dnl ================================================================== dnl Find out what to build dnl ================================================================== QF_WITH_TARGETS( clients, [ --with-clients= compile clients in :], [3dfx,fbdev,glx,glslx,mgl,sdl,sdl32,sgl,svga,wgl,x11],dummy ) QF_WITH_TARGETS( servers, [ --with-servers= compile dedicated server:], [master,nq,qw,qtv],dummy ) QF_WITH_TARGETS( tools, [ --with-tools= compile qf tools:], [bsp2img,carne,gsc,pak,qfbsp,qfcc,qflight,qflmp,qfmodelgen,qfvis,qwaq,wad,wav],dummy ) unset CL_TARGETS HW_TARGETS="" QTV_TARGETS="" QW_TARGETS="" NQ_TARGETS="" QW_DESKTOP_DATA="" NQ_DESKTOP_DATA="" BUILD_GL=no BUILD_GLSL=no BUILD_SW32=no BUILD_SW=no CAN_BUILD_GL=no CAN_BUILD_GLSL=no CAN_BUILD_SW32=no CAN_BUILD_SW=no CD_TARGETS="" SND_PLUGIN_TARGETS="snd_output_disk.la" SND_REND_TARGETS="" SND_TARGETS="" VID_MODEL_TARGETS="" VID_REND_TARGETS="" VID_REND_NOINST_TARGETS="" VID_TARGETS="" if test "x$HAVE_FBDEV" = xyes; then if test "x$ENABLE_clients_fbdev" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-fbdev\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-fbdev\$(EXEEXT)" CL_TARGETS="$CL_TARGETS FBDEV" VID_TARGETS="$VID_TARGETS libQFfbdev.la" BUILD_SW=yes QF_NEED(vid, [common sw]) QF_NEED(qw, [client common]) QF_NEED(nq, [client common]) QF_NEED(console, [client]) fi CAN_BUILD_SW=yes fi if test "x$HAVE_X" = xyes; then CAN_BUILD_GL=yes CAN_BUILD_GLSL=yes CAN_BUILD_SW=yes if test "x$ENABLE_clients_glx" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-glx\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-glx\$(EXEEXT)" QW_DESKTOP_DATA="$QW_DESKTOP_DATA quakeforge-qw-glx.desktop" NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-glx.desktop" CL_TARGETS="$CL_TARGETS GLX" VID_TARGETS="$VID_TARGETS libQFglx.la" BUILD_GL=yes QF_NEED(vid, [common gl x11]) QF_NEED(qw, [client common]) QF_NEED(nq, [client common]) QF_NEED(console, [client]) fi if test "x$ENABLE_clients_glslx" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-glslx\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-glslx\$(EXEEXT)" QW_DESKTOP_DATA="$QW_DESKTOP_DATA quakeforge-qw-glx.desktop" NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-glslx.desktop" CL_TARGETS="$CL_TARGETS GLSLX" VID_TARGETS="$VID_TARGETS libQFglslx.la" BUILD_GLSL=yes QF_NEED(vid, [common glsl x11]) #QF_NEED(qw, [client common]) QF_NEED(nq, [client common]) QF_NEED(console, [client]) fi if test "x$ENABLE_clients_x11" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-x11\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-x11\$(EXEEXT)" QW_DESKTOP_DATA="$QW_DESKTOP_DATA quakeforge-qw-x11.desktop" NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-x11.desktop" CL_TARGETS="$CL_TARGETS X11" VID_TARGETS="$VID_TARGETS libQFx11.la" BUILD_SW=yes QF_NEED(vid, [common sw x11]) QF_NEED(qw, [client common]) QF_NEED(nq, [client common]) QF_NEED(console, [client]) fi fi if test "x$HAVE_MGL" = xyes; then if test "x$ENABLE_clients_mgl" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-mgl\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-mgl\$(EXEEXT)" CL_TARGETS="$CL_TARGETS MGL" VID_TARGETS="$VID_TARGETS libQFwgl.la" BUILD_SW=yes QF_NEED(vid, [common sw]) QF_NEED(qw, [client common]) QF_NEED(nq, [client common]) QF_NEED(console, [client]) fi CAN_BUILD_SW=yes fi if test "x$HAVE_SDL" = xyes; then if test "x$ENABLE_clients_sdl" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-sdl\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-sdl\$(EXEEXT)" QW_DESKTOP_DATA="$QW_DESKTOP_DATA quakeforge-qw-sdl.desktop" NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-sdl.desktop" CL_TARGETS="$CL_TARGETS SDL" VID_TARGETS="$VID_TARGETS libQFsdl.la" BUILD_SW=yes QF_NEED(vid, [common sdl sw]) QF_NEED(qw, [client common sdl]) QF_NEED(nq, [client common sdl]) QF_NEED(console, [client]) fi CAN_BUILD_SW=yes if test "x$ENABLE_clients_sdl32" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-sdl32\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-sdl32\$(EXEEXT)" QW_DESKTOP_DATA="$QW_DESKTOP_DATA quakeforge-qw-sdl32.desktop" NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-sdl32.desktop" CL_TARGETS="$CL_TARGETS SDL32" VID_TARGETS="$VID_TARGETS libQFsdl32.la" BUILD_SW32=yes QF_NEED(vid, [common sdl sw32]) QF_NEED(qw, [client common sdl]) QF_NEED(nq, [client common sdl]) QF_NEED(console, [client]) fi CAN_BUILD_SW32=yes if test "x$ENABLE_clients_sgl" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-sgl\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-sgl\$(EXEEXT)" QW_DESKTOP_DATA="$QW_DESKTOP_DATA quakeforge-qw-sgl.desktop" NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-sgl.desktop" CL_TARGETS="$CL_TARGETS SDL-GL" VID_TARGETS="$VID_TARGETS libQFsgl.la" BUILD_GL=yes CAN_BUILD_GL=yes QF_NEED(vid, [common sdl gl]) QF_NEED(qw, [client common sdl]) QF_NEED(nq, [client common sdl]) QF_NEED(console, [client]) fi fi if test "x$HAVE_SVGA" = xyes; then if test "x$ENABLE_clients_svga" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-svga\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-svga\$(EXEEXT)" CL_TARGETS="$CL_TARGETS SVGAlib" VID_TARGETS="$VID_TARGETS libQFsvga.la" BUILD_SW=yes QF_NEED(vid, [asm common svga sw]) QF_NEED(qw, [client common]) QF_NEED(nq, [client common]) QF_NEED(console, [client]) fi CAN_BUILD_SW=yes if test "x$ENABLE_clients_3dfx" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-3dfx\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-3dfx\$(EXEEXT)" CL_TARGETS="$CL_TARGETS 3dfx" VID_TARGETS="$VID_TARGETS libQFtdfx.la" BUILD_GL=yes QF_NEED(vid, [asm common gl svga]) QF_NEED(qw, [client common]) QF_NEED(nq, [client common]) QF_NEED(console, [client]) fi CAN_BUILD_GL=yes fi if test "x$mingw" = xyes; then if test "x$ENABLE_clients_wgl" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-wgl\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-wgl\$(EXEEXT)" CL_TARGETS="$CL_TARGETS