/* trace.c BSP line tracing Copyright (C) 2004 Bill Currie Author: Bill Currie Date: 2004/9/25 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/model.h" #include "QF/sys.h" #include "compat.h" #include "world.h" /* LINE TESTING IN HULLS */ // 1/32 epsilon to keep floating point happy #ifndef DIST_EPSILON #define DIST_EPSILON (0.03125) #endif typedef struct { vec3_t end; int side; int num; mplane_t *plane; } tracestack_t; static inline void calc_impact (trace_t *trace, const vec3_t start, const vec3_t end, mplane_t *plane) { vec_t t1, t2, frac; vec3_t dist; t1 = PlaneDiff (start, plane); t2 = PlaneDiff (end, plane); if (t1 < 0) { frac = (t1 + DIST_EPSILON) / (t1 - t2); // invert plane paramterers VectorNegate (plane->normal, trace->plane.normal); trace->plane.dist = -plane->dist; } else { frac = (t1 - DIST_EPSILON) / (t1 - t2); VectorCopy (plane->normal, trace->plane.normal); trace->plane.dist = plane->dist; } frac = bound (0, frac, 1); trace->fraction = frac; VectorSubtract (end, start, dist); VectorMultAdd (start, frac, dist, trace->endpos); } VISIBLE void MOD_TraceLine (hull_t *hull, int num, const vec3_t start_point, const vec3_t end_point, trace_t *trace) { vec_t start_dist, end_dist, frac; vec3_t start, end, dist; int side, empty, solid; tracestack_t *tstack; tracestack_t tracestack[256]; dclipnode_t *node; mplane_t *plane, *split_plane; VectorCopy (start_point, start); VectorCopy (end_point, end); tstack = tracestack; empty = 0; solid = 0; split_plane = 0; while (1) { while (num < 0) { if (!solid && num != CONTENTS_SOLID) { empty = 1; if (num == CONTENTS_EMPTY) trace->inopen = true; else trace->inwater = true; } else if (!empty && num == CONTENTS_SOLID) { solid = 1; } else if (solid && num != CONTENTS_SOLID) { //FIXME not sure what I want //made it out of the solid and into open space, continue //on as if we were always in empty space empty = 1; solid = 0; trace->startsolid = 1; if (num == CONTENTS_EMPTY) trace->inopen = true; else trace->inwater = true; } else if (empty/* || solid*/) {//FIXME not sure what I want // DONE! trace->allsolid = solid & (num == CONTENTS_SOLID); trace->startsolid = solid; calc_impact (trace, start_point, end_point, split_plane); return; } // pop up the stack for a back side if (tstack-- == tracestack) { // we've finished. trace->allsolid = solid & (num == CONTENTS_SOLID); trace->startsolid = solid; return; } // set the hit point for this plane VectorCopy (end, start); // go down the back side VectorCopy (tstack->end, end); side = tstack->side; split_plane = tstack->plane; num = hull->clipnodes[tstack->num].children[side ^ 1]; } node = hull->clipnodes + num; plane = hull->planes + node->planenum; start_dist = PlaneDiff (start, plane); end_dist = PlaneDiff (end, plane); if (start_dist >= 0 && end_dist >= 0) { // entirely in front of the plane num = node->children[0]; continue; } if (start_dist < 0 && end_dist < 0) { // entirely behind the plane num = node->children[1]; continue; } side = start_dist < 0; frac = start_dist / (start_dist - end_dist); frac = bound (0, frac, 1); tstack->num = num; tstack->side = side; tstack->plane = plane; VectorCopy (end, tstack->end); tstack++; VectorSubtract (end, start, dist); VectorMultAdd (start, frac, dist, end); num = node->children[side]; } }