/* teamplay.h Teamplay enhancements ("proxy features") Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_teamplay_h #define __QF_teamplay_h extern int cl_parsesay; extern int cl_nofake; extern float cl_freply; typedef const char *(*ffunc_t) (char *args); typedef struct freply_s { const char *name; ffunc_t func; float lasttime; } freply_t; void Team_Init_Cvars (void); void Team_BestWeaponImpulse (void); void Team_Dead (void); void Team_NewMap (void); const char *Team_ParseSay (struct dstring_s *buf, const char *); void Locs_Init (void); void Team_ParseChat (const char *string); void Team_ResetTimers (void); #endif//__QF_teamplay_h