WGL" VID_TARGETS="$VID_TARGETS libQFwgl.la" BUILD_GL=yes QF_NEED(vid, [common gl]) QF_NEED(qw, [client common]) QF_NEED(nq, [client common]) QF_NEED(console, [client]) fi CAN_BUILD_GL=yes fi unset SV_TARGETS if test "x$ENABLE_servers_nq" = xyes; then NQ_TARGETS="nq-server\$(EXEEXT) $NQ_TARGETS" SV_TARGETS="$SV_TARGETS nq" QF_NEED(nq, [common server]) QF_NEED(console, [server]) fi if test "x$ENABLE_servers_qtv" = xyes; then QTV_TARGETS="qtv\$(EXEEXT) $QTV_TARGETS" SV_TARGETS="$SV_TARGETS qtv" # QF_NEED(qtv, [common server]) QF_NEED(console, [server]) fi if test "x$ENABLE_servers_master" = xyes; then HW_TARGETS="hw-master\$(EXEEXT) $HW_TARGETS" QW_TARGETS="qw-master\$(EXEEXT) $QW_TARGETS" SV_TARGETS="$SV_TARGETS master" fi if test "x$ENABLE_servers_qw" = xyes; then QW_TARGETS="qw-server\$(EXEEXT) $QW_TARGETS" SV_TARGETS="$SV_TARGETS qw" QF_NEED(qw, [common server]) QF_NEED(console, [server]) fi unset TOOLS_TARGETS if test "x$ENABLE_tools_bsp2img" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS bsp2img" fi if test "x$ENABLE_tools_carne" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS carne" fi if test "x$ENABLE_tools_gsc" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS gsc" fi if test "x$ENABLE_tools_pak" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS pak" fi if test "x$ENABLE_tools_qfbsp" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS qfbsp" fi if test "x$ENABLE_tools_qfcc" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS qfcc" fi if test "x$ENABLE_tools_qflight" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS qflight" fi if test "x$ENABLE_tools_qflmp" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS qflmp" fi if test "x$ENABLE_tools_qfmodelgen" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS qfmodelgen" fi if test "x$ENABLE_tools_qfvis" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS qfvis" fi if test "x$ENABLE_tools_qwaq" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS qwaq" fi if test "x$ENABLE_tools_wad" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS wad" fi if test "x$ENABLE_tools_wav" = xyes; then TOOLS_TARGETS="$TOOLS_TARGETS wav" fi AM_CONDITIONAL(BUILD_BSP2IMG, test "$ENABLE_tools_bsp2img" = "yes") AM_CONDITIONAL(BUILD_CARNE, test "$ENABLE_tools_carne" = "yes") AM_CONDITIONAL(BUILD_PAK, test "$ENABLE_tools_pak" = "yes") AM_CONDITIONAL(BUILD_QFBSP, test "$ENABLE_tools_qfbsp" = "yes") AM_CONDITIONAL(BUILD_QFCC, test "$ENABLE_tools_qfcc" = "yes") AM_CONDITIONAL(BUILD_QFLIGHT, test "$ENABLE_tools_qflight" = "yes") AM_CONDITIONAL(BUILD_QFLMP, test "$ENABLE_tools_qflmp" = "yes") AM_CONDITIONAL(BUILD_QFMODELGEN, test "$ENABLE_tools_qfmodelgen" = "yes") AM_CONDITIONAL(BUILD_QFVIS, test "$ENABLE_tools_qfvis" = "yes") AM_CONDITIONAL(BUILD_QWAQ, test "$ENABLE_tools_qwaq" = "yes" -a "$ENABLE_tools_qfcc" = "yes") AM_CONDITIONAL(BUILD_WAD, test "$ENABLE_tools_wad" = "yes") AM_CONDITIONAL(BUILD_WAV, test "$ENABLE_tools_wav" = "yes") AM_CONDITIONAL(BUILD_RUAMOKO, test "$ENABLE_tools_qfcc" = "yes" -a "$ENABLE_tools_pak" = "yes") if test "x$BUILD_SW" = xyes; then VID_REND_NOINST_TARGETS="$VID_REND_NOINST_TARGETS libQFrenderer_sw.la" VID_MODEL_TARGETS="$VID_MODEL_TARGETS libQFmodels_sw.la" fi if test "x$BUILD_SW32" = xyes; then VID_REND_TARGETS="$VID_REND_TARGETS libQFrenderer_sw32.la" if test "x$BUILD_SW" != xyes; then VID_MODEL_TARGETS="$VID_MODEL_TARGETS libQFmodels_sw.la" fi fi if test "x$BUILD_GL" = xyes; then VID_REND_TARGETS="$VID_REND_TARGETS libQFrenderer_gl.la" VID_MODEL_TARGETS="$VID_MODEL_TARGETS libQFmodels_gl.la" fi if test "x$BUILD_GLSL" = xyes; then VID_REND_TARGETS="$VID_REND_TARGETS libQFrenderer_glsl.la" VID_MODEL_TARGETS="$VID_MODEL_TARGETS libQFmodels_glsl.la" fi QF_PROCESS_NEED(vid, [asm common gl glsl sdl sw sw32 svga x11]) QF_PROCESS_NEED(qw, [client common sdl server], a) QF_PROCESS_NEED(nq, [client common sdl server], a) AC_SUBST(CAN_BUILD_GL) AC_SUBST(CAN_BUILD_GLSL) AC_SUBST(CAN_BUILD_SW) AC_SUBST(CAN_BUILD_SW32) AC_SUBST(HAVE_FBDEV) AC_SUBST(HAVE_SDL) AC_SUBST(HAVE_SVGA) SND_OUTPUT_DEFAULT="" if test -n "$CL_TARGETS"; then CD_TARGETS="libQFcd.la" SND_TARGETS="libQFsound.la" AUDIO_TARGETS="testsound\$(EXEEXT)" JOY_TARGETS="libQFjs.la" if test "$SOUND_TYPES"; then SND_REND_TARGETS="$SND_REND_TARGETS snd_render_default.la" if test "`echo $SOUND_TYPES | grep JACK`"; then SND_REND_TARGETS="$SND_REND_TARGETS snd_render_jack.la" fi fi # priority sorted list for default sound driver in order of increasing # priority. default is no driver. # NOTE both lists must match: SNDTYPE_LIST is the name as normally printed # SNDDRIVER_LIST is the name as used by the plugin SNDTYPE_LIST="SDL MME SGI SUN Win32 DirectX OSS ALSA" SNDDRIVER_LIST="sdl mme sgi sun win dx oss alsa" set $SNDDRIVER_LIST for t in $SNDTYPE_LIST; do if test "`echo $SOUND_TYPES | grep $t`"; then SND_PLUGIN_TARGETS="$SND_PLUGIN_TARGETS snd_output_$1.la" SND_OUTPUT_DEFAULT="$1" fi shift done else unset CDTYPE CD_PLUGIN_TARGETS="" CD_TARGETS="" JOY_TARGETS="" SND_PLUGIN_TARGETS="" SND_REND_TARGETS="" SND_TARGETS="" AUDIO_TARGETS="" unset SOUND_TYPES fi AC_DEFINE_UNQUOTED(SND_OUTPUT_DEFAULT, "$SND_OUTPUT_DEFAULT", [Define this to the default sound output driver.]) SERVER_PLUGIN_TARGETS="" if test x$console_need_server = xyes; then SERVER_PLUGIN_TARGETS="console_server.la" fi SERVER_PLUGIN_STATIC="" CLIENT_PLUGIN_TARGETS="" if test x$console_need_client = xyes; then CLIENT_PLUGIN_TARGETS="console_client.la" fi CLIENT_PLUGIN_STATIC="" CD_PLUGIN_STATIC="" SND_PLUGIN_STATIC="" SND_REND_STATIC="" if test "x$enable_shared" = xno; then PREFER_PIC= PREFER_NON_PIC= else PREFER_PIC="-prefer-pic ${VISIBILITY}" PREFER_NON_PIC="-prefer-non-pic ${VISIBILITY}" fi if test "x$enable_static" = xno; then STATIC= else STATIC=-static fi AC_SUBST(PREFER_PIC) AC_SUBST(PREFER_NON_PIC) AC_SUBST(STATIC) AC_ARG_WITH(static-plugins, [ --with-static-plugins build plugins into executable rather than