/* qf_lighting.h Vulkan lighting pass Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2021/2/23 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_Vulkan_qf_lighting_h #define __QF_Vulkan_qf_lighting_h #include "QF/darray.h" #include "QF/model.h" #include "QF/modelgen.h" #include "QF/scene/light.h" #include "QF/Vulkan/qf_vid.h" #include "QF/Vulkan/qf_renderpass.h" #include "QF/Vulkan/command.h" #include "QF/Vulkan/image.h" #include "QF/simd/types.h" typedef struct qfv_lightmatset_s DARRAY_TYPE (mat4f_t) qfv_lightmatset_t; #define MaxLights 768 #define ST_NONE 0 // no shadows #define ST_PLANE 1 // single plane shadow map (small spotlight) #define ST_CASCADE 2 // cascaded shadow maps #define ST_CUBE 3 // cubemap (omni, large spotlight) typedef struct qfv_light_buffer_s { light_t lights[MaxLights] __attribute__((aligned(16))); int lightCount; //mat4f_t shadowMat[MaxLights]; //vec4f_t shadowCascade[MaxLights]; } qfv_light_buffer_t; #define LIGHTING_BUFFER_INFOS 1 #define LIGHTING_ATTACH_INFOS 5 #define LIGHTING_SHADOW_INFOS 32 #define LIGHTING_DESCRIPTORS (LIGHTING_BUFFER_INFOS + LIGHTING_ATTACH_INFOS + 1) typedef struct lightingframe_s { VkCommandBuffer cmd; VkBuffer light_buffer; VkDescriptorBufferInfo bufferInfo[LIGHTING_BUFFER_INFOS]; VkDescriptorImageInfo attachInfo[LIGHTING_ATTACH_INFOS]; VkDescriptorImageInfo shadowInfo[LIGHTING_SHADOW_INFOS]; union { VkWriteDescriptorSet descriptors[LIGHTING_DESCRIPTORS]; struct { VkWriteDescriptorSet bufferWrite[LIGHTING_BUFFER_INFOS]; VkWriteDescriptorSet attachWrite[LIGHTING_ATTACH_INFOS]; VkWriteDescriptorSet shadowWrite; }; }; } lightingframe_t; typedef struct lightingframeset_s DARRAY_TYPE (lightingframe_t) lightingframeset_t; typedef struct light_renderer_s { VkRenderPass renderPass; // shared VkFramebuffer framebuffer; VkImage image; // shared VkImageView view; uint32_t size; uint32_t layer; uint32_t numLayers; int mode; } light_renderer_t; typedef struct light_renderer_set_s DARRAY_TYPE (light_renderer_t) light_renderer_set_t; typedef struct lightingctx_s { lightingframeset_t frames; VkPipeline pipeline; VkPipelineLayout layout; VkSampler sampler; VkDeviceMemory light_memory; struct qfv_resource_s *shadow_resources; qfv_lightmatset_t light_mats; qfv_imageset_t light_images; light_renderer_set_t light_renderers; qfv_renderpass_t *qfv_renderpass; VkRenderPass renderpass_6; VkRenderPass renderpass_4; VkRenderPass renderpass_1; VkCommandPool cmdpool; struct lightingdata_s *ldata; struct scene_s *scene; } lightingctx_t; struct vulkan_ctx_s; struct qfv_renderframe_s; void Vulkan_Lighting_CreateRenderPasses (struct vulkan_ctx_s *ctx); void Vulkan_Lighting_Init (struct vulkan_ctx_s *ctx); void Vulkan_Lighting_Shutdown (struct vulkan_ctx_s *ctx); void Vulkan_Lighting_Draw (struct qfv_renderframe_s *rFrame); void Vulkan_LoadLights (struct scene_s *scene, struct vulkan_ctx_s *ctx); #endif//__QF_Vulkan_qf_lighting_h