/* r_bsp.c Common bsp rendering. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include "string.h" #endif #ifdef HAVE_STRINGS_H # include "strings.h" #endif #include "QF/cvar.h" #include "QF/sys.h" #include "r_internal.h" mvertex_t *r_pcurrentvertbase; mleaf_t *r_viewleaf; static mleaf_t *r_oldviewleaf; void R_MarkLeaves (void) { byte solid[8192]; byte *vis; int c; unsigned int i; mleaf_t *leaf; mnode_t *node; msurface_t **mark; if (r_oldviewleaf == r_viewleaf && !r_novis->int_val) return; r_visframecount++; r_oldviewleaf = r_viewleaf; if (!r_viewleaf) return; if (r_novis->int_val) { r_oldviewleaf = 0; // so vis will be recalcualted when novis gets // turned off vis = solid; memset (solid, 0xff, (r_worldentity.model->brush.numleafs + 7) >> 3); } else vis = Mod_LeafPVS (r_viewleaf, r_worldentity.model); for (i = 0; (int) i < r_worldentity.model->brush.numleafs; i++) { if (vis[i >> 3] & (1 << (i & 7))) { leaf = &r_worldentity.model->brush.leafs[i + 1]; if ((c = leaf->nummarksurfaces)) { mark = leaf->firstmarksurface; do { (*mark)->visframe = r_visframecount; mark++; } while (--c); } node = (mnode_t *) leaf; do { if (node->visframe == r_visframecount) break; node->visframe = r_visframecount; node = node->parent; } while (node); } } } /* R_TextureAnimation Returns the proper texture for a given time and base texture */ texture_t * R_TextureAnimation (msurface_t *surf) { texture_t *base = surf->texinfo->texture; int count, relative; if (currententity->frame) { if (base->alternate_anims) base = base->alternate_anims; } if (!base->anim_total) return base; relative = (int) (vr_data.realtime * 10) % base->anim_total; count = 0; while (base->anim_min > relative || base->anim_max <= relative) { base = base->anim_next; if (!base) Sys_Error ("R_TextureAnimation: broken cycle"); if (++count > 100) Sys_Error ("R_TextureAnimation: infinite cycle"); } return base; }