separate], static_plugins="$withval", static_plugins=auto) if test "x$static_plugins" = xauto; then if test "x$enable_shared" = xno -o "x$SYSTYPE" = xWIN32; then static_plugins=yes fi fi if test "x$static_plugins" = xyes; then AC_DEFINE(STATIC_PLUGINS, 1, [Define this if you are building static plugins]) SERVER_PLUGIN_STATIC="$SERVER_PLUGIN_TARGETS" SERVER_PLUGIN_TARGETS="" CLIENT_PLUGIN_STATIC="$CLIENT_PLUGIN_TARGETS" CLIENT_PLUGIN_TARGETS="" CD_PLUGIN_STATIC="$CD_PLUGIN_TARGETS" CD_PLUGIN_TARGETS="" SND_PLUGIN_STATIC="$SND_PLUGIN_TARGETS" SND_PLUGIN_TARGETS="" SND_REND_STATIC="$SND_REND_TARGETS" SND_REND_TARGETS="" if test -n "$SOUND_TYPES"; then SOUND_TYPES="$SOUND_TYPES (static)" CDTYPE="$CDTYPE (static)" fi fi dnl Do not use -module here, it belongs in makefile.am due to automake dnl needing it there to work correctly SERVER_PLUGIN_STATIC_LIBS="" CLIENT_PLUGIN_STATIC_LIBS="" CD_PLUGIN_STATIC_LIBS="" SND_PLUGIN_STATIC_LIBS="" SND_REND_STATIC_LIBS="" SERVER_PLUGIN_LIST="{0, 0}" CLIENT_PLUGIN_LIST="{0, 0}" CD_PLUGIN_LIST="{0, 0}" SND_OUTPUT_LIST="{0, 0}" SND_RENDER_LIST="{0, 0}" SERVER_PLUGIN_PROTOS="" CLIENT_PLUGIN_PROTOS="" CD_PLUGIN_PROTOS="" SND_OUTPUT_PROTOS="" SND_RENDER_PROTOS="" for l in $SERVER_PLUGIN_STATIC; do SERVER_PLUGIN_STATIC_LIBS="$SERVER_PLUGIN_STATIC_LIBS "'$(top_builddir)'"/libs/console/$l" n="`echo $l | sed -e 's/\(.*\)\.la/\1/'`" SERVER_PLUGIN_LIST='{"'"$n"'"'", ${n}_PluginInfo},$SERVER_PLUGIN_LIST" SERVER_PLUGIN_PROTOS="$SERVER_PLUGIN_PROTOS extern plugin_t *${n}_PluginInfo (void);" done for l in $CLIENT_PLUGIN_STATIC; do CLIENT_PLUGIN_STATIC_LIBS="$CLIENT_PLUGIN_STATIC_LIBS "'$(top_builddir)'"/libs/console/$l" n="`echo $l | sed -e 's/\(.*\)\.la/\1/'`" CLIENT_PLUGIN_LIST='{"'"$n"'"'", ${n}_PluginInfo},$CLIENT_PLUGIN_LIST" CLIENT_PLUGIN_PROTOS="$CLIENT_PLUGIN_PROTOS extern plugin_t *${n}_PluginInfo (void);" done for l in $CD_PLUGIN_STATIC; do CD_PLUGIN_STATIC_LIBS="$CD_PLUGIN_STATIC_LIBS $l" n="`echo $l | sed -e 's/\(.*\)\.la/\1/'`" CD_PLUGIN_LIST='{"'"$n"'"'", ${n}_PluginInfo},$CD_PLUGIN_LIST" CD_PLUGIN_PROTOS="$CD_PLUGIN_PROTOS extern plugin_t *${n}_PluginInfo (void);" done for l in $SND_PLUGIN_STATIC; do SND_PLUGIN_STATIC_LIBS="$SND_PLUGIN_STATIC_LIBS targets/$l" n="`echo $l | sed -e 's/\(.*\)\.la/\1/'`" SND_OUTPUT_LIST='{"'"$n"'"'", ${n}_PluginInfo},$SND_OUTPUT_LIST" SND_OUTPUT_PROTOS="$SND_OUTPUT_PROTOS extern plugin_t *${n}_PluginInfo (void);" done for l in $SND_REND_STATIC; do SND_REND_STATIC_LIBS="$SND_REND_STATIC_LIBS renderer/$l" n="`echo $l | sed -e 's/\(.*\)\.la/\1/'`" SND_RENDER_LIST='{"'"$n"'"'", ${n}_PluginInfo},$SND_RENDER_LIST" SND_RENDER_PROTOS="$SND_RENDER_PROTOS extern plugin_t *${n}_PluginInfo (void);" done AC_DEFINE_UNQUOTED(SERVER_PLUGIN_LIST, $SERVER_PLUGIN_LIST, [list of server plugins]) AC_DEFINE_UNQUOTED(SERVER_PLUGIN_PROTOS, $SERVER_PLUGIN_PROTOS, [list of server prototypes]) AC_DEFINE_UNQUOTED(CLIENT_PLUGIN_LIST, $CLIENT_PLUGIN_LIST, [list of client