## Process this file with automake to produce Makefile.in # # Makefile.am # # Automake-using build system for QuakeForge # # Copyright (C) 2000 Jeff Teunissen # # This Makefile is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # $Id$ # AUTOMAKE_OPTIONS= foreign # Stuff that is common to both client and server INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include bin_PROGRAMS= @QW_TARGETS@ EXTRA_PROGRAMS= qw-client-3dfx qw-client-fbdev \ qw-client-glx qw-client-mgl qw-client-sdl \ qw-client-sgl qw-client-svga qw-client-wgl \ qw-client-x11 qw-server noinst_LIBRARIES= libqfnet.a common_SOURCES= buildnum.c com.c \ game.c msg_ucmd.c \ pmove.c pmovetst.c \ sys_x86.S net_packetlog.c common_ldflags= -export-dynamic # ... Network type if NETTYPE_IPV6 libqfnet_a_SOURCES= net_chan.c net_udp6.c else libqfnet_a_SOURCES= net_chan.c net_udp.c endif EXTRA_libqfnet_a_SOURCES= net_chan.c net_udp.c net_udp6.c # Server builds # # ... System type if SYSTYPE_WIN32 syssv_SRC= sv_sys_win.c else syssv_SRC= sv_sys_unix.c endif server_SOURCES= sv_ccmds.c sv_cvar.c sv_ents.c sv_init.c sv_main.c sv_misc.c \ sv_model.c sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c \ sv_progs.c sv_send.c sv_user.c world.c worlda.S $(syssv_SRC) qf_server_LIBS= $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/gamecode/libQFgamecode.la \ $(top_builddir)/libs/util/libQFutil.la qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES) qw_server_LDADD= -L. -lqfnet $(qf_server_LIBS) $(NET_LIBS) $(DL_LIBS) qw_server_DEPENDENCIES= libqfnet.a $(qf_server_LIBS) # Client builds # # ... System type if SYSTYPE_WIN32 syscl_SRC= cl_sys_win.c else syscl_SRC= cl_sys_unix.c endif qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \ $(top_builddir)/libs/gamecode/libQFgamecode.la \ $(top_builddir)/libs/audio/cd/libQFcd.la \ $(top_builddir)/libs/audio/libQFsound.la \ $(top_builddir)/libs/util/libQFutil.la client_LIBS= -L. -lqfnet $(qf_client_LIBS) $(NET_LIBS) client_LIB_DEPS= libqfnet.a $(qf_client_LIBS) # libQFjs is seperate because it needs to be linked after when building statically client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \ cl_main.c cl_misc.c cl_ngraph.c cl_parse.c cl_screen.c cl_pred.c \ cl_skin.c cl_slist.c cl_tent.c \ console.c keys.c locs.c \ r_view.c sbar.c skin.c teamplay.c \ $(syscl_SRC) # Software-rendering clients # # ... Common stuff soft_SOURCES= sw_view.c # ... Linux FBDev qw_client_fbdev_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) qw_client_fbdev_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIBS) qw_client_fbdev_LDFLAGS= $(common_ldflags) qw_client_fbdev_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIB_DEPS) # ... SciTech MGL qw_client_mgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) qw_client_mgl_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIBS) $(MGL_LIBS) qw_client_mgl_LDFLAGS= $(common_ldflags) qw_client_mgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIB_DEPS) # ... Simple DirectMedia Layer, version 1.0 and higher qw_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) qw_client_sdl_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIBS) $(SDL_LIBS) qw_client_sdl_LDFLAGS= $(common_ldflags) qw_client_sdl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIB_DEPS) # ... Linux SVGAlib qw_client_svga_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) qw_client_svga_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIBS) $(SVGA_LIBS) qw_client_svga_LDFAGS= $(common_ldflags) qw_client_svga_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIB_DEPS) # ... X11 qw_client_x11_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) qw_client_x11_LDADD= ../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) qw_client_x11_LDFLAGS= $(common_ldflags) qw_client_x11_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_sw.la ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIB_DEPS) # OpenGL-using clients # # ... Common stuff ogl_SOURCES= gl_view.c # ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) qw_client_3dfx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS) qw_client_3dfx_LDFLAGS= $(common_ldflags) qw_client_3dfx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIB_DEPS) # ... OpenGL in X Window qw_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) qw_client_glx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS) qw_client_glx_LDFLAGS= $(common_ldflags) qw_client_glx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIB_DEPS) # ... Simple DirectMedia Layer, version 1.1 and higher, in GL mode qw_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) qw_client_sgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(SDL_LIBS) $(X_LIBS) $(GLX_LIBS) $(DL_LIBS) qw_client_sgl_LDFLAGS= $(common_ldflags) qw_client_sgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS) # ... SGI/Microsoft WGL (Windows OpenGL) qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) qw_client_wgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) $(GLX_LIBS) -lgdi32 -lwinmm qw_client_wgl_LDFLAGS= $(common_ldflags) qw_client_wgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIB_DEPS) # Stuff that doesn't get linked into an executable NEEDS to be mentioned here, # or it won't be distributed with 'make dist' EXTRA_DIST= makefile.mgw makefile.win \ qf-server.mak qw_server.dsp \ qf-client-sdl.mak qf-client-win.mak qw_client.dsp \ qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak # Kill the temp files, hopefully. CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)