [NSString stringWithFormat: @"Failed to open '%s'", newpath], @"OK", nil, nil); return 0; } lumpinfo = wad->lumps; if (strcmp (lumpinfo->name, "PALETTE")) { lumpinfo_t tlump; Sys_Printf ("TEX_InitFromWad: %s doesn't have palette as 0", path); lumpinfo = wad_find_lump (wad, "PALETTE"); if (!lumpinfo) Sys_Printf ("TEX_InitFromWad: %s doesn't have a palette", path); // move the palette lump to the first entry tlump = *lumpinfo; *lumpinfo = wad->lumps[0]; wad->lumps[0] = tlump; lumpinfo = wad->lumps; } TEX_InitPalette (wad, lumpinfo); lumpinfo++; for (i = 1; i < wad->numlumps; i++, lumpinfo++) { if (lumpinfo->type != TYP_MIPTEX) Sys_Error ("TEX_InitFromWad: %s is not a miptex!", lumpinfo->name); CleanupName (lumpinfo->name, qtextures[tex_count].name); TEX_ImageFromMiptex (wad, lumpinfo); } wad_close (wad); stop = Sys_DoubleTime (); Sys_Printf ("loaded %s (%5.1f)\n", newpath, stop - start); return 1; } /* ================= TEX_NumForName ================= */ qtexture_t * TEX_ForName (const char *name) { char newname[16]; int i; qtexture_t *q; CleanupName (name, newname); for (i = 0, q = qtextures; i < tex_count; i++, q++) { if (!strcmp (newname, q->name)) return q; } return &badtex; } // =========================================================================== @implementation TexturePalette - (id) init { [super init]; texturepalette_i = self; selectedTexture = -1; return self; } - (void) display { [[textureView_i superview] display]; } - (const char *) currentWad { return currentwad; } - (id) initPaletteFromWadfile: (const char *)wf { int i; texpal_t t; qtexture_t *q; strcpy (currentwad, wf); [map_i makeGlobalPerform: @selector (flushTextures)]; selectedTexture = -1; // Init textures WAD if (!TEX_InitFromWad (wf)) return self; // Create STORAGE if (textureList_i) { [textureList_i empty]; } else { textureList_i = [[Storage alloc] initCount: 0 elementSize: sizeof (texpal_t) description: NULL]; } // Init STORAGE for (i = 0, q = qtextures; i < tex_count; i++, q++) { t.image = q->rep; t.r.size.width = [t.image pixelsWide]; if (t.r.size.width < 64) t.r.size.width = 64; t.r.size.height = [t.image pixelsHigh] + TEX_SPACING; t.name = q->name; t.index = i; t.display = 1; [textureList_i addElement: &t]; } // Calculate size of TextureView [self alphabetize]; [self computeTextureViewSize]; [textureView_i setParent: self]; [self setSelectedTexture: 0]; return self; } // Return texture STORAGE list - (id) getList { return textureList_i; } // Alphabetize texture list - reverse order! - (id) alphabetize { int i; int max; texpal_t *t1p; texpal_t *t2p; texpal_t t1; texpal_t t2; int found; max = [textureList_i count]; found = 1; while (found) { found = 0; for (i = 0; i < max - 1; i++) { t1p = [textureList_i elementAt: i]; t2p = [textureList_i elementAt: i + 1]; if (strcmp (t1p->name, t2p->name) < 0) { t1 = *t1p; t2 = *t2p; [textureList_i replaceElementAt: i with: &t2]; [textureList_i replaceElementAt: i + 1 with: &t1]; found = 1; } } } return self; } - (id) computeTextureViewSize { int i; int max; int x; texpal_t *t; int y; id view; NSRect b; int maxwidth; int maxheight; NSPoint pt; max = [textureList_i count]; y = 0; maxheight = 0; x = TEX_INDENT; view = [textureView_i superview]; b = [view bounds]; maxwidth = b.size.width; for (i = 0; i < max; i++) { t = [textureList_i elementAt: i]; if (x + t->r.size.width + TEX_INDENT > maxwidth) { x = TEX_INDENT; y += maxheight; maxheight = 0; } if (t->r.size.height > maxheight) maxheight = t->r.size.height; t->r.origin.x = x; t->r.origin.y = y; x += t->r.size.width + TEX_INDENT; if (i == max - 1) y += t->r.size.height; } viewWidth = maxwidth; viewHeight = y + TEX_SPACING; [textureView_i setFrameSize: NSMakeSize (viewWidth, viewHeight)]; pt.x = pt.y = 0; [textureView_i scrollPoint: pt]; return self; } - (id) windowResized { [self computeTextureViewSize]; return self; } - (id) texturedefChanged: sender { if ([map_i numSelected]) { if ([[map_i currentEntity] modifiable]) { [map_i makeSelectedPerform: @selector (takeCurrentTexture)]; [quakeed_i updateAll]; } else { Sys_Printf ("can't modify spawned entities\n"); } } [quakeed_i makeFirstResponder: quakeed_i]; return self; } - (id) clearTexinfo: sender { [field_Xshift_i setFloatValue: 0]; [field_Yshift_i setFloatValue: 0]; [field_Xscale_i setFloatValue: 1]; [field_Yscale_i setFloatValue: 1]; [field_Rotate_i setFloatValue: 0]; [self texturedefChanged: self]; return self; } // // Set the selected texture // - (id) setSelectedTexture: (int)which { texpal_t *t; NSRect r; // wipe the fields [self clearTexinfo: self]; if (which != selectedTexture) { [textureView_i deselect]; selectedTexture = which; t = [textureList_i elementAt: which]; r = t->r; r.size.width += TEX_INDENT * 2; r.size.height += TEX_INDENT * 2; r.origin.x -= TEX_INDENT; r.origin.y -= TEX_INDENT; [textureView_i scrollRectToVisible: r]; [textureView_i display]; [sizeField_i setStringValue: [NSString stringWithFormat: @"%d x %d", (int) t->r.size.width, (int) t->r.size.height - TEX_SPACING]]; } [self texturedefChanged: self]; return self; } // // Return the selected texture index // - (int) getSelectedTexture { return selectedTexture; } // // Return the original tex_ index of the selected texture // so the texture info can be indexed from tex_images, etc. // - (int) getSelectedTexIndex { texpal_t *t; if (selectedTexture == -1) return -1; t = [textureList_i elementAt: selectedTexture]; return t->index; } // // Return the name of the selected texture // - (const char *) getSelTextureName { texpal_t *t; if (selectedTexture == -1) return NULL; t = [textureList_i elementAt: selectedTexture]; return t->name; } // // Set selected texture by texture name // - (id) setTextureByName: (const char *)name { texpal_t *t; int i; int max; char *nm = strdup (name); max = [textureList_i count]; CleanupName (nm, nm); for (i = 0; i < max; i++) { t = [textureList_i elementAt: i]; if (!strcmp (t->name, nm)) { free (nm); [self setSelectedTexture: i]; return self; } } free (nm); return self; } // =================================================== // // Action methods // // =================================================== // // Search for texture named in searchField // - (id) searchForTexture: sender { int i; int max; int len; NSMutableString *strname; const char *name; texpal_t *t; if (selectedTexture == -1) return self; max = [textureList_i count]; strname = [[sender stringValue] mutableCopy]; [strname uppercaseString]; [sender setStringValue: strname]; name = [strname cString]; len = strlen (name); for (i = selectedTexture - 1; i >= 0; i--) { t = [textureList_i elementAt: i]; if (!strncmp (t->name, name, len)) { [self setTextureByName: t->name]; [sender selectText: sender]; [self texturedefChanged: self]; return self; } } for (i = max - 1; i >= selectedTexture; i--) { t = [textureList_i elementAt: i]; if (!strncmp (t->name, name, len)) { [self setTextureByName: t->name]; [sender selectText: sender]; [self texturedefChanged: self]; return self; } } [self texturedefChanged: self]; return self; } // // Set texture def from outside TexturePalette // - (id) setTextureDef: (texturedef_t *)td { [self setTextureByName: