#include vector v_forward, v_up, v_right; float () random = #7; int (float f) ftoi = #0x000f0000 + 110; float (int i) itof = #0x000f0000 + 111; vector (vector v) normalize = #9; float (vector v) vlen = #12; float (vector v) vectoyaw = #13; float (float v) rint = #36; float (float v) floor = #37; float (float v) ceil = #38; float (float f) fabs = #43; vector (vector v) vectoangles = #51;