#ifndef QuakeEd_h #define QuakeEd_h #include extern id quakeed_i; extern BOOL filter_light, filter_path, filter_entities; extern BOOL filter_clip_brushes, filter_water_brushes, filter_world; extern id g_cmd_out_i; double I_FloatTime (void); void NopSound (void); void qprintf (char *fmt, ...); // prints text to cmd_out_i @interface QuakeEd:NSWindow { BOOL dirty; char filename[1024]; // full path with .map extension // UI objects id brushcount_i; id entitycount_i; id regionbutton_i; id show_coordinates_i; id show_names_i; id filter_light_i; id filter_path_i; id filter_entities_i; id filter_clip_i; id filter_water_i; id filter_world_i; id cmd_in_i; // text fields id cmd_out_i; id xy_drawmode_i; // passed over to xyview after init } -setDefaultFilename; -(char *) currentFilename; -updateAll; // when a model has been changed -updateCamera; // when the camera has moved -updateXY; -updateZ; -updateAll:sender; -newinstance; // force next flushwindow to clear all // instance drawing -redrawInstance; // erase and redraw all instance now -appWillTerminate:sender; -openProject:sender; -textCommand:sender; -applyRegion:sender; -(BOOL) dirty; -clear:sender; -centerCamera:sender; -centerZChecker:sender; -changeXYLookUp:sender; -setBrushRegion:sender; -setXYRegion:sender; -open:sender; -save:sender; -saveAs:sender; -doOpen:(char *) fname; -saveBSP:(char *)cmdline dialog:(BOOL)wt; -BSP_Full:sender; -BSP_FastVis:sender; -BSP_NoVis:sender; -BSP_relight:sender; -BSP_stop:sender; -BSP_entities:sender; -applicationDefined:(NSEvent *) theEvent; // // UI querie for other objects // -(BOOL) showCoordinates; -(BOOL) showNames; @end #endif // QuakeEd_h