/* r_cvar.c renderer cvar definitions Copyright (C) 2000 Bill Currie Ragnvald Maartmann-Moe IV Author: Bill Currie Ragnvald Maartmann-Moe IV Date: 2001/5/17 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/cvar.h" #include "QF/model.h" #include "QF/qendian.h" #include "QF/render.h" #include "compat.h" #include "r_internal.h" cvar_t *easter_eggs; cvar_t *cl_crossx; cvar_t *cl_crossy; cvar_t *cl_verstring; cvar_t *crosshair; cvar_t *crosshaircolor; cvar_t *d_mipcap; cvar_t *d_mipscale; cvar_t *r_aliasstats; cvar_t *r_aliastransadj; cvar_t *r_aliastransbase; cvar_t *r_ambient; cvar_t *r_clearcolor; cvar_t *r_dlight_lightmap; cvar_t *r_dlight_max; cvar_t *r_drawentities; cvar_t *r_drawexplosions; cvar_t *r_drawflat; cvar_t *r_drawviewmodel; cvar_t *r_dspeeds; cvar_t *r_dynamic; cvar_t *r_explosionclip; cvar_t *r_farclip; cvar_t *r_firecolor; cvar_t *r_flatlightstyles; cvar_t *r_graphheight; cvar_t *r_lightmap_components; cvar_t *r_maxedges; cvar_t *r_maxsurfs; cvar_t *r_mirroralpha; cvar_t *r_nearclip; cvar_t *r_norefresh; cvar_t *r_novis; cvar_t *r_numedges; cvar_t *r_numsurfs; cvar_t *r_particles; cvar_t *r_particles_style; cvar_t *r_particles_max; cvar_t *r_particles_nearclip; cvar_t *r_reportedgeout; cvar_t *r_reportsurfout; cvar_t *r_shadows; cvar_t *r_skyname; cvar_t *r_speeds; cvar_t *r_timegraph; cvar_t *r_wateralpha; cvar_t *r_waterripple; cvar_t *r_waterwarp; cvar_t *r_zgraph; cvar_t *scr_fov; cvar_t *scr_fisheye; cvar_t *scr_fviews; cvar_t *scr_ffov; cvar_t *scr_showpause; cvar_t *scr_showram; cvar_t *scr_showturtle; cvar_t *scr_viewsize; int r_viewsize; quat_t crosshair_color; static void crosshaircolor_f (cvar_t *var) { byte *color; color = (byte *) &d_8to24table[bound (0, var->int_val, 255)]; QuatScale (color, 1.0 / 255, crosshair_color); } static void r_lightmap_components_f (cvar_t *var) { switch (var->int_val) { case 1: mod_lightmap_bytes = 1; break; case 3: case 4: default: mod_lightmap_bytes = 3; break; } } static void r_farclip_f (cvar_t *var) { Cvar_SetValue (r_farclip, bound (8.0, var->value, Q_MAXFLOAT)); if (r_particles_nearclip && r_nearclip) Cvar_SetValue (r_particles_nearclip, bound (r_nearclip->value, r_particles_nearclip->value, r_farclip->value)); r_data->vid->recalc_refdef = true; } static void r_nearclip_f (cvar_t *var) { Cvar_SetValue (r_nearclip, bound (0.01, var->value, 4.0)); if (r_particles_nearclip && r_farclip) Cvar_SetValue (r_particles_nearclip, bound (r_nearclip->value, r_particles_nearclip->value, r_farclip->value)); r_data->vid->recalc_refdef = true; } static void scr_fisheye_f (cvar_t *var) { if (var->int_val) Cvar_Set (scr_fov, "90"); } static void scr_ffov_f (cvar_t *var) { if (var->value < 130) Cvar_Set (scr_fviews, "3"); else if (var->value < 220) Cvar_Set (scr_fviews, "5"); else Cvar_Set (scr_fviews, "6"); } static void viewsize_f (cvar_t *var) { if (var->int_val < 30 || var->int_val > 120) { Cvar_SetValue (var, bound (30, var->int_val, 120)); } else { r_data->vid->recalc_refdef = true; r_viewsize = bound (0, var->int_val, 100); if (r_data->viewsize_callback) r_data->viewsize_callback (var); } } static void r_dlight_max_f (cvar_t *var) { r_funcs->R_MaxDlightsCheck (var); } void R_Init_Cvars (void) { cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis."); cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis."); cl_verstring = Cvar_Get ("cl_verstring", PACKAGE_VERSION, CVAR_NONE, NULL, "Client version string"); crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair " "type. 0 off, 1 old white, 2 new with colors"); crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, crosshaircolor_f, "Color of the new crosshair"); d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL, "Detail level. 0 is highest, 3 is lowest."); d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "Detail level " "of objects. 0 is highest, 3 is lowest."); r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL, "Toggles the displays of number of polygon " "models current being viewed"); r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL, "Determines how much of an alias model is " "clipped away and how much is viewable."); r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL, "Determines how much of an alias model is " "clipped away and how much is viewable"); r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL, "Determines the ambient lighting for a level"); r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL, "This sets the color for areas outside of the " "current map"); r_dlight_lightmap = Cvar_Get ("r_dlight_lightmap", "1", CVAR_ARCHIVE, NULL, "Set