td->texture]; [field_Xshift_i setFloatValue: td->shift[0]]; [field_Yshift_i setFloatValue: td->shift[1]]; [field_Xscale_i setFloatValue: td->scale[0]]; [field_Yscale_i setFloatValue: td->scale[1]]; [field_Rotate_i setFloatValue: td->rotate]; [self texturedefChanged: self]; return self; } // // Return the current texture def to passed * // - (id) getTextureDef: (texturedef_t *)td { if (selectedTexture == -1) { memset (td, 0, sizeof (*td)); strcpy (td->texture, "notexture"); return self; } strncpy (td->texture, [self getSelTextureName], 16); td->shift[0] = [field_Xshift_i floatValue]; td->shift[1] = [field_Yshift_i floatValue]; td->scale[0] = [field_Xscale_i floatValue]; td->scale[1] = [field_Yscale_i floatValue]; td->rotate = [field_Rotate_i floatValue]; return self; } // ============================================================================ // // Change value in a field // - (id) changeField: (id) field by: (int)amount { int val; val = [field intValue]; val += amount; [field setIntValue: val]; [self texturedefChanged: self]; return self; } // // Inc/Dec the XShift field // - (id) incXShift: sender { [self changeField: field_Xshift_i by: 8]; return self; } - (id) decXShift: sender { [self changeField: field_Xshift_i by: -8]; return self; } // // Inc/Dec the YShift field // - (id) incYShift: sender { [self changeField: field_Yshift_i by: 8]; return self; } - (id) decYShift: sender { [self changeField: field_Yshift_i by: -8]; return self; } // // Inc/Dec the Rotate field // - (id) incRotate: sender { [self changeField: field_Rotate_i by: 90]; return self; } - (id) decRotate: sender { [self changeField: field_Rotate_i by: -90]; return self; } // // Inc/Dec the Xscale field // - (id) incXScale: sender { [field_Xscale_i setIntValue: 1]; [self texturedefChanged: self]; return self; } - (id) decXScale: sender { [field_Xscale_i setIntValue: -1]; [self texturedefChanged: self]; return self; } // // Inc/Dec the Yscale field // - (id) incYScale: sender { [field_Yscale_i setIntValue: 1]; [self texturedefChanged: self]; return self; } - (id) decYScale: sender { [field_Yscale_i setIntValue: -1]; [self texturedefChanged: self]; return self; } // ============================================================================ // // Search for texture in entire palette // Return index of texturedef, or -1 if unsuccessful // - (int) searchForTextureInPalette: (const char *)texture { int i; int max; texpal_t *t; if (selectedTexture == -1) return -1; max = [textureList_i count]; for (i = 0; i < max; i++) { t = [textureList_i elementAt: i]; if (!strcmp (t->name, texture)) return i; } return -1; }; // // Scan thru map & display only textures that are in map // - (id) onlyShowMapTextures: sender { int max; int i; int j; id brushes; SetBrush *b; int numfaces; face_t *f; int index; // Turn 'em off if ([sender intValue]) { max = [textureList_i count]; for (i = 0; i < max; i++) [self setDisplayFlag: i to: 0]; brushes = [map_i objectAtIndex: 0]; max = [brushes count]; for (i = 0; i < max; i++) { b = (SetBrush *) [brushes objectAtIndex: i]; numfaces = [b getNumBrushFaces]; for (j = 0; j < numfaces; j++) { f = [b getBrushFace: j]; index = [self searchForTextureInPalette: f->texture. texture]; if (index >= 0) [self setDisplayFlag: index to: 1]; } } } // Turn 'em on else { max = [textureList_i count]; for (i = 0; i < max; i++) [self setDisplayFlag: i to: 1]; } [textureView_i display]; return self; } - (id) setDisplayFlag: (int) index to: (int)value { texpal_t *tp; tp = [textureList_i elementAt: index]; tp->display = value; return self; }; @end