#version 450 #extension GL_GOOGLE_include_directive : enable #extension GL_EXT_multiview : enable #include "oit_store.finc" layout (location = 0) flat in uint light_index; layout(early_fragment_tests) in; void main (void) { vec4 c = !gl_FrontFacing ? vec4 (1, 0, 1, 0.05) : vec4 (0, 1, 1, 0.05); StoreFrag (c, gl_FragCoord.z); }