/* gl_lightmap.h GL lightmap stuff from the renderer. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __QF_GL_lightmap_h #define __QF_GL_lightmap_h // LordHavoc: since lightmaps are now allocated only as needed, allow a ridiculous number :) #define MAX_LIGHTMAPS 1024 #define BLOCK_WIDTH 64 #define BLOCK_HEIGHT 64 typedef struct glRect_s { unsigned short l, t, w, h; } glRect_t; extern int lm_src_blend, lm_dest_blend; extern model_t *currentmodel; extern mvertex_t *r_pcurrentvertbase; void BuildSurfaceDisplayList (msurface_t *fa); void gl_lightmap_init (void); void GL_BuildLightmaps (struct model_s **models, int num_models); void R_BlendLightmaps (void); void R_CalcLightmaps (void); void R_CalcAndBlendLightmaps (void); // FIXME: temporary hack extern void (*R_BuildLightMap) (msurface_t *surf); #endif // __QF_GL_lightmap_h