plugins]) AC_DEFINE_UNQUOTED(CLIENT_PLUGIN_PROTOS, $CLIENT_PLUGIN_PROTOS, [list of client prototypes]) AC_DEFINE_UNQUOTED(CD_PLUGIN_LIST, $CD_PLUGIN_LIST, [list of cd plugins]) AC_DEFINE_UNQUOTED(CD_PLUGIN_PROTOS, $CD_PLUGIN_PROTOS, [list of cd prototypes]) AC_DEFINE_UNQUOTED(SND_OUTPUT_LIST, $SND_OUTPUT_LIST, [list of sound output plugins]) AC_DEFINE_UNQUOTED(SND_OUTPUT_PROTOS, $SND_OUTPUT_PROTOS, [list of sound output prototypes]) AC_DEFINE_UNQUOTED(SND_RENDER_LIST, $SND_RENDER_LIST, [list of sound render plugins]) AC_DEFINE_UNQUOTED(SND_RENDER_PROTOS, $SND_RENDER_PROTOS, [list of sound render prototypes]) AC_SUBST(HW_TARGETS) AC_SUBST(NQ_TARGETS) AC_SUBST(NQ_DESKTOP_DATA) AC_SUBST(QTV_TARGETS) AC_SUBST(QW_TARGETS) AC_SUBST(QW_DESKTOP_DATA) AC_SUBST(SERVER_PLUGIN_STATIC) AC_SUBST(SERVER_PLUGIN_STATIC_LIBS) AC_SUBST(SERVER_PLUGIN_TARGETS) AC_SUBST(CLIENT_PLUGIN_STATIC) AC_SUBST(CLIENT_PLUGIN_STATIC_LIBS) AC_SUBST(CLIENT_PLUGIN_TARGETS) AC_SUBST(CD_PLUGIN_STATIC) AC_SUBST(CD_PLUGIN_STATIC_LIBS) AC_SUBST(CD_PLUGIN_TARGETS) AC_SUBST(CD_TARGETS) AC_SUBST(JOY_TARGETS) AC_SUBST(SND_PLUGIN_STATIC) AC_SUBST(SND_PLUGIN_STATIC_LIBS) AC_SUBST(SND_PLUGIN_TARGETS) AC_SUBST(SND_REND_STATIC) AC_SUBST(SND_REND_STATIC_LIBS) AC_SUBST(SND_REND_TARGETS) AC_SUBST(SND_TARGETS) AC_SUBST(AUDIO_TARGETS) AC_SUBST(VID_MODEL_TARGETS) AC_SUBST(VID_REND_TARGETS) AC_SUBST(VID_REND_NOINST_TARGETS) AC_SUBST(VID_TARGETS) QF_DEPS(BSP2IMG, [], [$(top_builddir)/libs/image/libQFimage.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFBSP, [-I$(top_srcdir)/tools/qfbsp/include], [$(top_builddir)/libs/models/libQFmodels.la $(top_builddir)/libs/image/libQFimage.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFCC, [-I$(top_srcdir)/tools/qfcc/include], [$(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFLIGHT, [-I$(top_srcdir)/tools/qflight/include], [$(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFLMP, [], [$(top_builddir)/libs/image/libQFimage.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFMODELGEN, [-I$(top_srcdir)/tools/qfmodelgen/include], [$(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFVIS, [-I$(top_srcdir)/tools/qfvis/include], [$(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QWAQ, [], [$(top_builddir)/libs/ruamoko/libQFruamoko.la $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(CARNE, [], [$(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(PAK, [], [$(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(WAD, [], [$(top_builddir)/libs/image/libQFimage.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(WAV, [], [$(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) AM_CONDITIONAL(BUILD_GL, test "$BUILD_GL" = "yes") AM_CONDITIONAL(BUILD_GLSL, test "$BUILD_GLSL" = "yes") AM_CONDITIONAL(BUILD_SW, test "$BUILD_SW" = "yes") AM_CONDITIONAL(BUILD_SW_ASM, test "$BUILD_SW" = "yes" -a "$ASM_ARCH" = "yes") AM_CONDITIONAL(BUILD_SW_MOD, test "$BUILD_SW" = "yes" -o "$BUILD_SW32" = "yes") AM_CONDITIONAL(BUILD_SW32, test "$BUILD_SW32" = "yes")