#ifndef InspectorControl_h #define InspectorControl_h #include #define MINIWINICON "DoomEdIcon" typedef enum { i_project, i_textures, i_things, i_prefs, i_settings, i_output, i_help, i_end } insp_e; extern id inspcontrol_i; @interface InspectorControl:NSObject { id inspectorView_i; // inspector view id inspectorSubview_i; // inspector view's current subview // (gets replaced) id contentList; // List of contentviews (corresponds to // insp_e enum order) id windowList; // List of Windows (corresponds to // insp_e enum order) id obj_textures_i; // TexturePalette object (for // delegating) id obj_genkeypair_i; // GenKeyPair object id popUpButton_i; // PopUpList title button id popUpMatrix_i; // PopUpList matrix id itemList; // List of popUp buttons insp_e currentInspectorType; // keep track of current inspector // // Add id's here for new inspectors // **NOTE: Make sure PopUpList has correct TAG value that // corresponds to the enums above! // Windows id win_project_i; // project id win_textures_i; // textures id win_things_i; // things id win_prefs_i; // preferences id win_settings_i; // project settings id win_output_i; // bsp output id win_help_i; // documentation // PopUpList objs id itemProject_i; // project id itemTextures_i; // textures id itemThings_i; // things id itemPrefs_i; // preferences id itemSettings_i; // project settings id itemOutput_i; // bsp output id itemHelp_i; // docs } -awakeFromNib; -changeInspector:sender; -changeInspectorTo:(insp_e) which; -(insp_e) getCurrentInspector; @end @protocol InspectorControl -windowResized; @end #endif // InspectorControl_h