to 1 for high quality dynamic " "lighting."); r_dlight_max = Cvar_Get ("r_dlight_max", "32", CVAR_ARCHIVE, r_dlight_max_f, "Number of dynamic lights."); r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "Toggles drawing of entities (almost " "everything but the world)"); r_drawexplosions = Cvar_Get ("r_drawexplosions", "1", CVAR_ARCHIVE, NULL, "Draw explosions."); r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL, "Toggles the drawing of textures"); r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL, "Toggles view model drawing (your weapons)"); r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL, "Toggles the display of drawing speed information"); r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL, "Set to 0 to disable lightmap changes"); r_explosionclip = Cvar_Get ("r_explosionclip", "0", CVAR_ARCHIVE, NULL, "Clip explosions."); r_farclip = Cvar_Get ("r_farclip", "4096", CVAR_ARCHIVE, r_farclip_f, "Distance of the far clipping plane from the " "player."); r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.7 0.0", CVAR_ARCHIVE, NULL, "color of rocket and lava ball fires"); r_flatlightstyles = Cvar_Get ("r_flatlightstyles", "0", CVAR_NONE, NULL, "Disable animated lightmaps. 2 = use peak, " "1 = use average, anything else = normal"); r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL, "Set the number of lines displayed in the " "various graphs"); r_lightmap_components = Cvar_Get ("r_lightmap_components", "3", CVAR_ROM, r_lightmap_components_f, "Lightmap texture components. 1 " "is greyscale, 3 is RGB, 4 is RGBA."); r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL, "Sets the maximum number of edges"); r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL, "Sets the maximum number of surfaces"); r_mirroralpha = Cvar_Get ("r_mirroralpha", "1", CVAR_NONE, NULL, "None"); r_nearclip = Cvar_Get ("r_nearclip", "4", CVAR_ARCHIVE, r_nearclip_f, "Distance of the near clipping plane from the " "player."); r_norefresh = Cvar_Get ("r_norefresh_", "0", CVAR_NONE, NULL, "Set to 1 to disable display refresh"); r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "Set to 1 to enable " "runtime visibility checking (SLOW)"); r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL, "Toggles the displaying of number of edges " "currently being viewed"); r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL, "Toggles the displaying of number of surfaces " "currently being viewed"); r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL, "Toggle the display of how many edges were " "not displayed"); r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL, "Toggle the display of how many surfaces " "were not displayed"); r_shadows = Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL, "Set to 1 to enable shadows for entities"); r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL, "name of the current skybox"); r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Display drawing " "time and statistics of what is being viewed"); r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL, "Toggle the display of a performance graph"); r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_ARCHIVE, NULL, "Determine the opacity of liquids. 1 = opaque, " "0 = transparent, otherwise translucent."); r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL, "Set to make liquids ripple, try setting to 5"); r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL, "Toggles whether surfaces are warped in liquid."); r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL, "Toggle the graph that reports the changes of " "z-axis position"); scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "Your field of view in " "degrees. Smaller than 90 zooms in. Don't touch in " "fisheye mode, use ffov instead."); scr_fisheye = Cvar_Get ("fisheye", "0", CVAR_NONE, scr_fisheye_f, "Toggles fisheye mode."); scr_fviews = Cvar_Get ("fviews", "6", CVAR_NONE, NULL, "The number of " "fisheye views."); scr_ffov = Cvar_Get ("ffov", "180", CVAR_NONE, scr_ffov_f, "Your field of " "view in degrees in fisheye mode."); scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Toggles display of pause graphic"); scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show RAM icon if game is running low on memory"); scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show a turtle icon if your fps is below 10"); scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, viewsize_f, "Set the screen size 30 minimum, 120 maximum"); r_data->graphheight = r_graphheight; r_data->scr_viewsize = scr_viewsize; }